Tag-/Nacht-Zyklus

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Es gibt einen Tag/Nacht-Zyklus in Ashes of Creation.[2]

  • Verschiedene Monster werden zu unterschiedlichen Zeiten spawnen.[3]
  • NPCs und Mobs können zu verschiedenen Tageszeiten wach sein.[2]
  • Verschiedene Strahlungseffekte (Leuchteffekte) können bei Nachtlebewesen stärker verbreitet sein.[2]

Fünfzehn Minuten können im Spiel eine Stunde sein.[4]

Constellations

Dawnbreaker constellation in Alpha-2.[5]

Constellations and Ashes of Creation actually have a very relevant purpose across a whole host of different game systems, including on the narrative side, on mechanics like acquiring certain types of relics for your node, on empowering certain abilities and/or items that you have access to; and it is of course relevant that I am playing as a Vek. Vek as many of you may know do worship and obviously study the stars.[5]Steven Sharif

The Great San'dal constellation in Alpha-2.[6]

I believe the ancient scholars of the Vek refer to it as the Great San'dal.[7]Steven Sharif</blockquote

There are constellations and multiple moons in the night sky of Verra.[8][5][9]

  • Constellations and moons rotate and change throughout the night.[10]
Constellations, as you could see with the sky, some of those moons being in different positions. They do rotate and change throughout the night. That is the intent for them; and of course they have wide application across a number of systems that are relevant, including story and narrative and the acquisition of certain types of things in the game.[10]Steven Sharif
  • Constellations may only be seen at certain times at specific locations.[11]
The Constellation system is another predicate system. And when I say it's a predicate system, it means that certain conditions will yield certain constellations being available to pursue, discover and achieve. And they span the realm of interfacing across adventuring level, artisanship, node, relics, policies. There's a lot of different things that constellations can touch because at its essence, it is a predicate system. Now, once players have achieved identifying a certain location that yields a constellation, and they've checked off that box, okay, I have achieved this thing, it can serve its purpose for kicking off a new storyline for that individual, kicking off a new storyline for that individual's micro communities or pseudo factions, if necessary. It can serve as a broader kickoff: One person's discovers it, three, four or 500 people get to participate now in it. That's an opportunity. It can yield the location of an achievable world relic that can be brought back home to a particular node. There's a lot of different things that are possible in order to see the constellation and to actually achieve that. It could be just as simple as looking at your character's viewport into the night sky at a certain location at a certain time. It could be far more in-depth, which is killing a certain raid boss for a particular number of times until it drops a particular item that yields a map that sends you to a location that sends- there's a lot of different layers that can get added on how do we manifest a particular constellation. The intent here is to provide an immersive system that keeps the player in the world and allows their in-world movement and interactions and immersiveness to yield a result that's unique; and that, I think, is a fun and compelling interaction, especially as it relates to adventuring.[8]Steven Sharif

Constellations are relevant across many different game systems in Ashes of Creation.[8][5]

Dunkelheit

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[12]

Dunkelheit, als ein umweltbedingtes Hindernis, wird als ein Teil der Spielmechanik angesehen.[13]

Wie sehr wir das vertiefen, hängt davon ab, wie viel Spaß es tatsächlich macht; wir sind noch dabei, das herauszufinden. Sofern wir ein paar interessante Mechaniken finden, und es nicht frustrierender als spaßig ist, solltest du auf jeden Fall deine eigene Fackel mitbringen.

Seasonal variations

Timeless Terrapin seasonal variations.[14]

Mounts being one of those things that you own will interact with the seasons and the time of day.[14]Steven Sharif

We're just using this example, but we could use this type of tech for a lot of things not just mounts.[15]Margaret Krohn

Seasonal variations or time of day may affect certain objects in the world, such as mobs and mounts.[17][18][19][15]

  • Different creatures will spawn based on the season.[17]
This alcove might now have a bunch of new types of monsters that are AoE focused and you might want to bring your AoE team there during winter because you can get that spot in this hunting ground; and you can pull really easily all the creatures into that little spot. But in summer maybe that population isn't as close and it's no longer a viable hunting ground.[17]Steven Sharif
Mounts will have rarities and those rarities will be, I think, respective not only of their skill selection that they were either bred with or acquired with, but also as it scales in rarity you're going to see effects like these come online: The ability for that mount to represent. But as Margaret said, this is not just on the mount front, this is something that I think allows us to integrate both the visual component of an environment that you see but also incorporate effects as part of that environment and that change accordingly to other things that are going on in the world.[19]Steven Sharif
  • It is unlikely that seasonal variations will affect player armor.[21]

Bildmaterial

Siehe auch

Einzelnachweise