Skill types

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Alpha-1 Vorschau der Talent Benutzeroberfläche.[1]

This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[2]Steven Sharif

Spieler erhalten Talentpunkte wenn sie im Level aufsteigen. Diese können genutzt werden um Aktive, Passive oder Kampf/Waffen- Talentbäume zu erlernen/verbessern.[3][4][5][6]

Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[9]Steven Sharif

Primäre Fähigkeiten

Primäre Fähigkeiten (Klassenfähigkeiten) basieren auf dem Archetyp eines Spielers.[11] Spieler können ihre primären Fähigkeiten durch die Ergänzung um einen sekundären Archetyp (Sekundärklasse) personalisieren.[11][12]

  • Die Wahl des gleichen primären und sekundären Archetyps erhöht die Betonung auf diesen Archetyp.[13]
  • Jede Fertigkeit im Primärbaum hat mindestens vier Erweiterungsmöglichkeiten aus dem Sekundärbaum.[14]
  • In Bezug auf den Fähigkeitsfortschritt können die Spieler wählen, ob sie in die Breite gehen und eine Reihe von verschiedenen Fähigkeiten erwerben wollen oder ob sie vertieft auf einige spezifische Fähigkeiten eingehen wollen.[15]
  • Das Ändern der Fertigkeitserweiterungen erfordert, dass der Spieler zu einem NSC in einem Dorf-Knotenpunkt oder höher geht.[16]
  • Aktive Fähigkeiten können nach der Anwendung einer Erweiterung völlig anders aussehen.[17]

You only get active skills from your primary class and that active skill could look totally different after an augment gets applied. It really depends on what the augment is.[17]Steven Sharif

Key for the augment system is that these augments are meant to demonstrate a core identity of the secondary class type you've chosen. So if from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[18]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[19]Steven Sharif

Waffenfähigkeiten

Basic weapon attack livestream teaser.[20]

Ein Teil des Plans für jede dieser Waffen ist, dass sie jeweils einen einzigartigen Fähigkeitsbaum haben, der ihnen zugeordnet ist, um sie zu unterscheiden, nicht nur in Bezug auf das Gefühl, sondern auch in Bezug auf die Mechanik. Und eine wichtige Sache, die wir wirklich in Ashes einfangen wollen, ist die wichtige Fähigkeit, damit der Spieler seinen Charakter so aufbauen kann, wie er will; und das geht über ihre Klassenkits hinaus. Wenn ich zum Beispiel der Ranger bin, kann ich in meinen Kurzbogen spezifizieren oder ich kann in meinen Langbogen spezifizieren; und das werden zwei sehr unterschiedliche Builds sein, die zum Beispiel spezialisiert sind oder einen Teil ihres Baums haben, der sich spezialisiert und blutet, der mit bestimmten Waldläuferfähigkeiten zusammenwirken kann, mit denen der Langbogen möglicherweise nicht unbedingt zusammenarbeitet. Ihre Waffenwahl spielt eine Rolle, auf welche Fähigkeiten sich der Archetyp spezialisiert hat.[21]Tradd Thompson

Waffenskills gewähren eher passive Fertigkeiten und Proc-Effekte als auch andere Statusbedingungen als nutzbare Fertigkeiten auf der Aktionsleiste eines Spielers.[22] Je mehr Fertigkeitspunkte dem Waffenbaum zugewiesen werden, desto größer ist die Waffenvertrautheit eines Spielers. Dies beeinflusst Dinge wie die Anzahl der Angriffe, die Angriffsgeschwindigkeit und die erhöhte Wahrscheinlichkeit von Proc-Effekten bei der Ausführung von Basisangriffen mit dieser Waffe. Diese Procs können Synergien mit den aktiven Skills des Spielers bieten .[23][24][25][21][26][27][4][5][28][29][30] Diese Synergie gilt auch für aktive Fertigkeiten anderer Charaktere.[3]

Unser Ansatz wird nicht darin bestehen, Fähigkeiten durch Waffen bereitzustellen. Es wird Fähigkeiten durch Klassen vermitteln.[23]Steven Sharif
Nehmen wir an, ein Dolch hat einige Hiebeffekte, die das Ziel bluten lassen oder das Ziel verkrüppeln ... Jedes Mal, wenn du angreifst, hast du die Chance, diesen Effekt auszulösen. Dieser Effekt kann dann mit dem, was dein aktiver Fähigkeitenbaum zur Verfügung hat, synergieren. Nehmen wir also an, dein Rückenstich fügt einem blutenden Ziel 30 zusätzlichen Schaden zu. Wenn du zuerst mit deiner Hauptwaffe angreifst und das Ziel den Bleed-Proc auslöst und du deinen Backstab-Skill ausführst, dann synergierst du deine Effekte.[5]Steven Sharif
Nehmen wir an, Backstab, den du anwenden kannst, um dem Ziel Schaden zuzufügen, und es hat einen bedingten Modifikator für diesen Schaden, wenn du dich hinter dem Ziel befindest, und es hat einen bedingten Modifikator, der zusätzlichen 50 Schaden zufügt, wenn das Ziel unter a ist Blutungseffekt. Du möchtest also im Wesentlichen deine Waffenproc-Bedingungen mit deinen aktiven Fähigkeiten synergieren, sodass du deine bestimmten aktiven Fähigkeiten mit den Statusbedingungen, die das Ziel eingenommen hat, angemessen zeitlich abstimmst. [4]Steven Sharif

Passive Fähigkeiten

Passive Fähigkeiten are used to augment weapon usage, armor usage, health regeneration, and passive stats.[2]

All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[1]Steven Sharif
Skill Icon Origin Description
Act of War Art of War Skill Tree IconAlpha.png Kämpfer Switching forms no longer triggers cooldowns or costs Combat Momentum.[33]
Blade Twist Blade Twist IconAlpha.png Greatsword Adds Wound to Greatsword Combo finishers and Extended Finishers.[34]
Brutality Greater Brutality Skill Tree IconAlpha.png Kämpfer Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[35]
Burning Blade Burning Blade IconAlpha.png Greatsword Add Burning to Greatsword Combo finishers and Extended Finishers.[36]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[37]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Kämpfer Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[38]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Kämpfer Lethal Blow returns 50% of overkill damage dealt as health and mana.[39]
Extended Duration I Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[40]
Extended Duration II Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[41]
Extended Duration III Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[42]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike and Perfect Timing now stack up to 2 times.[43]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Kämpfer Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[44]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Greatsword Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[45]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[46]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[47]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[48]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[49]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[50]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[51]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[52]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[53]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[54]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[55]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[56]
Guard Guard IconAlpha.png Greatsword Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[57]
Keen Edge Keen Edge IconAlpha.png Greatsword Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[58]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Kämpfer Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[59]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Kämpfer After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[60]
Perfect Timing Perfect Timing IconAlpha.png Greatsword Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[61]
Potency I Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[62]
Potency III Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[63]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Kämpfer Blitz generates 20 Combat Momentum.[64]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Kämpfer Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[65]
Refreshing Followthrough Refreshing Followthrough IconAlpha.png Greatsword Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[66]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Kämpfer Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[67]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Kämpfer Killing an enemy with Lethal Blow resets the cooldown of Blitz.[68]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Kämpfer Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[69]
Second Strike Second Strike IconAlpha.png Greatsword Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[70]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Kämpfer Maim launches a piercing projectile that deals damage to enemies in its path.[71]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[72]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[73]
Swordmaster: Endurance Swordmaster Endurance IconAlpha.png Greatsword Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[74]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[75]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[76]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[77]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[78]
Swordmaster: Swiftness Swordmaster Swiftness IconAlpha.png Greatsword Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[79]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Kämpfer Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[80]
Weapon Mastery: Bows Weapon Mastery Bows Skill Tree IconAlpha.png Bow Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[81]
Weapon Proficiency IX Swordmaster Potential IconAlpha.png Greatsword Increased Attack Speed by 1%.[82]
Weapon Training: Deflection Weapon Training Deflection IconAlpha.png Greatsword Increases your Evasion by 0.5%.[83]
Weapon Training: Followthrough Weapon Training Followthrough IconAlpha.png Greatsword Increases your Mitigation Penetration by 0.5%.[84]
Weapon Training: Power Weapon Training Power IconAlpha.png Greatsword Increases your Critical Damage by 0.5%.[85]
Weapon Training: Precision Weapon Training Precision IconAlpha.png Greatsword Increases your Accuracy by 0.5%.[86]

Allgemeine Fähigkeiten

Zusätzlich zu den Klassen-spezifischen Fähigkeiten könnte es universal skills wie z.B. Aktives Blocken oder Ausweichen geben.

Allgemeine Fähigkeiten werden voraussichtlich an den passiven Talentbaum des Spielers angepasst.

Outside of your class-specific skill tree, there's going to be a subsection of a few skills that are universal, like active block, like dodge; and I think what we're going to do- or at least what we're going to be discussing here- is those universal skills will have progressions that might align with your passive tree; and you can spec skill points into progressing additional features of those universal abilities that you will have access to. So I think that's probably going to be the direction that we're going to take.[87]Steven Sharif

Utility skills

Alpha-2 Waldläufer Camouflage skill.[88]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit sometimes "story mode".[89]Steven Sharif

A utility skill is a typically non-combat skill that interacts with the environment and offers counters and horizontal progression against other archetype abilities.[90][91][92][93] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[94]

When we think about utilities, some of the examples of those utilities might be a Rogue has invisibility. How do you address invisibility? Well, a Ranger might have a utility ability that spawns a Hound that trails invisible targets within an AoE radius of the Ranger and you get that location. Whereas, a Mage might have an Arcane Eye that actually reveals them to the party of the raid. Those are the types of utility skills that we want to create. They offer counters and horizontal progression against the other archetype abilities.[90]Steven Sharif
  • Klassen will have different utility abilities, such as detecting traps and other hazards.[91][92][94] For example: The Mage's detection spell casts light and reveals magical explosive hazards.[95]
    • Certain classes are able to climb/parkour in certain areas.[96][97] This is not a free-form ability. It will likely be restricted to certain quests, locations or objects.[98][99]
    • Certain classes (such as Rogues) will have stealth abilities.[100]
Q: What kind and how many special or unique activities can we expect classes to perform outside of combat, such as rogue's opening locks, tracking enemies as a ranger, or removing corruption from the ground as a cleric?
A: Just thirty minutes ago I was talking about those utility abilities like finding tracks, or cleansing poisons, arcane eye to reveal secret passages. The idea is how do we blend the traditional tabletop RPG role of utility and/or skill checks into the setting of a graphical MMORPG; and I think that it's both a complement of the skill kit that's available and how it interacts with the world for those curated or special designs within these locations. So to answer that question: that is intended- we've shown a little bit of that in the past and it is something that we want to make feel compelling and rewarding and viable as a use-case scenario in many different settings that you might find yourself in within the world.[91]Steven Sharif
  • All classes will have maneuverability/traversal utility abilities.[101]
  • Utility skills exist that can help players discover hidden paths and entrances and may lead to discovering hidden quests while exploring.[92]
  • Certain objects exist in the world (such as ladders and slides) that aid player mobility.[102]
We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[103]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • There will be a grappling hook utility skill or item.[104]
  • Rogues may also have a spyglass utility skill.[94]

List of utility skills

Skill Icon Origin Description
Arcane Eye Arcane Eye Icon.png Magier Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[105]
Blink Blink.png Magier Instantly teleport a set distance in the direction you are moving.[106][107]
Camouflage Camoflague Icon.png Waldläufer} You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[108]}
Collect Cargo Collect Cargo Icon.png Caravan Pick up cargo nearest the mouse location and add them to your caravan's storage if there's enough room.[109]
Convert to Caravan Convert to Caravan Icon.png Caravan Allows the raft caravan to turn into a vehicle that can traverse land.[ Zitat benötigt ]
Convert to Raft Convert to Raft Icon.png Caravan Allows the caravan to turn into a vehicle that can cross calm waters.[110]
Teleportation zu Familienmitgliedern [[]] Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[111][112] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[115]
Pfadfinder Bounty hunter Reveals corrupted player locations on the bounty hunter's map.[116][117] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[116] The pathfinding ability can be toggled on or off.[116][118]
Shell Shield.png Magier Create a protective magical shell[119] around yourself that absorbs a large amount of damage before breaking.[120][121]
Stealth Schurke This does not render a player completely invisible.[122] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[123]

Ultimate skill

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Ultimate skills are very powerful skills that can be used when enough focus has been accumulated from using the Waffen-Kombo-System.[124]

- None -

Siehe auch

Einzelnachweise

  1. 1.0 1.1 1.2 Liveübertragung, 2021-06-25 (23:08).
  2. 2.0 2.1 2.2 Liveübertragung, 2020-08-28 (1:12:50).
  3. 3.0 3.1 Interview, 2020-07-29 (55:44).
  4. 4.0 4.1 4.2 4.3 4.4 Interview, 2020-07-19 (53:59).
  5. 5.0 5.1 5.2 5.3 5.4 Interview, 2020-07-18 (1:07:51).
  6. 6.0 6.1 Liveübertragung, 2017-07-28 (19:05).
  7. Liveübertragung, 2017-11-16 (30:02).
  8. Interview, 2020-07-29 (54:44).
  9. Liveübertragung, 2020-08-28 (1:19:24).
  10. Video, 7. Februar 2017 (0:02).
  11. 11.0 11.1 progression.png
  12. class secondary.png
  13. class same.png
  14. Liveübertragung, 9. Februar 2018 (41:56).
  15. Liveübertragung, 2017-11-16 (30:02).
  16. Liveübertragung, 8. April 2018 (PM) (20:45).
  17. 17.0 17.1 Interview, 11. Mai 2018 (53:15).
  18. Liveübertragung, 16. Oktober 2017 (1:00:44).
  19. Interview, 2018-08-08 (22:27).
  20. Twitter - What’s your go-to weapon?
  21. 21.0 21.1 21.2 Video, 2022-09-30 (24:49).
  22. Liveübertragung, 2022-10-14 (18:34).
  23. 23.0 23.1 Liveübertragung, 2022-06-30 (1:12:38).
  24. 24.0 24.1 Liveübertragung, 2022-09-30 (53:15).
  25. 25.0 25.1 Liveübertragung, 2022-09-30 (43:45).
  26. 26.0 26.1 Podcast, 2021-09-29 (47:57).
  27. 27.0 27.1 Interview, 2021-02-07 (49:18).
  28. 28.0 28.1 28.2 Liveübertragung, 2020-01-30 (1:28:40).
  29. 29.0 29.1 February 8, 2019 - Questions and Answers.
  30. 30.0 30.1 Liveübertragung, 2018-06-04 (1:11:19).
  31. Liveübertragung, 2020-02-28 (1:10:21).
  32. Liveübertragung, 2023-03-31 (1:30:07).
  33. Art of War Skill Tree Description.png
  34. Blade Twist Weapon Tree Description.png
  35. Brutality Description.png
  36. Burning Blade Weapon Tree Description.png
  37. Trail Speed Bonus Description.png
  38. Climactic Whirlwind Skill Tree Description.png
  39. Consuming Lethal Blow Description.png
  40. Extended Duration 1 Weapon Tree Description.png
  41. Extended Duration 2 Weapon Tree Description.png
  42. Extended Duration 3 Weapon Tree Description.png
  43. Extra Stacks 1 Weapon Tree Description.png
  44. Greater Brutality Description.png
  45. Greatsword Hit 3+ Weapon Tree Description.png
  46. Greatsword Hit 3+ Extra Damage 1 Weapon Tree Description.png
  47. Greatsword Hit 3 Extra Damage 2 Weapon Tree Description.png
  48. Greatsword Hit 3 Extra Damage 3 Weapon Tree Description.png
  49. Greatsword Hit 4 Weapon Tree Description.png
  50. Greatsword Hit 4+ Weapon Tree Description.png
  51. Greatsword Hit 4+ Extra Damage 1 Weapon Tree Description.png
  52. Greatsword Hit 4+ Extra Damage 2 Weapon Tree Description.png
  53. Greatsword Hit 4+ Extra Damage 3 Weapon Tree Description.png
  54. Greatsword Hit 4 Extra Damage 1 Weapon Tree Description.png
  55. Greatsword Hit 4 Extra Damage 2 Weapon Tree Description.png
  56. Greatsword Hit 4 Extra Damage 3 Weapon Tree Description.png
  57. Guard Weapon Tree Description.png
  58. Keen Edge Weapon Tree Description.png
  59. Meditative Form of the River Skill Tree Description.png
  60. Whirlwind Overdrive Skill Tree Description.png
  61. Perfect Timing Weapon Tree Description.png
  62. Potency 1 Weapon Tree Description.png
  63. Potency 3 Weapon Tree Description.png
  64. Raging Blitz Skill Tree Description.png
  65. Recharging Lunging Assault Description.png
  66. Refreshing Followthrough Weapon Tree Description.png
  67. Reinvigorating Exert Skill Tree Description.png
  68. Reinvigorating Lethal Blow Skill Tree Description.png
  69. Relentless Form of the Avalanche Skill Tree Description.png
  70. Second Strike Weapon Tree Description.png
  71. Slicing Maim Skill Tree Description.png
  72. Swordmaster Consistent 1 Weapon Tree Description.png
  73. Swordmaster Consistent 2 Weapon Tree Description.png
  74. Swordmaster Endurance Weapon Tree Descriptions.png
  75. Swordmaster Potential 1 Weapon Tree Description.png
  76. Swordmaster Proc Rate 1 Weapon Tree Description.png
  77. Swordmaster Proc Rate 2 Weapon Tree Description.png
  78. Swordmaster Proc Rate 3 Weapon Tree Description.png
  79. Swordmaster Swiftness Weapon Tree Description.png
  80. Unstoppable Exert Skill Tree Description.png
  81. Weapon Mastery Bows Skill Tree Description.png
  82. Weapon Proficiency 9 Weapon Tree Description.png
  83. Weapon Training Deflection Weapon Tree Description.png
  84. Weapon Training Followthrough Weapon Tree Description.png
  85. Weapon Training Power Weapon Tree Description.png
  86. Weapon Training Precision Weapon Tree Description.png
  87. Liveübertragung, 2021-11-19 (50:38).
  88. Video, 2024-01-31 (4:48).
  89. Liveübertragung, 2020-07-25 (42:49).
  90. 90.0 90.1 Liveübertragung, 2023-12-19 (1:11:17).
  91. 91.0 91.1 91.2 Liveübertragung, 2023-02-24 (1:13:19).
  92. 92.0 92.1 92.2 Liveübertragung, 2023-02-24 (6:51).
  93. Liveübertragung, 2017-06-30 (30:34).
  94. 94.0 94.1 94.2 Liveübertragung, 2017-05-12 (33:10).
  95. class utilities.png
  96. Liveübertragung, 2017-05-15 (15:10).
  97. utility skills.jpg
  98. Liveübertragung, 2018-01-18 (34:56).
  99. Liveübertragung, 2019-06-28 (1:21:46).
  100. class stealth.png
  101. class mobility.png
  102. Liveübertragung, 2021-10-29 (1:07:11).
  103. Liveübertragung, 2017-05-24 (57:41).
  104. Liveübertragung, 2017-05-12 (18:00).
  105. Arcane Eye Description.png
  106. Video, 2023-04-28 (4:40).
  107. Camoflague Description.png
  108. Collect Cargo Description.png
  109. Convert to Raft Description.png
  110. Interview, 2020-07-19 (1:20:58).
  111. Podcast, 2020-07-26 (1:34:47).
  112. Podcast, 2020-07-26 (1:32:15).
  113. steven-family-summon.png
  114. steven-family-summon-2.png
  115. 116.0 116.1 116.2 steven-bounty-hunters-2.png
  116. Interview, 2017-04-27 (9:28).
  117. corruption toggle.png
  118. Shell Buff Description.png
  119. Shell Description2.png
  120. Video, 2023-04-28 (6:15).
  121. Liveübertragung, 2022-01-28 (1:12:27).
  122. Liveübertragung, 2017-05-03 (49:39).
  123. Liveübertragung, 2017-06-30 (29:13).