Benutzeroberfläche

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Alpha-2 work-in-progress UI.[1]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[2]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[4][2][5]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[4]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[4]Steven Sharif
  • Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[6]
One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[6]Colby Marchi
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[7]
One of the the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[7]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[8]Steven Sharif

Charakter

Namensschild eines Charakters

Das Namensschild eines Charakters wird über dessen Kopf angezeigt.[10]

  • Dies kann der Vor-, sowie optional der Nachname sein.[10]
  • Der Gildenname des Charakters wird neben seinem Namen angezeigt.[11]
  • Das Namensschild des Charakters verändert sich, um als Indikator zu dienen, wie viel Schaden der Charakter genommen hat.[12][13][14]
  • Ein Icon wird die Class des Charakters anzeigen.[15]
  • Mit der Maus über das Namensschild eines Charakters zu fahren, zeigt sein Stufe, seinen Klassennamen, sowie seine Archetypen-Kombination.[15]
  • Ein Buff-Icon zeigt die Ausrüstung des Charakters.[15][16][17]

Die Art der von Beschwörern beschworenen Kreaturen wird in dem Nameplates über der Kreatur angezeigt. Dies kann von einem Spieler nicht geändert werden.[18]

Benennung von Charaktern

Charakter haben einen Vornamen und einen optionalen Nachnamen.[19]

  • Die minimale Länge für den Namen eines Charakters beträgt drei.[20]

Charakternamen werden auf dem Charakterbogen und optional auf der Internetseite des Charakters angezeigt.[10]

  • Im Spiel wird der Name über dem Kopf des Charakters angezeigt. Dies kann der Vor- oder Nachname sein.[10]

Charakter-Seite

A character web page (character sheet) will be available closer to live launch that shows the following:[21]

  • What a character looks like.[21]
  • Erfolge and server firsts.[21]
  • Info on a player's class.[21]
  • Character's back story via journal entries (that are shared publicly by the player).[22][23]
  • Traits can be applied that describe a character's history.[23]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[23]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[22]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[22]Steven Sharif

The player can manage what info is shown on the character page.[21]

Friends list

A character may add another character to their friends list.[24]

  • In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[24]

Floating combat text

Alpha-2 Floating combat text work-in-progress UI.[25]

Damage you take, which is indicated in this red number, floats towards your left-hand side; and when you do damage to a target they float to your right-hand side. Now one of the very important aspects of these floating texts is providing the player with customization options that they can adjust the size of the floating text. They can adjust the color composition on how these texts are represented. They can also include damage icons to indicate the ability that's used for those floating texts; and importantly we also call out the crits that you do in a separate way: how they pop in they're slightly above the other number; and then more so, we also have additional functionality for cumulative damage.[25]Steven Sharif

Floating combat text shows damage taken, damage dealt, cumulative damage, crits, heals, XP gained, and other important combat indicators.[25]

  • Damage taken appears in red and floats to the left.[25]
  • Damage dealt appears in yellow and floats to the right.[25]
  • Crits appear larger and are slightly above the other numbers.[25]
  • XP appears in white and is slightly lower on the UI.[25]

Floating combat text is able to be customized by the player.[25][8]

Providing maximum flexibility and player customization options for these floating texts I think is super important.[25]Steven Sharif

Aktionsleiste

Alpha-0 Waldläufer Fertigkeitssymbole.
Alpha-0 Magier Fertigkeitssymbole.

Die Spieler können ihre Charaktere mit den aktiven Fähigkeiten zusammenstellen, die sie sich wünschen.[26]

  • Den Spielern werden keine Fertigkeiten zugewiesen, wenn sie aufsteigen, sie müssen entscheiden, welche Fertigkeiten sie erlernen wollen.[27]
  • Die Anzahl der Fertigkeiten auf der Aktionsleiste wird begrenzt sein (unter 30).[28]
  • Zum Beispiel: Ein Kämpfer unterscheidet sich von einem anderen, je nachdem, welche aktiven Fähigkeiten sie gewählt haben.[28]
  • Durch die Wahl der Fertigkeiten können die Spieler ihre Kampferfahrung so gestalten, dass sie sich auf Tab-gesteuerte Fertigkeiten, action-orientierte Fertigkeiten, oder eine Mischung aus beidem konzentrieren können.[29]
  • Es gibt kein Zauberbuch, das gelernt werden muss.[30]

UI Einstellungen

Alpha-2 user interface settings work-in-progress UI.[31]

Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[32]Steven Sharif

User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[6][2][33][5]

Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[6]Colby Marchi

Various display elements can be toggled on or off.[32]

Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[46][47][48]

  • Particle effects and rendering.[49]
  • Effects bloom and brightness.[46]
  • Effect elements and channels.[46]
  • Motion blur will be togglable on and off.[50]
We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[46]Steven Sharif

Gameplay actors, such as foliage density will not be able to be adjusted by players.[51]

  • Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[52]
We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the kind of immersion that we want.[51]Steven Sharif

Einstellungen zur Barrierefreiheit

Es wird Einstellungsmöglichkeiten geben, um farbenblinden Spielern zu helfen.[53]

Kameraeinstellungen

Ziel ist es, in Ashes of Creation eine Vielzahl von Kamera-Optionen anzubieten.[55]

Q: Welche Art von Kameradistanz verwendet Intrepid bei Kämpfen? (WoW vs FF14)
A: Eher FF14. Wir möchten, dass Leute ein großes Sichtfeld haben, vor allem da die Kämpfe sehr groß sein werden. Wir wollen, dass die Spieler in der Lage sind, visuell auf ihre Umgebung zuzugreifen.[59]Margaret Krohn

Wir haben keinen First-Person-Zoom, da dies ein komplett neues Set an Animationen für das Halten der Waffe erfordern würde: Die Hände, die man vor sich sieht; diese Animationen haben wir nicht. Wir konzentrieren uns deshalb wirklich auf Third-Person.[58]Steven Sharif

Steuerungseinstellungen

Alpha-1 default keybindings.[60]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[61]

Controller-Unterstützung

Das Ashes of Creation MMO wird nicht für Controller entwickelt.[66]

Controller-Unterstützung wird wahrscheinlich etwas sein, um das wir uns kümmern, sobald der Launch näher rückt.[68]Steven Sharif

Lokalisierung

Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[69][70][71][72]

  • Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[70][73]
  • Other languages are being considered based on interest.[69][71][72]
  • Benutzeroberfläche localization tools are available in the chat window.[74]

The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[69]

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Server won't be language locked.[71]

  • There may be separate servers in the EU region based on language type.[70]

Weltkarte

Updated Ashes of Creation map.[75][76]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[76]Steven Sharif

Alpha-2 work-in-progress map UI.[77]

The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[78] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[79]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[79]

When information is gathered, or the player has successfully explored an area, points of interest are marked on the map.[80]

  • These points of interest are determined by Node-Entwicklung; and not every server will share the same map, as player decisions will vary server to server.[80]
  • The map UI will potentially incorporate player created location markers that are visible by other party members.[81]

In addition to node progression being a factor on map generation, zones in Ashes of Creation will cater to all levels.[82]

The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[83][84][85]

Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[84]Steven Sharif

Minimap

There is an in-game mini map and compass user interface in Alpha-1.[86][87]

  • The goal is to allow pings and other forms of communication tools via the mini-map.[88]

Chat im Spiel

Text chat channels

Alpha-1 work-in-progress chat interface.[89]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![89]

In-game text chat channels.
Channel Command
Local chat.[90][91] /say.[92]
Shout.[90][91] /yell.[92]
Party.[90][91][90][91] /party.[92]
Raid.[90][91]
Guild.[90][91]
Private message (PM).[90][91][93] /tell (playername).[92]
Tavern.[79]
Global (Enabled for Alpha-1 testing).[92] /global.[92]
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Voice communications

In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[96] - No.[96]
Party.[97][98] Yes.[99][98] No.[99]
Raid.[97][98] Yes.[99][98] No.[99]
Guild.[98] Yes.[98] No.[99]
Tavern voice chat.[79] Yes.[79] Maybe - based on testing.[99]
Marktplätze/Stall districts.[99] - Maybe - based on testing.[99]
Dungeon (limited rooms).[99] - Maybe - based on testing.[99]
Interessante Orte.[99] - Maybe - based on testing.[99]

Voice chat will have fully functional mute and chat preferences.[98]

Chat bubbles

Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[100][101]

We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[101]Jeffrey Bard

Voice controls

Raid and party leaders are able to control Voice chat.[81][102]

  • Toggle (global) mute on the entire raid.[102]
  • Define who has global speech capacity across the entire raid.[103]
  • Granting administrative functions to raid and party members.[81]

If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[103]Steven Sharif

Kommunikation in Tavernen

Tavernen bieten einen privaten Chat und Sprachkommunikation für alle Personen innerhalb des Gebäudes.[79]

Befehle der Benutzeroberfläche

info-orange.pngDieser Abschnitt enthält Informationen aus Alpha-1-Tests. Sie wird aktualisiert, sobald neue Informationen verfügbar sind.
Command Function
/say Chat command.[92]
/party Chat command.[92]
/yell Chat command.[92]
/global Chat command.[92]
/tell (playername) Chat command.[92]
/roll Simulates a dice roll.[104]
/e, /emote, /me[105] Textual emote.[106] Example: /me chuckles
Invite a character to join your guild.[107]
Add a character to your friends list.[107]

Makros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[108]Steven Sharif

Charakter-Ersteller

Scars in the Alpha-2 character creator (first pass).[109]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[110]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[111]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[112]

This tech is 100% created in-house at Intrepid and is not metahuman.[113]Steven Sharif

We'll be adding many, many more customization options to the character creator.[114]Cody Peterson

The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[110][115]

The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[113]

Additional character creator features include.

  • There will be unlockable features for character customization.[119]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[119]Steven Sharif
  • The ability to save and potentially to share characters with other players.[109][120]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[109]Margaret Krohn
  • The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[121][122]
  • Choosing base idle animations of characters will be possible in future.[123]
    • Certain animations, such as blinking, will be present when they don't interfere with the customization process.[124]
  • Adjusting the background scene and lighting is a planned feature.[124]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[125]Steven Sharif
  • Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[126]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[126]Steven Sharif
  • Body adornments, such as piercings will be possible within cultural limits.[127]
  • The developers are considering whether to allow custom tattoos to be uploaded by users.[128]

The aim is for the character creator to be on par if not much better than that of BDO.[129][130]

Addons/mods

Addons sind im Allgemeinen nicht erlaubt.[131]

  • Die Entwickler wollen nicht, dass Addons/Mods notwendig sind, um das Spiel zu erleben.[132]
  • Die Entwickler glauben, dass Parser (DPS-Meter) negative Auswirkungen haben können.[131]
  • Das Design der Spiel-API wird derzeit noch geprüft.[134]
    • Es wird Integrationen für Streaming-Dienste wie Twitch und einige andere Dienste geben, aber es ist noch nichts, was über eine API veröffentlicht wird.[135]

Wir werden eine Menge Anpassungen sowohl aus der Sicht der Benutzeroberfläche als auch verschiedene Datenpunkte haben, die natürlich im Spiel vorhanden sein werden, aber wir wollen das Mod-Spiel noch nicht öffnen. Das könnte eine Entscheidung sein, die wir in Zukunft ändern, aber sie ist nicht für das Release geplant.[135]Steven Sharif

Die Idee ist, aus einer Hand zu liefern, wenn es um In-Game-Systeme geht... Wir wollen meiner Meinung nach keine Addons haben.[132]Steven Sharif

Combat logs

There are combat logs in Ashes of Creation.[136]

We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[137]Steven Sharif

Emblem, logo and symbol editor

Es wird in Erwägung gezogen user-created Image Content (UCC), also selbst von Spielern kreierte Bilder, zu erlauben. Dies wurde in der Vergangenheit nicht in Erwägung gezogen.[139] This was previously not under consideration.[140]

  • Aktive Game Master werden den, von Spielern kreierten Inhalt überwachen. Spieler die verbotenen Inhalt hochladen begeben dadurch ihren Account in Gefahr.[141]

Mir ist bewusst, dass wir in der Vergangenheit nicht vorhatten selbst kreierten Inhalt der Spieler zuzulassen, aber ich glaube, dass wir jetzt mehr dazu neigen selbst kreierte Inhalte zu erlauben. Wir sind uns bewusst, dass es natürlich Spieler geben wird, die unerlaubte Inhalte veröffentlichen, aber wenn ein Spieler seinen eigenen Account gefährden will dann soll er dies tun. Wir haben verschieden Möglichkeiten diese Inhalte streng zu überprüfen und gehen nicht davon aus, dass dies ein Problem sein wird.[139]Steven Sharif

Bezüglich der Frage zu den selbst kreierten Inhalten; Ich glaube, dass wenn man ein aktives GM Team hat, welches sich um solche Sachen kümmert, viele unerwünschte Inhalte entgehen kann. Spieler, die sich über dieses System lustig machen, müssen auch mit Konsequenzen rechnen. Vor allem da wir ein Abonnement basiertes Spiel mit Risiko versus Belohnung sind und vielleicht weil wir einen old-school Ansatz an Charakter Entwicklung und Fortschritt haben glaube ich, dass Spieler die unerwünschten Inhalte veröffentlichen, ein hohes Risiko eingehen was die Konsequenzen für ihren Account betrifft. Ich glaube zwar nicht das wir zu hundert Prozent solche Inhalte von der Veröffentlichung abhalten können – ich denke das man es generell nicht zu hundert Prozent verhindern kann, es sei denn man würde die benutzerdefinierten Inhalte komplett verbieten – aber ich glaube, dass wir uns gegen die Vestoßquote mit wesentlicher Durchsetzung der Maßnahmen behaupten können.[141]Steven Sharif

Es wird möglich sein über die Benutzeroberfläche Embleme, Logos und Symbole im Spiel zu erstellen.[140][142][143]

Der Embleme Editor ist vorläufig für die Alpha-2 geplannt.[143]

Mobil-/Webanwendung

Eine Begleit-App (Mobile App/Web Interface) ermöglicht Spielern, die nicht beim Spiel angemeldet sind, die Autorität über bestimmte Dienste und Mechaniken zu haben.[145][146] Einige Funktionen können nach dem Launch verfügbar sein. [147]

Spezifische Termine, die ihr als Erinnerungen in eurer Gilden-Benutzeroberfläche laufen lassen könnt, sind etwas, das ich auch gerne in der mobilen Companion-App verfügbar haben würde. Im Wesentlichen könnt ihr also Benachrichtigungen über ein Kalender-Update zu Gildenereignissen erhalten, die die Anführer oder Offiziere im Spiel anheften können, und euch auch Benachrichtigungen in der mobilen App geben. Das ist zumindest meine Absicht. [151]Steven Sharif
Einiges davon kommt vielleicht nach der Veröffentlichung … aber wir möchten, dass die Leute mit dem Spiel auf ihren Handys interagieren, wenn sie nicht am Computer sind; und wir werden so viel wie möglich tun, um das cool zu machen. [147]Jeffrey Bard

Ausloggen

There will be a logout delay to prevent players from immediately logging out of combat.[152]

Screenshots

Siehe auch

Einzelnachweise

  1. Video, 2023-01-27 (4:33).
  2. 2.0 2.1 2.2 2.3 2.4 Liveübertragung, 2020-08-28 (1:27:01).
  3. Video, 2023-05-31 (0:37).
  4. 4.0 4.1 4.2 Liveübertragung, 2022-10-28 (3:34).
  5. 5.0 5.1 Liveübertragung, 2017-05-05 (20:02).
  6. 6.0 6.1 6.2 6.3 6.4 Liveübertragung, 2023-02-24 (28:45).
  7. 7.0 7.1 Liveübertragung, 2022-12-02 (1:00:30).
  8. 8.0 8.1 8.2 8.3 8.4 Liveübertragung, 2021-06-25 (29:09).
  9. Blog: Creative Director's Letter, October 16 2020
  10. 10.0 10.1 10.2 10.3 Interview, 2018-05-11 (2:45).
  11. Liveübertragung, 2017-05-22 (51:00).
  12. Liveübertragung, 2020-07-25 (1:33:37).
  13. Liveübertragung, 2020-01-30 (1:40:48).
  14. steven-health-nameplate.png
  15. 15.0 15.1 15.2 Liveübertragung, 2020-08-28 (2:07:26).
  16. Liveübertragung, 2020-07-25 (53:08).
  17. Liveübertragung, 2020-06-26 (1:28:10).
  18. Liveübertragung, 2021-01-29 (1:21:01).
  19. Liveübertragung, 2017-05-08 (48:39).
  20. Liveübertragung, 2017-10-31 (48:39).
  21. 21.0 21.1 21.2 21.3 21.4 Liveübertragung, 2017-11-17 (13:59).
  22. 22.0 22.1 22.2 Interview, 2018-08-08 (28:50).
  23. 23.0 23.1 23.2 Interview, 2018-08-24 (6:30).
  24. 24.0 24.1 Liveübertragung, 2020-12-22 (1:10:16).
  25. 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 Video, 2022-06-30 (16:39).
  26. Liveübertragung, 3. Mai 2017 (15:15).
  27. Liveübertragung, 2017-11-16 (30:02).
  28. 28.0 28.1 Liveübertragung, 3. Mai 2017 (17:59).
  29. Liveübertragung, 2017-11-16 (30:45).
  30. Liveübertragung, 19. Mai 2017 (43:09).
  31. Liveübertragung, 2023-02-24 (20:11).
  32. 32.0 32.1 32.2 32.3 32.4 Liveübertragung, 2022-06-30 (48:03).
  33. 33.0 33.1 Liveübertragung, 2017-05-26 (5:06).
  34. Liveübertragung, 2023-02-24 (53:48).
  35. Liveübertragung, 2020-08-28 (1:24:29).
  36. Liveübertragung, 2020-03-28 (1:41:42).
  37. Liveübertragung, 2021-06-25 (26:11).
  38. Liveübertragung, 2021-06-25 (1:31:47).
  39. Video, 2022-06-30 (24:18).
  40. jqWtRci.png
  41. Liveübertragung, 2019-06-28 (1:22:48).
  42. Liveübertragung, 2022-12-02 (1:03:28).
  43. Liveübertragung, 2023-02-24 (53:05).
  44. 44.0 44.1 44.2 44.3 44.4 Liveübertragung, 2017-09-03 (58:29).
  45. helmet.jpg
  46. 46.0 46.1 46.2 46.3 Liveübertragung, 2023-04-28 (1:03:41).
  47. Liveübertragung, 2023-01-27 (1:07:12).
  48. Liveübertragung, 2018-08-17 (1:07:51).
  49. game system.jpg
  50. Liveübertragung, 2018-05-04 (43:35).
  51. 51.0 51.1 Liveübertragung, 2022-06-30 (1:10:19).
  52. Liveübertragung, 2023-04-28 (53:09).
  53. Liveübertragung, 2023-07-18 (52:42).
  54. Liveübertragung, 2020-10-30 (30:36).
  55. Liveübertragung, 2017-05-17 (35:41).
  56. Camera.jpg
  57. camera mechanics.png
  58. 58.0 58.1 Interview, 2018-08-17 (4:31).
  59. Reddit Q&A, 2019-01-8.
  60. toast-keybinds-skills.png
  61. Liveübertragung, 2017-05-26 (38:30).
  62. 62.0 62.1 keybinds-quote.png
  63. Liveübertragung, 2021-07-30 (1:10:22).
  64. Interview, 2018-08-08 (27:38).
  65. Intrepid Studios Snapchat, 2018-11-30.
  66. Liveübertragung, 2017-11-17 (21:24).
  67. controller.png
  68. Liveübertragung, 2018-04-8 (AM) (18:04).
  69. 69.0 69.1 69.2 What languages will Ashes of Creation be in?
  70. 70.0 70.1 70.2 Interview, 2018-08-24 (2:35).
  71. 71.0 71.1 71.2 Liveübertragung, 2017-05-17 (1:09:22).
  72. 72.0 72.1 Liveübertragung, 2017-05-24 (45:49).
  73. spanish.png
  74. Interview, 2018-08-24 (3:19).
  75. Blog - Development Update with New Map and Feature Discussions.
  76. 76.0 76.1 Liveübertragung, 2022-08-26 (46:52).
  77. Video, 2023-01-27 (4:39).
  78. Interview, 2017-05-22 (22:54).
  79. 79.0 79.1 79.2 79.3 79.4 79.5 The mighty beard!
  80. 80.0 80.1 MMOGames interview, January 2017
  81. 81.0 81.1 81.2 Liveübertragung, 2022-05-27 (2:33).
  82. Liveübertragung, 2017-05-15 (30:53).
  83. Liveübertragung, 2022-08-26 (53:26).
  84. 84.0 84.1 Liveübertragung, 2020-06-26 (1:25:11).
  85. Liveübertragung, 2020-10-30 (1:19:13).
  86. steven-a1-leak-2.png
  87. Liveübertragung, 2017-12-15 (1:09:36).
  88. Liveübertragung, 2021-01-29 (1:23:23).
  89. 89.0 89.1 in-game-chat.png
  90. 90.00 90.01 90.02 90.03 90.04 90.05 90.06 90.07 90.08 90.09 90.10 Liveübertragung, 2017-05-17 (56:50).
  91. 91.00 91.01 91.02 91.03 91.04 91.05 91.06 91.07 91.08 91.09 91.10 Liveübertragung, 2017-07-18 (48:09).
  92. 92.00 92.01 92.02 92.03 92.04 92.05 92.06 92.07 92.08 92.09 92.10 chat-commands.png
  93. 93.0 93.1 93.2 Liveübertragung, 2017-05-24 (34:45).
  94. 94.0 94.1 94.2 Liveübertragung, 2020-11-30 (1:20:25).
  95. Liveübertragung, 2020-10-30 (1:01:00).
  96. 96.0 96.1 steven-proximity-voice.png
  97. 97.0 97.1 Interview, 2020-07-18 (1:10:24).
  98. 98.0 98.1 98.2 98.3 98.4 98.5 98.6 voice chat.png
  99. 99.00 99.01 99.02 99.03 99.04 99.05 99.06 99.07 99.08 99.09 99.10 99.11 steven-proximity-voice-2.png
  100. Interview, 2021-02-07 (55:22).
  101. 101.0 101.1 Liveübertragung, 2021-01-29 (1:20:05).
  102. 102.0 102.1 Liveübertragung, 2017-05-17 (57:27).
  103. 103.0 103.1 Interview, 2018-12-06 (2:57).
  104. Liveübertragung, 2017-05-24 (39:48).
  105. The specific implementation of the / command is TBD.
  106. Liveübertragung, 2022-04-29 (1:02:22).
  107. 107.0 107.1 Liveübertragung, 2020-12-22 (1:09:38).
  108. Interview, 2018-08-08 (27:53).
  109. 109.0 109.1 109.2 Video, 2022-03-31 (34:16).
  110. 110.0 110.1 110.2 Video, 2022-03-31 (18:47).
  111. Video, 2022-03-31 (19:14).
  112. Video, 2022-03-31 (0:00).
  113. 113.0 113.1 steven-cc-metahuman.png
  114. vaknar-cc-options.png
  115. 115.0 115.1 Liveübertragung, 2017-06-30 (09:43).
  116. Liveübertragung, 2017-05-08 (48:49).
  117. Video, 2022-03-31 (29:14).
  118. Video, 2022-03-31 (16:23).
  119. 119.0 119.1 Liveübertragung, 2022-04-29 (5:05).
  120. Liveübertragung, 2017-05-24 (28:22).
  121. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
  122. Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
  123. Liveübertragung, 2022-01-28 (39:30).
  124. 124.0 124.1 Liveübertragung, 2022-03-31 (56:40).
  125. Liveübertragung, 2022-03-31 (4:57).
  126. 126.0 126.1 Liveübertragung, 2022-03-31 (58:47).
  127. Liveübertragung, 2022-03-31 (59:36).
  128. Liveübertragung, 2022-03-31 (1:01:08).
  129. Liveübertragung, 2020-07-25 (1:11:52).
  130. character creator BDO.png
  131. 131.0 131.1 Liveübertragung, 05. Mai 2017 (20:02).
  132. 132.0 132.1 Interview, 20. Oktober 2018 (6:29).
  133. Liveübertragung, 05. Mai 2017 (43:27).
  134. Liveübertragung, 05. Mai 2017 (21:41).
  135. 135.0 135.1 Interview, 11. Mai 2018 (49:03).
  136. Ashes of Creation Forums - No Damage Meter?
  137. Ashes of Creation Forums - No participation trophy.
  138. Blog: 10 facts about castle sieges in the MMORPG.
  139. 139.0 139.1 Liveübertragung, 2019-07-26 (1:05:28).
  140. 140.0 140.1 140.2 140.3 140.4 140.5 Liveübertragung, 2017-05-17 (55:40).
  141. 141.0 141.1 Interview, 2020-07-08 (48:30).
  142. 142.0 142.1 guild emblem.jpg
  143. 143.0 143.1 Liveübertragung, 2018-10-31 (47:44).
  144. 144.0 144.1 144.2 Interview, 2018-10-20 (3:35:54).
  145. Liveübertragung, 2018-01-18 (30:18).
  146. 146.0 146.1 Liveübertragung, 2017-11-17 (11:00).
  147. 147.00 147.01 147.02 147.03 147.04 147.05 147.06 147.07 147.08 147.09 147.10 Liveübertragung, 2018-05-04 (54:09).
  148. Liveübertragung, 2017-05-09 (28:57).
  149. Liveübertragung, 2017-11-17 (9:49).
  150. Liveübertragung, 2017-11-17 (11:53).
  151. 151.0 151.1 Podcast, 2020-11-15 (52:50).
  152. Liveübertragung, 2017-05-10 (42:09).