Template:Player movement

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  • Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[2]
    • A sprinting/dash skill with a cooldown was confirmed to be part of a class kit.[3]
I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[2]Steven Sharif
  • There is a toggleable walk/run (autorun) capability.[4]
  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[5]
  • Video, 2017-05-25 (0:02).
  • 2.0 2.1 Liveübertragung, 2021-07-30 (1:11:29).
  • Reddit - Developer response to unique ability visuals.
  • autorun.jpg
  • Liveübertragung, 2018-05-04 (51:57).
  • Liveübertragung, 2017-12-15 (1:35:38).
  • Liveübertragung, 2023-05-31 (1:10:08).
  • Liveübertragung, 2021-12-23 (55:32).
  • Video, 2021-12-23 (7:05).