Surveying

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Surveying plays a key role in helping gatherers track down and identify resources that spawn in particular locations through the use of surveying tools.[1][2][3]

Surveying is something that we're trying to use for gatherers to really interact with the things that we want to do with our dynamic world... Surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[1]Kory Rice
  • Surveying can also identify the types of resources that spawn statically within an area and also provides information about the seasons and locations they spawn in.[2]
Surveying is a way that players can check out an area for resources. Players can learn where resources are that are static and that grow back in the same location; but we'll also have resources and Ashes that can spawn anywhere, so surveying will help players locate those those resources. So if they're looking for something specific they can hunt them down. Surveying will also allow players to uncover hidden resources that players wouldn't be able to see with their with their naked eye. Another thing that a surveying would provide is some of the information that we're talking about before, like for instance if you survey- and inside of your survey area there's plants, you might learn what season that plant likes to grow in. You might learn whether it likes to be watered during the winter versus how it likes to be watered in the summer.[2]Kory Rice
  • Surveying can help uncover hidden resources that are not visible to the naked eye.[2]
  • Handwerkliche Entwicklung unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[2]
    • Unlocking surveying pylons allows the gatherer to adjust the shape and extend the area of their survey.[2]
You'd work with a surveying tool; and you set the surveying tool down, and that tool would have a specific area in which it's able to uncover and extract information about the resources that are in the area. As a starting out gatherer you might end up with one of the tools, but as you as you progress and become more proficient with using the tool you might be able to set up additional pylons and extend the area of your survey. That allows you to start making shapes and having more strategic areas that you're surveying. If you could connect multiple pylons to create a shape, maybe you could follow the twisting caverns of the cave. Maybe if you're out in the open like we are here you could just try and make yourself a nice widened shape to scan as much of the area as possible. So it'll be up to the player to be tricky with their surveying tool to try and get the most efficiency out of their survey.[2]Kory Rice

Land management

Harvesting Oak Timber in Alpha-2.[4]

As you draw resources from your surrounding area- what type of effect does that have on the land; and then also how effectively can you draw those resources without having such a deleterious effect on the land, which might impact future resource gathering for some period of time: And it makes relevant the movement of these players who are collecting these goods from the environment, that they actually cannot always just do so in one particular area, as the land management begins to degrade. So it actually encourages movement across the world to discover new areas that might not be as perturbed as the ones you're coming from. It's a very interesting idea. It's something that we're going to be prototyping in Alpha 2 and getting feedback on and testing.[3]Steven Sharif

Land management mechanics are present for gathering artisans.[5][3]

It could be could be positive or negative, or both simultaneously. So the land health value ties into the health of a specific ecosystem; and the ecosystem can scale with different segment sizes of the world, or the world itself: A biome, maybe a node, maybe the player's freehold. And the things that a player does in those areas will contribute to health in a positive or negative way. So doing something like rotating your crops might increase the health of the land because that's considered something good to do; and maybe apprehending or removing poachers that are over hunting a certain species could be helpful to the health of the land. Maybe the mayor puts out a request for players to try and get rid of invasive species that are plants- maybe they're overgrowing weed and it's stopping other valuable plants from growing.[5]Kory Rice
There's a particular reason for why that inventory system is intended to exist within Ashes; and part of that is from the aspect of everything in the world is gatherable and there is a land management system that exists behind those gatherable things. The land management system takes into account how players are interacting with the environment: how many of the resources they're withdrawing from the world; and that decreases the spawn rate within certain localities as those things go too high. So there can be a degree of economic warfare by sending players out into zones where you want to mitigate collection of resources. You send your players out there to take all those resources and then that diminishes the land management score of that particular zone.[7]Steven Sharif

Resource tiers

Ressourcen will have differing tiers of quality for the same resource type.[9] This is somewhat similar to Star Wars Galaxies.[10]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[12]Steven Sharif

Gathering tools

Sammler, einer der Handwerksklassen, benötigen bestimmte Werkzeuge um Ressourcen sammeln zu können.[14][15]

  • Fortschritt in der Sammler Handwerksklasse schaltet die Benutzung von höher leveligen Werkzeugen frei, was dem Sammler erlaubt Ressourcen von einem höheren Level zu sammeln.[11]
  • Werkzeuge haben eine Haltbarkeit und eine Lebensdauer.[16][17]
    • Die Anzahl der Benutzungen eines Werkzeuges erhöht sich je nachdem wie hoch das Fertigkeitslevel des Sammlers ist.[16]
    • Werkzeuge können in einen Zustand geraten, der nicht mehr reparierbar ist, was eine Neuanfertigung erfordert.[17]
  • Handwerker müssen sich nicht auf andere verlassen um ihre eigenen Werkzeuge zu craften.[14]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[15]Steven Sharif

Das Verarbeiten benötigt Blaupausen für Gebäude, welche benötigt werden, um Ressourcen zu verarbeiten.[14]

Artisan gear

Work-in-progress Alpha-2 character user interface showing three gear slots for artisan gear at the bottom right of the paper-doll.[18]

There's gear for all of the different crafting, gathering, and processing professions that'll help you do those different trades.[19]Kory Rice

Artisan gear boosts artisans in their gathering, processing, or crafting professions.[19][20][21]

  • Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[23][18][20]
If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[23]Steven Sharif
Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[20]Steven Sharif

Handwerkliche Entwicklung

Handwerkliche Entwicklung.[26][27][28]
Artisan level Artisan certification Profession limit per character
0-10.[29] Novice.[26][30] 22.[26][27]
10-20.[31][29] Apprentice.[26] 5.[26][27]
20-30.[31] Journeyman.[26][28] 4.[26][27]
30-40.[31] Master.[26][28] 3.[26][27]
40-50.[31][32] Grandmaster.[26][28] 2.[26][33][27]

Die Handwerkliche Entwicklung erfolgt auf der Grundlage von Erfahrung (Wiederholung von Aufgaben) sowie dem Erreichen bestimmter Benchmarks innerhalb jedes handwerklichen Zweigs (Sammeln, Verarbeitung und Handwerkskunst).[35] Der Fortschritt in jedem Handwerksberuf erfolgt pro-Charakter.[36][37][38][39]

In allen 22 Berufen können die Spieler Anfänger sein; und dann beginnt es von da an enger zu werden. Danach können Sie nur noch fünf Dinge lernen. In vier Dingen kann man Geselle sein. Sie können in drei Dingen ein Meister sein; und man kann in zwei Dingen ein Großmeister sein. Sie müssen sich also eingrenzen, können aber auch diversifizieren, um die Berufe zu unterstützen, die Sie zunächst weiter vorantreiben möchten. [27]Kory Rice
  • Der Aufstieg zu jeder „Stufe“ innerhalb eines Berufs gewährt Skillpunkte, die im Handwerker-Skillbaum eines Charakters verwendet werden können. [41]
    • Handwerker-Zertifizierungsquests müssen abgeschlossen werden, um Kenntnisse in dieser Stufe des Handwerker-Fortschritts zu erlangen. [42] Durch den Abschluss der Zertifizierung werden Vorteile für diesen Beruf freigeschaltet, beispielsweise handwerkliche Werkzeuge für Sammel-Berufe. [43]
    • Die Anzahl der Berufe auf jeder Zertifizierungsstufe in den drei Handwerkszweigen ist limitiert. [26][33][44][27][45] Zum Beispiel: Ein Charakter darf in allen Handwerkszweigen immer nur Meister in bis zu 3 Berufen und Großmeister in bis zu 2 Berufen. [26][33]
    • Großmeister Handwerker können ihren gesamten Berufsfähigkeitsbaum ausschöpfen, aber ein Charakter kann nur Großmeister von bis zu zwei Berufen sein. [46]
    • Das Erreichen einer Handwerkszertifizierung in einem Beruf bedeutet auch, dass der Charakter bis zu diesem Zeitpunkt auch alle niedrigeren Zertifizierungen erhalten hat. [47]
Wenn du in diesem Beruf Großmeister bist, kannst du den gesamten Baum maximieren. Aber man kann nur zwei Dinge großartig meistern.[46]Kory Rice
  • Durch die Auswahl eines bestimmten Pfads im Fertigkeitsbaum hat der Spieler die Möglichkeit, sich auf einen bestimmten Bereich zu spezialisieren. Dies fördert die gegenseitige Abhängigkeit, der Spieler und verbessert das handwerkliche Erlebnis.[48]
 eines Charakters,  es gibt jedoch Anforderungen, die Gefahren, Orte, Werkzeugsets, und Vermessungsptionen berücksichtigen, die von dem Abenteurer-Level abhängen. [49][50][51]
Q: In Bezug auf die Charakterstufe und die Handwerkerstufe. Wir wissen, dass es derzeit zwei verschiedene Dinge gibt. Was hindert einen Spieler jedoch daran, auf Stufe eins zu bleiben und sich mit einem Spieler der Stufe 50 zusammenzuschließen, um dann Ressourcen der Stufe 50 in den hohen Zonen zu sammeln? Auf diese Weise muss jeder, der diese Ressourcen an sich nehmen möchte, den Sammler auf Stufe eins töten und erhält eine große Menge Korruption für das Töten eines Stufe-1-Sammlers als Stufe 50?
A: Das Sammeln höherstufiger Ressourcen erfordert einen erheblichen Fortschritt innerhalb eines bestimmten Berufs für diese sammelbare Ressource. Wenn ich also ein Bergmann bin und Zugang zu den höchstmöglichen Mineralien haben möchte, muss ich ein Meisterbergmann sein; Und um den Master-Minor-Status zu erreichen, werde ich durch diesen Prozess Abenteuererfahrung sammeln, denn viele dieser Questreihen, viele dieser Erfolge werden durch Questreihen ermöglicht. Einige dieser Questreihen sind mit Abenteuerschwierigkeiten verbunden, die auf bestimmten Ebenen in der Wildnis vorkommen. Das wird also ein Prädikat für mich sein – das wird ein Prädikat dafür sein, dass ich ein bestimmtes Level erreiche, um einige dieser Questreihen abzuschließen und den Meisterstatus zu erreichen. Ihr werdet also wahrscheinlich nicht die Fähigkeit eines Level-1-Alt-Charakters sehen, der Zugriff auf hochstufigen Mineralienabbau oder andere Arten von Sammlerstücken hat[49]Steven Sharif

Zeitplan

Handwerksklassen (Sammeln, Verarbeitung, Handwerkskunst) is expected to come online fully in Alpha-2 and the Betas.[53][54]

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[54]Steven Sharif

Bildmaterial

Siehe auch

Einzelnachweise

  1. 1.0 1.1 Video, 2023-11-30 (28:22).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Video, 2022-10-28 (10:52).
  3. 3.0 3.1 3.2 3.3 3.4 Liveübertragung, 2022-04-29 (25:16).
  4. Video, 2023-06-30 (21:05).
  5. 5.0 5.1 5.2 5.3 5.4 Video, 2022-10-28 (14:33).
  6. Liveübertragung, 2023-05-31 (42:06).
  7. 7.0 7.1 Podcast, 2023-07-15 (22:57).
  8. Video, 2023-11-30 (30:19).
  9. 9.0 9.1 Liveübertragung, 2020-07-25 (1:04:50).
  10. resource quality.png
  11. 11.0 11.1 Liveübertragung, 2020-04-30 (53:11).
  12. 12.0 12.1 Interview, 2018-10-20 (2:13).
  13. Liveübertragung, 2020-04-30 (54:33).
  14. 14.0 14.1 14.2 14.3 Interview, 2020-03-27 (9:00).
  15. 15.0 15.1 Interview, 2018-05-11 (38:25).
  16. 16.0 16.1 16.2 Liveübertragung, 2020-07-31 (1:05:58).
  17. 17.0 17.1 crafting tools.jpg
  18. 18.0 18.1 18.2 Video, 2023-11-30 (19:06).
  19. 19.0 19.1 Video, 2023-11-30 (5:47).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Liveübertragung, 2022-06-30 (1:17:34).
  21. Liveübertragung, 2021-03-26 (1:06:50).
  22. Video, 2023-11-30 (12:05).
  23. 23.0 23.1 Liveübertragung, 2023-11-30 (1:37:49).
  24. Video, 2023-06-30 (3:14).
  25. Video, 2022-10-28 (26:14).
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 roshen-mastery.png
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 27.9 Video, 2023-11-30 (37:12).
  28. 28.0 28.1 28.2 28.3 Development Update with Freehold Preview.
  29. 29.0 29.1 Video, 2023-11-30 (9:36).
  30. Liveübertragung, 2023-06-30 (50:07).
  31. 31.0 31.1 31.2 31.3 Podcast, 2023-12-03 (14:14).
  32. Podcast, 2023-12-03 (2:53).
  33. 33.0 33.1 33.2 steven-mastery-2-branches.png
  34. Video, 2023-11-30 (23:20).
  35. Interview, 2021-02-07 (36:38).
  36. steven-mastery-cap.png
  37. Liveübertragung, 2022-04-29 (1:13:00).
  38. Liveübertragung, 2019-07-26 (1:09:46).
  39. Liveübertragung, 2017-05-24 (32:07).
  40. Podcast, 2023-12-03 (10:22).
  41. Video, 2023-11-30 (26:38).
  42. Video, 2023-11-30 (16:40).
  43. 43.0 43.1 Video, 2023-11-30 (36:00).
  44. artisan mastery5.png
  45. artisan mastery3.png
  46. 46.0 46.1 Podcast, 2023-12-03 (6:23).
  47. roshen-profession-clarification.png
  48. Liveübertragung, 2017-05-10 (6:12).
  49. 49.0 49.1 49.2 Liveübertragung, 2023-04-07 (1:00:55).
  50. Liveübertragung, 2022-10-28 (1:32:38).
  51. Liveübertragung, 2020-07-31 (1:31:11).
  52. 52.0 52.1 Podcast, 2023-12-03 (15:05).
  53. 53.0 53.1 Liveübertragung, 2021-03-26 (42:28).
  54. 54.0 54.1 54.2 Interview, 2021-02-07 (35:30).
  55. Liveübertragung, 2021-04-30 (41:18).