Templar

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Kleriker/Kämpfer combo is a Templar class.[1]

Fertigkeiten/Fähigkeiten

Clerics have control over life and this may relate to utility abilities that relate to corruption.[2]

Skill Icon Rank 1 Rank 2 Rank 3
Banish Teleport target a distance away from the caster.[3] Decrease hate threat from those enemies and increase the distance. If the target is currently targeting the caster the target will clear.[3] Snare two enemies that are banished. Port them away and then they're slowed.[3]
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[4] - -
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[4] Pulse AoE heal and damage around the caster.[5] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[5] Increases effectiveness of all heals while cast in this form.[5]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[6] Increases duration of death prevention buff.[6] Resurrects target to 100% hit points and mana points.[6]
Life bolt Deal damage to enemy based on the casters missing health.[7] Adds an area of effect.[7] Slows enemies hit by the blast.[7]
Life's balance lifes balance icon.png Balance the life percentages of all party members to the average percentage of health.[4][8] Reduced cooldown.[8] Adds a heal over time on everyone.[8]
Lifeline lifeline icon.png Chain heal to friendly targets.[9] Add damage to enemy in range of final group member healed.[9] Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[9]
Mana pool (passive) Increased mana pool.[10] Further increased to mana pool.[10] Every Nth cast is free.[10]
Mana well Gain X mana per pulse. X must be either percentage based or based on weapon damage.[11] Bonus health per pulse.[11] Allies in the well get a physical and magical defensive buff.[11]
Medium armor (passive) Increases armor given by medium armor.[12] Further increases armor given by medium armor.[12] If medium armor worn in all slots gives a balance of health and mana less than the health given.[12]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[13] Enemies that are chained take extra damage from all incoming sources.[13] Allies in range when chain is cast gain extra health from heals.[13]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[14] Adds heal over time.[14] Adds damage over time to adjacent enemies.[14]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[15] Increased resistances to being disabled.[15] Caster takes reduced damage while channeling.[15]
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[4] - -
Stolen blessing stolen blessing icon.png Drop a totem to damage enemies within range.[4] Ticks damage on targets in range of the AoE.[8] Provides that damage done as heals to allies in range of the totem.[8] Slow movement of enemies in AoE range of totem. Always on for enemies in range.[8]

Cleric augments

Klassen with Kleriker as a secondary archetype are able to choose between life or death augments.[16][17]

  • Choosing life augments will provide the ability to give life giving benefits to a degree to other players as well as provide self-healing benefits.[16]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[16]Steven Sharif

Siehe auch

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