Stealth

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Schurke ability:

There will be counter-stealth mechanics for sure. That's just a natural balancing act of stealth. But additionally with regards to you know secondary classes, one of those aspects is augments represent the secondary class and some of the- one of the most fundamental aspects of a rogue is stealth whether it be actual invisibility or the ability to sneak around in the shadows or something. So you can almost certainly count on the fact that should you go a secondary class of rogue that there will be the ability to influence your action items from your primary class with the stealth modifier.[1]Steven Sharif

Rank 1
This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[2]
Rank 2
-
Rank 3
-

Klassen based on the Waldläufer archetype have tracking abilities that can reveal the location of stealthed players.[3]

Player movement

Very few abilities will require a player to remain stationary during combat.[4] Prone and crouch will likely not be in the game.[5]

Mobility is very important especially when it comes to ... seeing how the opposing player is doing something and then reacting to that fast enough so that you can get out of the way of it.[6]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[7]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[8]
  • Duration: 1 sec
  • Cooldown: 30 sec
- -
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[9]
  • Duration: 30 sec
  • Cooldown: 30 sec
- -
Jump jump icon.png Dash with cooldown.[10] Cooldown is replaced by charges with individual cooldown.[10] Drops a bear trap at the location the ranger dashed from.[10]
Mage's escape mages escape icon.png Step into another dimension momentarily and emerge far ahead of your original position.[11] Blink teleport out of danger.[12] Clears targets and aggro reduction.[12] Clears crowd control.[12]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[13] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[14] Increased resistance to disable abilities.[14] Clears crowd control when sprint starts and removes silence.[14]
Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Griffin if they jump high enough.[15]
Warp Space Warp Space Icon.png For the duration of this spell, any successful hit will swap your location with that of your target.[16]
  • Duration: 10 sec
  • Cooldown: 10 sec
- -

NPC perception

There are different perception modes for different NPCs.[17]

The best was Final Fantasy 11 back in the day where you had scent, you had sight, you had magic. Like there's all sorts of different things that you had to like protect yourself against so that certain mobs couldn't see you; and you could maintain that ability to like kind of sneak past easily... It made those monsters unique and gave them character outside of just how much damage they did to me.[17]Jeffrey Bard

Utility skills

Pre-alpha rogue climbing a Metropolis wall.[18]

A utility skill is a non-combat skill that interacts with the environment.[19] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[20]

  • Different classes excel at different skills.[20]
  • All classes will have maneuverability/traversal utility abilities.[21]
    • There will be a grappling hook utility skill or item.[22]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[23]
  • Certain classes are able to climb/parkour in certain areas.[24][25]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[26][27]
  • Certain classes (such as Rogues) will have stealth abilities.[28]
    • Rogues may also have a spyglass utility skill.[20]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[29]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Bolt of Revealing Bolt of Revealing Icon.png After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[30]
  • Duration: 10 sec
  • Cooldown: 20 sec
- -
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[31] - -
Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[32]
  • Duration: 15 sec
  • Cooldown: 30 sec
- -
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[33] Increases duration of death prevention buff.[33] Resurrects target to 100% hit points and mana points.[33]
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[34] - -
Harvest harvest icon.png The harvest skill allows players to gather resources.[35] - -
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[23][11] - -
Mount Potion
Perception perception icon.png Use this skill to detect threats within range of your perception.[36] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[37] - -

Siehe auch

Einzelnachweise