Lagerhäuser

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Lagerhäuser sind Lagerstellen innerhalb einer Node.[1][2][3][4]

Storage

Lagerpunkte gibt es in Lagerhäusern innerhalb von Nodes und in Truhen die in Grundbesitz und statischen in-node Häusern plaziert werden können.[1][9]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[11][12][13]

  • Players must obtain and place storage containers in their player-owned housing.[12]
  • Different grades of storage containers have different inventory capacities.[12]
    • There are restrictions on the grades of storage containers available in different types of houses.[12]
  • Access permissions can be set to allow others to access a player's personal storage devices.[11][14][15][16]
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Wirtschaft

Währung concept art.[19]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[20]Jeffrey Bard

Marktplätze in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[21]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[27]Peter Pilone

The economy present in Alpha-1 is not reflective of the final state of the game.[28]

Bankwesen

Nodes entwickeln sich schnell auf die erste Stufe. Dies ermöglicht NPC-Dienstleistungen, wie den Verkauf von Waren oder die Lagerung von Gegenständen.[29]

Versenden von Gegenständen

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[30]Steven Sharif

Player inventory

Personal inventory limits[35][36] are tied to a backpack.[37] Material and gatherable items are subject to quantity rather than weight limits.[38] Karawanen and Maultiere are intended to be the primary mode of transportation of goods beyond these limits.[39][40]

  • Maultiere can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[41]
  • Karawanen will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC-Wachen.[42]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[43]
    • Items transported by caravan must be stored in crates.[44]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[38]Steven Sharif

Inventar capacity has quantity (stacking) limits based on the type of item.[38][39] For example: The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[39]

  • A player's inventory has sections for different types of items.[45] Quest items for example will not fill a player's regular inventory capacity.[43]
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[46]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Rucksäcke

Ein Rucksack ist ein von Handwerkern gefertigter Gegenstand, der Platz für persönliches Inventar bietet.[37]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[48]Steven Sharif

Maultiere

Maultiere sind Reittiere die beim Transport von Gütern, Ressourcen, und Sammelgegenständen um das Tragfähigkeit eines Spielers zu erhöhen.[50] Maultiere transportieren Waren in einem viel kleineren Maßstab als das Karawanen - System.[51]

Karawanen

Karawanen facilitate the transfer of goods for players wishing to turn a profit.[53]

Das Karawanen-System ist ein PvP-System in der offenen Welt, das sich um Chancen und Risiken dreht. Karawanen erleichtern den Warentransfer für Spieler, die mit Gütern Gewinn erzielen möchten.[53]

  • Karawanen können nur von Knotenpunkten mit (mindestens) Dorf-Stufe versandt, und in Empfang genommen werden.[56]
  • Karawanen können Güter von mehreren Spielern transportieren.[57]

Siehe auch

Einzelnachweise

  1. 1.0 1.1 Interview, 2018-12-06 (20:30).
  2. 2.0 2.1 2.2 Liveübertragung, 2018-04-8 (AM) (23:18).
  3. 3.0 3.1 3.2 Interview, 2020-07-08 (57:46).
  4. 4.0 4.1 4.2 4.3 Liveübertragung, 2020-04-30 (1:14:44).
  5. 5.0 5.1 Liveübertragung, 2020-10-30 (1:04:59).
  6. siege spoils.png
  7. 7.0 7.1 personal caravan launch points.png
  8. Liveübertragung, 2020-05-29 (41:45).
  9. Video, 2020-05-31 (47:32).
  10. 10.0 10.1 Liveübertragung, 2021-06-25 (22:34).
  11. 11.0 11.1 11.2 Liveübertragung, 2021-07-30 (1:14:33).
  12. 12.0 12.1 12.2 12.3 Video, 2020-05-31 (47:32).
  13. Liveübertragung, 2018-08-17 (10:54).
  14. Liveübertragung, 2021-04-30 (1:12:33).
  15. 15.0 15.1 Liveübertragung, 2020-06-26 (51:58).
  16. 16.0 16.1 Liveübertragung, 2019-06-28 (1:23:31).
  17. steven-personal-storage-access.png
  18. Liveübertragung, 2021-04-30 (1:14:49).
  19. Ashes of Creation Press Kit.
  20. Video, 2017-04-30 (8:02).
  21. 21.0 21.1 Unreal Engine Interview, 2017-05-23.
  22. economic-metro-linking.png
  23. 23.0 23.1 Podcast, 2021-04-11 (31:02).
  24. Liveübertragung, 2017-05-10 (10:47).
  25. Liveübertragung, 2017-05-15 (10:32).
  26. Liveübertragung, 2018-01-18 (46:56).
  27. Video, 2017-04-30 (6:54).
  28. Liveübertragung, 2021-03-26 (43:55).
  29. Npc vending.jpg
  30. 30.0 30.1 30.2 30.3 Liveübertragung, 2021-01-29 (1:14:53).
  31. Video, 2018-09-06 (3:53).
  32. Liveübertragung, 2018-07-09 (50:16).
  33. steven-ah-purchases.png
  34. Video, 2023-01-27 (9:43).
  35. Liveübertragung, 2017-05-15 (45:19).
  36. Liveübertragung, 2017-04-27 (6:11).
  37. 37.0 37.1 37.2 37.3 37.4 37.5 inventory backpack.png
  38. 38.0 38.1 38.2 38.3 Liveübertragung, 2023-02-24 (54:55).
  39. 39.0 39.1 39.2 Liveübertragung, 2020-05-29 (1:27:18).
  40. carrying capacity.png
  41. Liveübertragung, 2017-07-18 (44:57).
  42. Liveübertragung, 2017-05-22 (40:41).
  43. 43.0 43.1 43.2 43.3 Liveübertragung, 2020-07-25 (1:14:13).
  44. Liveübertragung, 2022-02-25 (1:10:00).
  45. Liveübertragung, 2023-02-24 (22:57).
  46. 46.0 46.1 Liveübertragung, 2022-07-29 (1:17:33).
  47. Know Your Nodes: Economic Node Type.
  48. 48.0 48.1 Liveübertragung, 2019-05-30 (1:09:17).
  49. Blog: The Hungry Quadruped.
  50. mule.png
  51. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  52. Liveübertragung, 2020-05-29 (1:03:35).
  53. 53.0 53.1 About Ashes of Creation.
  54. Video, 2019-07-16 (0:00).
  55. Liveübertragung, 2017-05-15 (45:20).
  56. Interview, 2017-01-20 (4:19).
  57. Interview, 2018-05-11 (28:21).
  58. flagging.jpg