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Stealth

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Schurke ability:

There will be counter-stealth mechanics for sure. That's just a natural balancing act of stealth. But additionally with regards to you know secondary classes, one of those aspects is augments represent the secondary class and some of the- one of the most fundamental aspects of a rogue is stealth whether it be actual invisibility or the ability to sneak around in the shadows or something. So you can almost certainly count on the fact that should you go a secondary class of rogue that there will be the ability to influence your action items from your primary class with the stealth modifier.[1]Steven Sharif

Rank 1
This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[2]
Rank 2
-
Rank 3
-

Klassen based on the Waldläufer archetype have tracking abilities that can reveal the location of stealthed players.[3]

Player movement

Skills with the greatest power may require the caster to remain stationary while channeling them.[4][5]

  • Prone and crouch will likely not be in the game.[6]
  • Moving backward will likely not affect block and parry.[7]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[4]Steven Sharif

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[4]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[8]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[9]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[10]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Blink mages escape icon.png Blink forward in the direction you are traveling.[11] Increased blink distance. Reduces threat on targets nearby upon activation.[11] Increased blink distance. Deals area damage upon impact.[11]
Blink (APOC ability) Blink Icon.png Activate to instantly teleport yourself a short distance forward.[12]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[13]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[14]
  • Duration: 1 sec
  • Cooldown: 20 sec
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[15]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[16]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[17]
  • Duration: 16 sec
  • Cooldown: 20 sec
Jump jump icon.png Dash with cooldown.[18] Cooldown is replaced by charges with individual cooldown.[18] Drops a bear trap at the location the ranger dashed from.[18]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[19] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[20] Increased resistance to disable abilities.[20] Clears crowd control when sprint starts and removes silence.[20]
Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[21]
Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[22]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[23]
  • Duration: 5 sec
  • Cooldown: 20 sec

NPC perception

There are different perception modes for different NPCs.[24]

The best was Final Fantasy 11 back in the day where you had scent, you had sight, you had magic. Like there's all sorts of different things that you had to like protect yourself against so that certain mobs couldn't see you; and you could maintain that ability to like kind of sneak past easily... It made those monsters unique and gave them character outside of just how much damage they did to me.[24]Jeffrey Bard

Utility skills

Pre-alpha rogue climbing a Metropolis wall.[25]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[26]Steven Sharif

A utility skill is a non-combat skill that interacts with the environment.[27] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[28]

  • Different classes excel at different skills.[28]
  • All classes will have maneuverability/traversal utility abilities.[29]
    • There will be a grappling hook utility skill or item.[30]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[31]
  • Certain classes are able to climb/parkour in certain areas.[32][33]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[34][35]
  • Certain classes (such as Rogues) will have stealth abilities.[36]
    • Rogues may also have a spyglass utility skill.[28]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[37]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[8]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[9]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[10]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[38]
  • Duration: 10 sec
  • Cooldown: 15 sec
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[39] - -
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[40]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[41]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[42]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[43]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[44]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[45]
  • Duration: 16 sec
  • Cooldown: 20 sec
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[46] Increases duration of death prevention buff.[46] Resurrects target to 100% hit points and mana points.[46]
Family summon Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[47][48] Players cannot be summoned in the following cases: - -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[51] - -
Harvest harvest icon.png The harvest skill allows players to gather resources.[52] - -
Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[53]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[54]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[55]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[31][56] - -
Mount Potion
Pfadfinder Reveals corrupted player locations on the bounty hunter's map.[57][58] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[57] The pathfinding ability can be toggled on or off.[57][59] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[60] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[60]
Perception perception icon.png Use this skill to detect threats within range of your perception.[61] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[62] - -

Siehe auch

Einzelnachweise

  1. Liveübertragung, 2019-07-26 (1:08:16).
  2. Liveübertragung, 2017-05-03 (49:39).
  3. Liveübertragung, 2018-02-09 (18:45).
  4. 4.0 4.1 4.2 Liveübertragung, 2020-04-30 (1:17:13).
  5. Liveübertragung, 2017-05-08 (43:30).
  6. stevenclarification.png
  7. Liveübertragung, 2020-06-26 (1:30:40).
  8. 8.0 8.1 Alacrity rank 1.
  9. 9.0 9.1 Alacrity rank 2.
  10. 10.0 10.1 Alacrity rank 3.
  11. 11.0 11.1 11.2 Liveübertragung, 2020-07-31 (57:33).
  12. Blink rank 1.
  13. Blink rank 2.
  14. Blink rank 3.
  15. Catfall rank 1.
  16. Catfall rank 2.
  17. Catfall rank 3.
  18. 18.0 18.1 18.2 Liveübertragung, 2017-10-16 (45:52).
  19. progression.png
  20. 20.0 20.1 20.2 Liveübertragung, 2017-10-16 (46:22).
  21. Liveübertragung, 2019-06-28 (34:07).
  22. Warp Space rank 2.
  23. Warp Space rank 3
  24. 24.0 24.1 Liveübertragung, 2018-06-04 (29:28).
  25. Video, 2017-05-09 (0:57).
  26. Liveübertragung, 2020-07-25 (42:49).
  27. Liveübertragung, 2017-06-30 (30:34).
  28. 28.0 28.1 28.2 Liveübertragung, 2017-05-12 (33:10).
  29. class mobility.png
  30. Liveübertragung, 2017-05-12 (18:00).
  31. 31.0 31.1 class utilities.png
  32. Liveübertragung, 2017-05-15 (15:10).
  33. utility skills.jpg
  34. Liveübertragung, 2018-01-18 (34:56).
  35. Liveübertragung, 2019-06-28 (1:21:46).
  36. class stealth.png
  37. Liveübertragung, 2017-05-24 (57:41).
  38. Bolt of Revealing rank 3.
  39. PAX West 2017 Cleric poster.
  40. Crimson Blast rank 1.
  41. Crimson Blast rank 2.
  42. Crimson Blast rank 3.
  43. Divine Light rank 1.
  44. Divine Light rank 2.
  45. Divine Light rank 3.
  46. 46.0 46.1 46.2 Liveübertragung, 2017-10-16 (33:48).
  47. Interview, 2020-07-19 (1:20:58).
  48. Podcast, 2020-07-26 (1:34:47).
  49. Podcast, 2020-07-26 (1:32:15).
  50. steven-family-summon.png
  51. Dunno.jpg
  52. 52.0 52.1 52.2 52.3 Video, 2017-09-02 (0:21).
  53. Lifesteal rank 1.
  54. Lifesteal rank 2.
  55. Lifesteal rank 3.
  56. PAX West 2017 Mage poster.
  57. 57.0 57.1 57.2 steven-bounty-hunters-2.png
  58. Interview, 2017-04-27 (9:28).
  59. corruption toggle.png
  60. 60.0 60.1 Liveübertragung, 2017-05-24 (48:00).
  61. PAX West 2017 Tank poster.
  62. PAX West 2017 Ranger poster.