User interface

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Alpha-1 early preview skills UI.[1]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[2]Steven Sharif

The Ashes of Creation user interface (UI) is built with customization in mind, rather than being one-size-fits-all.[2][4]

  • Resizing, moving, recoloring and different UI flavors will be offered to players.[2]

The UI will be very adaptable for many play styles.[5]Steven Sharif

Character

Character stats and attributes.[7][8]

  • Physical Damage Bonus.[9]
  • Physical Disable Modifier.[9]
  • Physical Critical Damage Bonus.[9]
  • Physical Skill Cooldown.[9]
  • Physical Critical Rate Bonus.[9]
  • Physical Evasion Bonus.[9]
  • Physical Accuracy.[9]
  • HP Regeneration.[9]
  • Physical Defense Mitigation.[9]

Character nameplate

A character's nameplate is displayed above their head.[12]

  • This can be the first or last name (family name).[12]
  • The name of the character's Guild is displayed next to their name.[13]
  • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[14][10][15]
  • An icon will identify the character's class.[16]
  • Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[16]
  • A buff icon indicates the character's gear and grade.[16][17][18]

Charakter-Seite

A character web page (character sheet) will be available closer to live launch that shows the following:[19]

  • What a character looks like.[19]
  • Achievements and server firsts.[19]
  • Info on a player's class.[19]
  • Character's back story via journal entries (that are shared publicly by the player).[20][21]
  • Traits can be applied that describe a character's history.[21]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[21]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[20]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[20]Steven Sharif

The player can manage what info is shown on the character page.[19]

UI Einstellungen

UI settings are able to be saved locally.[23]

  • User interface scale adjustments should be possible in Alpha-1.[24]
  • Adjusting or disabling screen shake may be possible.[25]

Various display elements can be toggled on or off:

Aktionsleiste

Alpha-0 Waldläufer Fertigkeitssymbole.
Alpha-0 Magier Fertigkeitssymbole.

Die Spieler können ihre Charaktere mit den aktiven Fähigkeiten zusammenstellen, die sie sich wünschen.[28]

  • Den Spielern werden keine Fertigkeiten zugewiesen, wenn sie aufsteigen, sie müssen entscheiden, welche Fertigkeiten sie erlernen wollen.[29]
  • Die Anzahl der Fertigkeiten auf der Aktionsleiste wird begrenzt sein (unter 30).[30]
  • Zum Beispiel: Ein Kämpfer unterscheidet sich von einem anderen, je nachdem, welche aktiven Fähigkeiten sie gewählt haben.[30]
  • Durch die Wahl der Fertigkeiten können die Spieler ihre Kampferfahrung so gestalten, dass sie sich auf Tab-gesteuerte Fertigkeiten, action-orientierte Fertigkeiten, oder eine Mischung aus beidem konzentrieren können.[31]
  • Es gibt kein Zauberbuch, das gelernt werden muss.[32]

Zielen im Kampf

Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[33]
Alpha-1 early hybrid combat demo.[34]

Players can very easily transition between tab targeting and action combat. By pressing Z I now tie my cursor movement to my camera and additionally a reticle has spawned.[34]Steven Sharif

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[35] This is achieved through choice of skills/abilities.[36][37]

  • A tab-targeted ability requires a target in order to utilize that skill.[38]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[38]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[37]
  • Different ranks of the same skill can change the skill from tab to action targeted or vice-versa.[1]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[37]Steven Sharif

A toggle button (default Z)[34] allows the player to switch between action and tab targeted combat modes.[39]

  • The action mode utilizes a targeting reticle and is very close to a third-person action game.[34][39]
    • The reticle will highlight/change color to indicate if the current target is able to be hit with the currently prepared skill.[34]
    • Pressing right-click while in action mode will switch to tab mode for the currently highlighted target. Currently this is activated left-click in Alpha-1, but it will be changed to right-click.[34]
  • The tab mode (MMO mode) facilitates tab targeted combat.[34][39]
    • Pressing left-click in tab mode will attack the target (with the currently selected weapon).[34]
    • There will be a "target of target" capability on the user interface.[40]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[41]

  • Damage.[41]
  • Charge up time.[41]
  • CC effects.[41]
  • Cooldown.[42]
  • Energy consumption.[42]
  • Cost to spec.[42]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[43]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [41]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[42]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[42][37]
  • Softer CC's would be housed in tab-targeted abilities.[42]

Hybrid combat is scheduled for testing in Alpha-1.[36]

Hitboxes

The developers are testing different approaches to accommodate varying hitboxes between the races.[44]

  • There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different sized hitboxes.[44]

More than likely we'll have some sort of unified or unified-ish hitbox. But again it's going to probably have a unified hitbox with some exceptions or some special sort of collision rules based on them as opposed to kind of just making it smaller for one and not the other.[44]Jeffrey Bard

There aren't separate types of hitbox categories in the Ashes of Creation MMORPG as there were in Ashes of Creation Apocalypse.[44]

We don't have separate types of hitbox categories, for example. There's no head hit box in the MMORPG like there was in APOC. So from a critical standpoint you're not going to see a greater risk of critting for a larger hitbox.[44]Steven Sharif

Steuerungseinstellungen

Ashes of Creation Apocalypse gameplay settings.

Players are able to customize their keyboard control scheme.[46]

Ashes of Creation Apocalypse battle royale gryphon redeployment.[48]

Press B to redeploy your gryphon when you're high enough in the air![48]

Makros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[49]Steven Sharif

Controller-Unterstützung

Ashes of Creation Apocalypse wird möglicherweise Controller unterstützen.[51]

Controller-Unterstützung wird wahrscheinlich etwas sein, um das wir uns kümmern, sobald der Launch näher rückt.[53]Steven Sharif

Kameraeinstellungen

Ziel ist es, in Ashes of Creation eine Vielzahl von Kamera-Optionen anzubieten.[54]

Q: Welche Art von Kameradistanz verwendet Intrepid bei Kämpfen? (WoW vs FF14)
A: Eher FF14. Wir möchten, dass Leute ein großes Sichtfeld haben, vor allem da die Kämpfe sehr groß sein werden. Wir wollen, dass die Spieler in der Lage sind, visuell auf ihre Umgebung zuzugreifen.[58]Margaret Krohn

Wir haben keinen First-Person-Zoom, da dies ein komplett neues Set an Animationen für das Halten der Waffe erfordern würde: Die Hände, die man vor sich sieht; diese Animationen haben wir nicht. Wir konzentrieren uns deshalb wirklich auf Third-Person.[57]Steven Sharif

Alpha-1 Kameraeinstellungen

The Ashes of Creation Apocalypse camera is a tied third-person view, over the shoulder, for the purposes of reticle specific zoom options and aim-down-sights. This is solely intended for the current action combat.[59]

The idea behind our hybrid system is going to obviously be customizable from a traditional higher up third-person view that is seen in MMORPGs; and then to have that customizable so that more action-oriented players might be able to come in closer to the character and have more feasibility there.[59]Steven Sharif

Weltkarte

Ashes of Creation map.[60] The circles on the map are divine gateways that are located in the ruined cities of the four great races of Verra. The diamonds are the starting settlements for the returning races.[61]

If you have tuned into our live streams and update videos, you may have caught glimpses of Verra. The world is very large and meant to hold around 10,000 concurrent players. With elaborate trade routes and sea-play, the Verran landscapes must provide complex obstacles and intricate passages between its regions. Alpha One will be the first test phase in the actual world map of Verra. For the first time ever, our community will step foot on the world we hope you'll call home.[60]Steven Sharif

The original Ashes map from my pathfinder world of Ashes made 10 years ago. Obviously some adjustments had to be made for the mmorpg. But the main two continents and their points of interest have a lot of the same.[62]Steven Sharif

The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[63] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[64]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[64]

When information is gathered, or the player has successfully explored an area, points of interest are marked on the map.[65]

  • These points of interest are determined by Node progression; and not every server will share the same map, as player decisions will vary server to server.[65]

In addition to node progression being a factor on map generation, zones in Ashes of Creation will cater to all levels.[66]

The map will have geographical choke points (such as Mountains) that are not traversable by players.[67]

Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[67]Steven Sharif

The world map cannot be circumnavigated.[68]

There will not be world wrapping in Ashes of Creation.[68]Steven Sharif

Minimap

There is an in-game mini map and compass user interface in Alpha-1.[69][70]

Charakter-Erstellung

Alpha-1 launcher/character selection.[3]

The character creator (or character customization screen) allows players to define the look of their character in Ashes of Creation.[72]

We're gonna have a wide array of character customization.[73]Steven Sharif

The goal is to have a character creator that is on par with if not much better than what BDO provided.[74]

If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.[75]Steven Sharif

A character's voice may be able to be selected from preset options.[76]

There is a chance that the character creator will be released early.[74][77]

Erscheinungsbild des Charakters

Vaelune character appearance options.[78]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[78]Steven Sharif

Vaelune beard appearance options.[80]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[81]Steven Sharif

Erscheinungsbild des Charakters can be customized in the character creator (CC)[82] and via in-game salons/barbershops.[83]

  • Character models are focused on realism.[84]
  • A player will see a generic character before customization.[85]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[86]
  • Lolis will not be in the game.[87]

Sliders will offer flexibility in customization.[88] There will be limits to the amount of deformation possible for a character based on their race.[89]

  • Body type.[90][89]
    • Overweight, skinny, muscular.[91]
    • Body fat percentage.[81]
    • Bone structure.[81]
    • Height.[81]
      • You can't have a one inch tall character.[92]
    • Width.[81]
    • There will be "boobie sliders".[74][92]
      • The scale is not going to be ridiculous.[90]
    • Facial structure.[73][81]
      • Shape of the jawline/chin, cheeks, ears, nose, lips.[90][78]

Adjustments will allow a character to appear more feminine or masculine.[90]

  • These are relative to the character's race.[90]
    • Female Dwarven beards will not match that of the male. It will be more of a braided option that is not as voluminous.[81]

Erscheinungsbild des Charakters is able to be saved to hard disc.[94]

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[95][96][97]

Benennung von Charaktern

Characters will have a first-name and an optional surname (family name).[98]

  • There is a minimum length of three for a character name.[99]

Character names will appear on the character sheet and optionally on the character website page.[12]

  • In-game a character's name is displayed above their head. This can be the first or last name.[12]

Early access

Ashes of Creation Apocalypse may include an early access character creator.[77][100][101]

As we develop our character creation screen we'll implement that into arena mode. So can create characters there, save those characters. When you make a character in Ashes you can port over that save.[101]Steven Sharif

I would like to have the option for players to go in spend time, create characters save that character and then have it available in their suite their character creation suite as an option to preload at launch that they can take that's those settings and launch the character. I would love for there to be community rewards and competitions for the best made characters that we could do like a monthly kind of thing around and/or additionally I'd like for there to be implementation of housing and a housing suite that you can save your furniture load out as well for building out the interior of housing. I don't know if we'll be able to get to that. It is a cherry on top of the icing. And we'll see how the schedule looks with that regard.[102]Steven Sharif

Ausrüstungsplätze

Es gibt 16 Ausrüstungsplätze in Ashes of Creation:[103]

Einstellungen zur Barrierefreiheit

Es wird Einstellungsmöglichkeiten geben, um farbenblinden Spielern zu helfen.[104]

ESRB-Einstufung

Dead bodies in a Pre-alpha raid encounter.[105]

The aim is for Ashes of Creation to have a T for Teen rating, but it may end up having a M for Mature rating.[106]

  • There may be an option to turn off blood and gore in the game.[107]
  • There probably won't be swearing in quests.[108]

The antagonists in this game are definitely dark... We're not going grimdark at all, but there are parts of it that get that way.[108]Jeffrey Bard

Addons/mods

Addons sind im Allgemeinen nicht erlaubt.[109]

  • Die Entwickler wollen nicht, dass Addons/Mods notwendig sind, um das Spiel zu erleben.[110]
  • Die Entwickler glauben, dass Parser (DPS-Meter) negative Auswirkungen haben können.[109]
  • Das Design der Spiel-API wird derzeit noch geprüft.[112]
    • Es wird Integrationen für Streaming-Dienste wie Twitch und einige andere Dienste geben, aber es ist noch nichts, was über eine API veröffentlicht wird.[113]

Wir werden eine Menge Anpassungen sowohl aus der Sicht der Benutzeroberfläche als auch verschiedene Datenpunkte haben, die natürlich im Spiel vorhanden sein werden, aber wir wollen das Mod-Spiel noch nicht öffnen. Das könnte eine Entscheidung sein, die wir in Zukunft ändern, aber sie ist nicht für das Release geplant.[113]Steven Sharif

Die Idee ist, aus einer Hand zu liefern, wenn es um In-Game-Systeme geht... Wir wollen meiner Meinung nach keine Addons haben.[110]Steven Sharif

Combat logs

There are combat logs in Ashes of Creation.[114]

We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[115]Steven Sharif

Chat im Spiel

In-game text chat channels include:[116][117]

In-game voice (VOIP) channels include:[120]

Voice chat is not proximity based.[120]

  • Has fully functional mute/chat preferences.[120]

Voice controls

Raid leaders are able to control Voice chat.[122]

  • Toggle (global) mute on the entire raid.[122]
  • Define who has global speech capacity across the entire raid.[123]

If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[123]Steven Sharif

Kommunikation in Tavernen

Tavernen bieten einen privaten Chat und Sprachkommunikation für alle Personen innerhalb des Gebäudes.[64]

Lokalisierung

Ashes of Creation will be initially available in English, French, German, and Russian.[124][125]

  • Italian, Polish and Spanish localization will then be added.[125]
    • Spanish will be added in the near future.[126]
  • Other languages are being considered.[124]

Server won't be language locked.[127]

  • There may be separate servers in the EU region based on language type.[125]

There's localization that will be present in the German and French Russian languages to start; and then we intend to also localize in Italian, Polish and Spanish. So servers will be allocated within the region as being one of those language type servers. So it's not going to be per country per se as it might be per language.[125]Steven Sharif

Efforts will be made to translate Ashes of Creation into multiple languages.[127][128]

Emblem, logo and symbol editor

Es wird in Erwägung gezogen user-created Image Content (UCC), also selbst von Spielern kreierte Bilder, zu erlauben. Dies wurde in der Vergangenheit nicht in Erwägung gezogen.[131] This was previously not under consideration.[132]

  • Aktive Game Master werden den, von Spielern kreierten Inhalt überwachen. Spieler die verbotenen Inhalt hochladen begeben dadurch ihren Account in Gefahr.[133]

Mir ist bewusst, dass wir in der Vergangenheit nicht vorhatten selbst kreierten Inhalt der Spieler zuzulassen, aber ich glaube, dass wir jetzt mehr dazu neigen selbst kreierte Inhalte zu erlauben. Wir sind uns bewusst, dass es natürlich Spieler geben wird, die unerlaubte Inhalte veröffentlichen, aber wenn ein Spieler seinen eigenen Account gefährden will dann soll er dies tun. Wir haben verschieden Möglichkeiten diese Inhalte streng zu überprüfen und gehen nicht davon aus, dass dies ein Problem sein wird.[131]Steven Sharif

Bezüglich der Frage zu den selbst kreierten Inhalten; Ich glaube, dass wenn man ein aktives GM Team hat, welches sich um solche Sachen kümmert, viele unerwünschte Inhalte entgehen kann. Spieler, die sich über dieses System lustig machen, müssen auch mit Konsequenzen rechnen. Vor allem da wir ein Abonnement basiertes Spiel mit Risiko versus Belohnung sind und vielleicht weil wir einen old-school Ansatz an Charakter Entwicklung und Fortschritt haben glaube ich, dass Spieler die unerwünschten Inhalte veröffentlichen, ein hohes Risiko eingehen was die Konsequenzen für ihren Account betrifft. Ich glaube zwar nicht das wir zu hundert Prozent solche Inhalte von der Veröffentlichung abhalten können – ich denke das man es generell nicht zu hundert Prozent verhindern kann, es sei denn man würde die benutzerdefinierten Inhalte komplett verbieten – aber ich glaube, dass wir uns gegen die Vestoßquote mit wesentlicher Durchsetzung der Maßnahmen behaupten können.[133]Steven Sharif

Es wird möglich sein über die Benutzeroberfläche Embleme, Logos und Symbole im Spiel zu erstellen.[132][134][135]

Der Embleme Editor ist vorläufig für die Alpha-2 geplannt.[135]

Ausloggen

There will be a logout delay to prevent players from immediately logging out of combat.[137]

Multi-Boxing

The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[138][139]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[140][141][142][143]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that kind of restrict the ability for abuses that we've seen in other games.[142]Steven Sharif

Mobil-/Webanwendung

A mobile application and web interface allows players who are not logged into the game to have authority over certain services and mechanics.[144][145] Some functionality may come post-launch.[146]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[150]Steven Sharif

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[146]Jeffrey Bard

Landarbeiter und NSC-Hilfe

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms. Players will be able to command these farmhands online in-game as well as offline via an application (mobile app) or web interface.[147][145]

  • Crop rotation management.
  • Plant or harvest specific crops.
  • Sell food or crops.

Rathaus

Rathaus is a government building within a node.[151]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).

Bürgermeister and node governments use Rathaus to visualize and control activities within their node. These capabilities will also be available via mobile/web inteface.[148]

Players can interact with the node board to get a list of its citizens.[118]

Charakter-Seite

A character web page (character sheet) will be available closer to live launch that shows the following:[19]

  • What a character looks like.[19]
  • Achievements and server firsts.[19]
  • Info on a player's class.[19]
  • Character's back story via journal entries (that are shared publicly by the player).[20][21]
  • Traits can be applied that describe a character's history.[21]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[21]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[20]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[20]Steven Sharif

The player can manage what info is shown on the character page.[19]

Bulletin boards

Bulletin boards are available within nodes[153] and player taverns.[64]

Darstellung von Objekten

In-game rendering of dropped items (such as Ausrüstung and Currency) is not a planned feature.[159]

Befehle der Benutzeroberfläche

Command Function
/roll Simulates a dice roll.[160]

Screenshots

Siehe auch

Einzelnachweise

  1. 1.0 1.1 Liveübertragung, 2020-08-28 (1:12:50).
  2. 2.0 2.1 2.2 Liveübertragung, 2020-08-28 (1:27:01).
  3. 3.0 3.1 steven-launcher-leak.png
  4. Liveübertragung, 2017-05-05 (20:02).
  5. Ui.jpg
  6. Liveübertragung, 2020-08-28 (1:15:02).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Liveübertragung, 2020-01-30 (25:39).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Liveübertragung, 2018-02-09 (7:31).
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 Liveübertragung, 2020-08-28 (15:21).
  10. 10.0 10.1 Liveübertragung, 2020-01-30 (1:40:48).
  11. 11.0 11.1 11.2 Liveübertragung, 2017-05-30 (16:25).
  12. 12.0 12.1 12.2 12.3 Interview, 2018-05-11 (2:45).
  13. Liveübertragung, 2017-05-22 (51:00).
  14. Liveübertragung, 2020-07-25 (1:33:37).
  15. steven-health-nameplate.png
  16. 16.0 16.1 16.2 Liveübertragung, 2020-08-28 (2:07:26).
  17. Liveübertragung, 2020-07-25 (53:08).
  18. Liveübertragung, 2020-06-26 (1:28:10).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 Liveübertragung, 2017-11-17 (13:59).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Interview, 2018-08-08 (28:50).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Interview, 2018-08-24 (6:30).
  22. 22.0 22.1 Interview, 2018-10-20 (00:15:49).
  23. Liveübertragung, 2017-05-26 (5:06).
  24. Liveübertragung, 2019-06-28 (1:22:48).
  25. jqWtRci.png
  26. 26.0 26.1 26.2 26.3 26.4 Liveübertragung, 2017-09-03 (58:29).
  27. helmet.jpg
  28. Liveübertragung, 3. Mai 2017 (15:15).
  29. Liveübertragung, 2017-11-16 (30:02).
  30. 30.0 30.1 Liveübertragung, 3. Mai 2017 (17:59).
  31. Liveübertragung, 2017-11-16 (30:45).
  32. Liveübertragung, 19. Mai 2017 (43:09).
  33. Liveübertragung, 2020-05-29 (45:24).
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 Liveübertragung, 2020-08-28 (1:15:39).
  35. Liveübertragung, 2017-11-16 (30:45).
  36. 36.0 36.1 36.2 Newsletter, 7 August 2018
  37. 37.0 37.1 37.2 37.3 Liveübertragung, 8 April 2018 (PM) (37:57).
  38. 38.0 38.1 Interview, 2019-04-15 (38:03).
  39. 39.0 39.1 39.2 Liveübertragung, 2020-04-30 (1:09:51).
  40. Liveübertragung, 2020-04-30 (40:19).
  41. 41.0 41.1 41.2 41.3 41.4 Podcast, 2018-08-04 (1:07:59).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 Podcast, 2018-08-04 (1:11:05).
  43. steven-action-tab-attack-range.png
  44. 44.0 44.1 44.2 44.3 44.4 Liveübertragung, 2020-11-30 (1:15:59).
  45. Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse
  46. Liveübertragung, 2017-05-26 (38:30).
  47. Interview, 2018-08-08 (27:38).
  48. 48.0 48.1 @AoCApocalypse on Twitter.
  49. Interview, 2018-08-08 (27:53).
  50. Intrepid Studios Snapchat, 30 November 2018.
  51. controller.png
  52. Liveübertragung, 2017-11-17 (21:24).
  53. Liveübertragung, 8 April 2018 (AM) (18:04).
  54. Liveübertragung, 2017-05-17 (35:41).
  55. Camera.jpg
  56. camera mechanics.png
  57. 57.0 57.1 Interview, 2018-08-17 (4:31).
  58. Reddit Q&A, 8 January 2019.
  59. 59.0 59.1 Liveübertragung, 2018-09-27 (31:59).
  60. 60.0 60.1 60.2 Blog: Creative Director's Letter
  61. mapportals.png
  62. original ashes pathfinder map.png
  63. Interview, 2017-05-22 (22:54).
  64. 64.0 64.1 64.2 64.3 64.4 64.5 64.6 The mighty beard!
  65. 65.0 65.1 MMOGames interview, January 2017
  66. Liveübertragung, 2017-05-15 (30:53).
  67. 67.0 67.1 Liveübertragung, 2020-06-26 (1:25:11).
  68. 68.0 68.1 Liveübertragung, 2020-09-30 (55:15).
  69. steven-a1-leak-2.png
  70. Liveübertragung, 2017-12-15 (1:09:36).
  71. steven-ren'kai-leak.png
  72. Liveübertragung, 2017-06-30 (09:43).
  73. 73.0 73.1 73.2 73.3 73.4 73.5 73.6 73.7 73.8 Liveübertragung, 2017-05-08 (48:49).
  74. 74.0 74.1 74.2 Liveübertragung, 2020-07-25 (1:11:52).
  75. character creator BDO.png
  76. Liveübertragung, 2017-05-26 (53:40).
  77. 77.0 77.1 Liveübertragung, 2019-07-26 (1:10:44).
  78. 78.0 78.1 78.2 Liveübertragung, 2020-04-30 (46:51).
  79. Liveübertragung, 2020-11-30 (46:22).
  80. 80.0 80.1 Ashes of Creation Twitter.
  81. 81.00 81.01 81.02 81.03 81.04 81.05 81.06 81.07 81.08 81.09 81.10 81.11 81.12 Liveübertragung, 8 April 2018 (PM) (13:39).
  82. Liveübertragung, 2017-05-08 (47:35).
  83. Liveübertragung, 2017-05-15 (51:19).
  84. Liveübertragung, 2017-06-30 (11:21).
  85. Liveübertragung, 2017-06-30 (10:04).
  86. Liveübertragung, 2017-06-30 (12:39).
  87. Lollis.jpg
  88. Liveübertragung, 2017-06-30 (13:13).
  89. 89.0 89.1 Liveübertragung, 2020-04-30 (1:10:46).
  90. 90.0 90.1 90.2 90.3 90.4 90.5 90.6 Liveübertragung, 2017-05-22 (54:32).
  91. Liveübertragung, 2017-06-30 (10:27).
  92. 92.0 92.1 Liveübertragung, 2017-05-24 (48:45).
  93. beards.jpg
  94. Liveübertragung, 2017-05-24 (28:22).
  95. Liveübertragung, 2020-07-25 (54:10).
  96. Liveübertragung, 2019-11-22 (1:08:05).
  97. Liveübertragung, 2018-08-17 (1:07:51).
  98. Liveübertragung, 2017-05-08 (48:39).
  99. Liveübertragung, 2017-10-31 (48:39).
  100. 100.0 100.1 Liveübertragung, 2018-09-01 (1:05:10).
  101. 101.0 101.1 101.2 Liveübertragung, 2018-10-31 (40:31).
  102. Interview, 2018-08-08 (30:51).
  103. Liveübertragung, 2017-07-28 (24:54).
  104. Liveübertragung, 2020-07-18 (52:42).
  105. Liveübertragung, 2017-11-17 (23:00).
  106. Interview, 2018-08-17 (31:09).
  107. Liveübertragung, 2017-11-17 (33:56).
  108. 108.0 108.1 Liveübertragung, 2018-05-04 (49:45).
  109. 109.0 109.1 Liveübertragung, 05. Mai 2017 (20:02).
  110. 110.0 110.1 Interview, 20. Oktober 2018 (6:29).
  111. Liveübertragung, 05. Mai 2017 (43:27).
  112. Liveübertragung, 05. Mai 2017 (21:41).
  113. 113.0 113.1 Interview, 11. Mai 2018 (49:03).
  114. Ashes of Creation Forums - No Damage Meter?
  115. Ashes of Creation Forums - No participation trophy.
  116. 116.0 116.1 116.2 116.3 116.4 116.5 116.6 116.7 116.8 116.9 Liveübertragung, 2017-05-17 (56:50).
  117. 117.0 117.1 117.2 117.3 117.4 117.5 117.6 117.7 117.8 117.9 Liveübertragung, 2017-07-18 (48:09).
  118. 118.0 118.1 118.2 Liveübertragung, 2020-11-30 (1:01:00).
  119. 119.0 119.1 119.2 Liveübertragung, 2017-05-24 (34:45).
  120. 120.0 120.1 120.2 120.3 120.4 120.5 voice chat.png
  121. 121.0 121.1 Interview, 2020-07-18 (1:10:24).
  122. 122.0 122.1 Liveübertragung, 2017-05-17 (57:27).
  123. 123.0 123.1 Interview, 2018-12-06 (2:57).
  124. 124.0 124.1 What languages will Ashes of Creation be in?
  125. 125.0 125.1 125.2 125.3 Interview, 2018-08-24 (2:35).
  126. spanish.png
  127. 127.0 127.1 127.2 Liveübertragung, 2017-05-17 (1:09:22).
  128. 128.0 128.1 Liveübertragung, 2017-05-24 (45:49).
  129. Interview, 2018-08-24 (3:19).
  130. Blog: 10 facts about castle sieges in the MMORPG.
  131. 131.0 131.1 Liveübertragung, 2019-07-26 (1:05:28).
  132. 132.0 132.1 132.2 132.3 132.4 132.5 Liveübertragung, 2017-05-17 (55:40).
  133. 133.0 133.1 Interview, 2020-07-08 (48:30).
  134. 134.0 134.1 guild emblem.jpg
  135. 135.0 135.1 Liveübertragung, 2018-10-31 (47:44).
  136. 136.0 136.1 136.2 Interview, 2018-10-20 (3:35:54).
  137. Liveübertragung, 2017-05-05 (42:09).
  138. Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
  139. steven-multi-boxing-3.png
  140. steven-multi-boxing.png
  141. steven-multi-boxing-2.png
  142. 142.0 142.1 Liveübertragung, 2020-07-25 (48:28).
  143. Liveübertragung, 2017-05-05 (22:39).
  144. Liveübertragung, 2018-01-18 (30:18).
  145. 145.0 145.1 145.2 Liveübertragung, 2017-11-17 (11:00).
  146. 146.00 146.01 146.02 146.03 146.04 146.05 146.06 146.07 146.08 146.09 146.10 Liveübertragung, 2018-05-04 (54:09).
  147. 147.0 147.1 Liveübertragung, 2017-05-09 (28:57).
  148. 148.0 148.1 Liveübertragung, 2017-11-17 (9:49).
  149. Liveübertragung, 2017-11-17 (11:53).
  150. 150.0 150.1 Podcast, 2020-11-15 (52:50).
  151. City hall.
  152. Liveübertragung, 2017-05-19 (33:57).
  153. 153.0 153.1 Liveübertragung, 2017-10-31 (28:58).
  154. Liveübertragung, 2017-05-12 (53:08).
  155. Liveübertragung, 2017-05-05 (35:16).
  156. Liveübertragung, 2020-07-31 (1:34:06).
  157. Liveübertragung, 2017-05-05 (16:37).
  158. Liveübertragung, 2017-10-31 (30:34).
  159. Liveübertragung, 2017-05-24 (13:19).
  160. Liveübertragung, 2017-05-24 (39:48).