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Summoner is an archetype in Ashes of Creation.[2]

The summoner is never alone. Two hands are good, but in the summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.

Summoners can shift their roles easily to fill gaps in a group's composition.[3]

Summoner classes

Class Primär Sekundär
Beastmaster Summoner Waldläufer
Brood Warden Summoner Tank
Conjurer Summoner Summoner
Enchanter Summoner Barde
Necromancer Summoner Kleriker
Shadowmancer Summoner Schurke
Spellmancer Summoner Magier
Wild Blade Summoner Kämpfer

Fertigkeiten/Fähigkeiten

The summoner uses many abilities that channel through their summon (also referred to as class skill pets). The summoner is essentially playing through their summon.[4]

  • Summoners can summon up to three Summons.[5]
  • Abilities from the summon appear on the summoner's hotbar.[4]
  • Summoner has control over their summon.[4]
  • Summoners can summon Tank, DPS or Support summons.[6][7]
  • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[8]
    The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[8]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[7]
  • Summoners will likely not be able to fuse with their summons (eidolons).[9]
  • Summons can be leveled through the application of skill points to their active skill.[10]
  • Summons will be able to use crowd control (CC).[11]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[12]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[10]Steven Sharif

Summoners summon different summons, depending on the class and augments they choose.[6][13]

  • Animals.[13]
  • Spirits.[13][14]
  • Zombies, skeletons and other undead creatures.[7][14]
  • Corpses (potentially).[13]
  • Some summoners may summon multiple things.[13]
  • Other summoners may only summon one powerful thing.[13]
  • Certain summoners may only be able to summon effects and/or temporary energies.[13]

Ergänzungen from a secondary archetype can be applied to a summons.[15]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[15]Steven Sharif

Summoner summons are not the same as combat pets.[16]

Siege summons

Acht Spieler desselben primären Archetyps können sich zusammenschließen, um während einer Belagerung monumentale Effekte zu erzielen.[17]

These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[17]Steven Sharif

Summoners can collaborate to summon larger summons, such as Golems.[4]

  • A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[18]
  • The number of summoners participating in the summon will determine its overall size.[18]
  • All summoners must be in the same party and the party leader must be a summoner.[19]
    • The party leader initiates the summon and then takes control of it.
    • Once summoned, the party leader cannot be changed.
    • If the party disbands, the summon ends. There will be a grace period to handle disconnects.
    • The party may also contain non-Summoners.

It doesn't have to be just summoners, but it has to be a party led by a summoner with other summoners in it.[19]Steven Sharif

Summoner augments

Klassen with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[20]

  • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[21]
  • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[22] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[23]

Summon appearance

A summon's appearance is determined by in-game choices.[24]

Summoners can change the appearance of their summons.[13]

  • Through in-game items.[13]
  • Through cosmetics that will be offered.[13]
  • Potentially through a summon creation suite, based on the Tierzucht system.[26]

The other cool thing about the you know summoner that we want to implement is kind of a summon creation suite where you can customize the appearance potentially based on what you found in the world. Something that's already going to be implemented with the animal husbandry system; and there's no reason why we can't take that technology- that you know system and apply it elsewhere such as with the Summoner.[26]Steven Sharif

Zeitplan

The Summoner archetype was originally scheduled for release in Alpha-1[27] but may now be released "a little bit later" in development.[28]

The other classes, particularly the Summoner and Bard, take a considerable amount of additional feature development in order for many of their skills to be the target skills that we have for those classes.[28]Steven Sharif

Kunstwerke

Archetype list

Icon Archetype Type.[29]
bard symbol.jpg Barde Magisch
cleric thumb.png Kleriker Magisch
fighter icon.png Kämpfer Physisch
mage thumb.png Magier Magisch
ranger thumb.png Waldläufer Physisch
rogue icon.png Schurke Physisch
Summoner Class.jpg Summoner Magisch
tank thumb.png Tank Physisch

Siehe auch

Einzelnachweise