Weapons

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Tank Sword concept (by Michael Bacon) and Shield concept (by Javier Perez).
Alpha-0 lion bow.
Staff concept art.[2]

Weapons will determine a player's damage output alongside other conditions and stats.[3] There is an even split between melee and ranged weapons.[4]

Weapon targeting

Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[13]
Alpha-1 early hybrid combat demo.[14]

Players can very easily transition between tab targeting and action combat. By pressing Z I now tie my cursor movement to my camera and additionally a reticle has spawned.[14]Steven Sharif

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[15] This is achieved through choice of skills/abilities.[16][17]

  • A tab-targeted ability requires a target in order to utilize that skill.[18]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[18]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[17]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[17]Steven Sharif

A toggle button (default Z)[14] allows the player to switch between action and tab targeted combat modes.[19]

  • The action mode utilizes a targeting reticle and is very close to a third-person action game.[14][19]
    • The reticle will highlight/change color to indicate if the current target is able to be hit with the currently prepared skill.[14]
    • Pressing right-click while in action mode will switch to tab mode for the currently highlighted target. Currently this is activated left-click in Alpha-1, but it will be changed to right-click.[14]
  • The tab mode (MMO mode) facilitates tab targeted combat.[14][19]
    • Pressing left-click in tab mode will attack the target (with the currently selected weapon).[14]
    • There will be a "target of target" capability on the user interface.[20]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[21]

  • Damage.[21]
  • Charge up time.[21]
  • CC effects.[21]
  • Cooldown.[22]
  • Energy consumption.[22]
  • Cost to spec.[22]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[23]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [21]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[22]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[22][17]
  • Softer CC's would be housed in tab-targeted abilities.[22]
Action targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[24]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[25]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[26]
  • Duration: 1 sec
  • Cooldown: 8 sec
Apocalypse:Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![27]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![28]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![29]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[30]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[31]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[32]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[33]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[34]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[35]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Fire Potion Generates a fire explosion.[36] - -
Apocalypse:Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[37]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Apocalypse:Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[38]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[39]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Apocalypse:Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[40]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[41]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[42]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[43]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[44]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[45]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[46]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[47]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[48][49] Adds damage over time to targets hit.[49] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[49]
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[50] Arrow explodes upon reaching the end of its distance.[50] Enemies take burning damage for entering the flames.[50]
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[51] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[51] Increased damage.[51]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[51] Increased damage. Bounces up to 2 additional targets.[51] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[51]
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[52] Increased damage. Increased duration. Increased mitigation.[52] Increased damage. Increased duration. Increased mitigation.[52]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[53][54] Chance to cause bleed damage over time.[53][54] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[54]
Prismatic Beam charged beam icon.png Channels a beam attack toward a target. Does more damage the longer the ability is held down.[55][56] Damages over time after channel.[56] Damages enemies between caster and target in a cone.[55][56]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[48][57] Knock down those hit by your arcane might.[48][57] Reduces focus cost and cooldown for the skill.[57]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[58] Pulls targets in a cone to the caster and does damage.[59] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[59] Increases the arc radius to 360°.[59]
Shield might shield might icon.png Single target knock down or stun (bash).[60] Changes to a frontal cone attack.[60] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[60]
Shield throw Throws shield and adds hate.[61] Changes to cone attack.[61] Add stun to the first target hit.[61]
Slice slice icon.png Cone melee attack.[62] Becomes a 360° melee attack.[62] Adds hemorrhage (bleed) damage.[62]
Tab targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[58][63] Increases damage that's redirected.[63] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[63]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[64] Increases duration of death prevention buff.[64] Resurrects target to 100% hit points and mana points.[64]
Hatred hatred icon.png Single target that adds hate.[65] Add a forced target lock.[65] Add hate over time per tick.[65]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[48][66] Adds damage over time.[66] Snares after root breaks.[66]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[48][67] Becomes a burn (damage over time).[67][48] Area of effect around the target.[67]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[68] Increased damage. Now pulls up to 3 targets.[68] Increased damage. Now pulls up to 5 targets. Stuns targets.[68]
Knockback shot knockback shot icon.png Knocks a target back X distance.[69] Adds damage.[69] Add knockdown.[69]
Life bolt Deal damage to enemy based on the casters missing health.[70] Adds an area of effect.[70] Slows enemies hit by the blast.[70]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[58] - -
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[53][71] Enemy takes additional magical damage.[71] Increases the duration of this debuff.[71]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[72] Increased damage. Increased shielding. Knocks down target.[72] Increased damage. Increased shielding. Knocks up targets along the chargepath.[72]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[73] Adds heal over time.[73] Adds damage over time to adjacent enemies.[73]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[74] Banished target gets extra mana while banished.[74] Reduced cooldown.[74]
Shield might shield might icon.png Single target knock down or stun (bash).[60] Changes to a frontal cone attack.[60] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[60]
Shield throw Throws shield and adds hate.[61] Changes to cone attack.[61] Add stun to the first target hit.[61]
Snare snare icon.png Foot pin roots target in place.[53][71] Adds a bleed.[71] Snares after root expires.[71]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[75] Increased resistances to being disabled.[75] Caster takes reduced damage while channeling.[75]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[48] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[76] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[77] Traps stun instead of root.[77] Place up to two traps.[77]

Hybrid combat is scheduled for testing in Alpha-1.[16]

Forward attack cone (cleaving)

Weapon attack cone in Alpha-1.[14]

As I attack I am hitting multiple numbers of these opponents; and that's important because all weapons, regardless of whether you are in reticle mode or tab-targeting mode will be able to have a action-based type weapon attack. Not active skill, but weapon attack.[14]Steven Sharif

All weapons have a forward attack cone, regardless of being in tab or action mode.[14]

Polearms for example will have a much wider arc and much further out. Daggers will have a more fine-tuned arc, so you have to be more precise in that regard.[14]Steven Sharif

This is described as a weapon attack not an active skill.[14]

Class weapons and armor

Waffen und Rüstungen sind nicht für bestimmte Klassen gesperrt, aber bestimmte Klassen sind mit bestimmten Arten von Waffen oder Rüstungen effizienter.[79][80] Bestimmte Fähigkeiten erfordern, dass bestimmte Gegenstände ausgerüstet sind.[81]

Weapons are intended to be somewhat agnostic in the sense that you can find a way for a weapon to be utilized by different classes. Not just the rogue is going to be able to use daggers. Because if you restrict equipment through that, it makes the economy more difficult to have sustainability across the market of items.[82]Steven Sharif

Rassenspezifische Waffen und Rüstungen

Armor racial appearances in early Alpha-1.[83]

Violet light and myself are wearing exactly the same armor set right: Same stats, same everything, but it drops for her it looks one way, it drops for me it looks another way; and... a small part of that is gender, but then the other part of it is race. So because I was a Vaelune in that playthrough my armor was in the Vaelune style; and when she picked it up it was in the elven style because she was an elf. So that kind of gives you an example of sort of the breadth of looks that we're going for and how we kind of try to capture like who you are as as a character and kind of allow you to kind of build your look that way.[84]Jeffrey Bard

Weapons and armor are not race locked, but armor will take on a racial appearance.[86][87]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[88]Steven Sharif

Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[88]Steven Sharif

When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[89]Steven Sharif

Ausrüstungsplätze

Es gibt 16 Ausrüstungsplätze in Ashes of Creation:[91]

Items on back and belt

Backpack sockets (slots).[92]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[92]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[93][94][95] Only one item can show at a time, and that is determined by player choice.[96]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[97]Steven Sharif

Back slots include.[96]

Belt (hip) slots include.[93][96]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[95]Jeffrey Bard

Ranged weapons

Pre-alpha Waldläufer bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[98][96]

Do I want my main hand to be my ranged weapon or do I want my main hand to be my melee weapon with regards to skill usage. For example, with the Ranger, if you have a range skill it'll automatically swap regardless of what your main weapon hand is, but for the combat ability for the "Auto Attack" feature it would be your chosen weapon.[98]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[99]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[99]Steven Sharif

Melee weapons

Melee weapons have a maximum range of effect.[99]

  • There are two melee weapon slots: One on each side of a character's belt.[96]

Dual wielding

Dual wielding will be permitted for one handed weapons.[100]

Weapon swapping

Weapon swapping in the Ashes of Creation MMORPG will be subject to a cooldown period following any damage taken or done by the player.[103][104]

  • The cooldown will be in the range of a few seconds.[104]

For the MMORPG we want there to be some time between damage received or damage done before you can swap your weapon. It's not going to be substantial. It will maybe be a few seconds.[104]Steven Sharif

Players cannot switch armor while in combat.[103][105]

Pistolen und Schießpulver

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[106]

Weaponry such as Potion launchers, Siege weapons and weapons used in Seekampf are based on the arcane arts.[107]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[107]Steven Sharif

Waffenfortschritt

Weapons will have their own progression paths and their own applicable types of skills.[109][110]

Q: Are weapons balanced towards a proficiency system (i.e. the longer I use a sword, the better my damage will be), or will it be a normal RPG stat system with no long-term scaling?
A: We will not be using a proficiency system as described, but players will have passives available in their skill tree that will increase effectiveness of certain weapons. Becoming a master of swords will be something that is possible, just not in that particular manner.[112]Sarah Flanagan

Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that that impacts the world... We kind of want the the weapon system and add an element of that as well... You can determine special effects that proc from currently the combo system right; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that kind of play rock paper scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[111]Steven Sharif

Gear enhancement

Ausrüstungsverbesserungen (Kraftsteine/Runen) können an Waffen angebracht werden, um der Waffe Elementar- oder Energieschaden zu verleihen.[111][113]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[113]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[114]Steven Sharif

Enchanting

There are two types of enchantments for items: Vertical and horizontal.[116]

When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.[118]Steven Sharif

  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[116]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[116]
    • This type of enchanting assumes no risk, just time and effort.[116]

Enchanting services are sold at player stalls.[120]

Power creep

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[121]Steven Sharif

Weapon use combo system

A weapon use combo system is utilized instead of a traditional auto-attack ability in Ashes of Creation.[109] No traditional auto-attack system is present in Alpha-1.[122]

  • Players can spec into weapon abilities on their combat skill tree, based on their preferred weapon types.[123][124][109]
  • The more skill points that are allocated to the combat skill tree, the greater a player's weapon familiarity. This in turn unlocks various proc effects on weapon use that can offer synergy with other active skills.[123][109] This synergy also applies to active skills from other characters.[125]
    Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[123]Steven Sharif
    Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[124]Steven Sharif
    • These procs may reduce or reset cooldowns on other skills on the player's hotbar.[126]
  • Using a skill/ability will in general reset the combo.[126]
    • The developers are considering specific abilities might be able to be used without resetting the combo system.[126]
  • The combo system will not have the quicktime event that was seen at PAX West 2017.[109]

It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.[109]Steven Sharif

Weapon use abilities (from Alpha-0)
Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[53][127] Prepares four arrows.[127] Prepared shot works on all arrow attacks.[127]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[58] - -
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[48] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[76] - -

Weapon use combo system status

A revised weapon use combo system will be present in Alpha-1.[109][128]

Legendäre Gegenstände

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[130]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[132]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[133]Steven Sharif

Discovery of legendary items will unlock further chapters of the Überlieferungen.[135]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[136]

A legendary weapon is easily distinguished by its visual appearance.[133]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[133]Steven Sharif

Legendary items are not intended to be temporary.[137]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[137]Steven Sharif

Gear sets

Alpha-1 Base leather armor set concept art.[139]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[140]

  • Players gain bonuses depending on the number of pieces of the set they have equipped.[140]
    • An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[141]
    • Certain set bonuses may trade off core gear stats.[142]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[140]
  • There are passive abilities that can be chosen to become more adept with certain set types.[140]
  • There are tiers of gear that players can access based on their level.[140]
  • There will be viable non-set builds.[142]
  • Erscheinungsbild der Rassen of gear sets is tied to the character model of that race.[89]

Best in slot weapons

Best in slot weapons and armor is based on a character's role and the type of monster they are facing.[143]

Gear appearance

Alpha-1 female plate armor 3D render.[144]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[144]Steven Sharif

Ausrüstung will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[145][140]

  • Cosmetic slots can be toggled on or off by the player.[146]
    • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[147][148]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[149]Steven Sharif

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[149]Jeffrey Bard

Kickstarter weapon skins

Kickstarter backers will receive a unique weapon skin.[157]

  • Usable on all types of weapons.
  • Include subtle and tasteful glow/particle effects.

Summoned weapons

Klassen with a Beschwörer secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[158]

  • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[159]
  • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[160] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[161]

Ashes of Creation Apocalypse weapons

Ashes of Creation Apocalypse weapons each have an associated ability. Each weapon has three different tiers.[164] Ranged weapons are currently hitscan based, with the exception of Nightfall, which is projectile-based. Melee weapons are currently cone hitscan based.[165]

Ashes of Creation Apocalypse weapon skills
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[166]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[167]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[168]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[169]
  • Duration: 10 sec
  • Cooldown: 15 sec
Apocalypse:Chain Lightning Chain Lightning Icon.png Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[170]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[171]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[172]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[30]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[31]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[32]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[33]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[34]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[35]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[173]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[174]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[175]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Divine Protection Divine Protection Icon.png For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[176]
  • Duration: 4 sec
  • Cooldown: 10 sec
For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[177]
  • Duration: 5 sec
  • Cooldown: 10 sec
For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[178]
  • Duration: 6 sec
  • Cooldown: 10 sec
Apocalypse:Fire Potion Generates a fire explosion.[36] - -
Apocalypse:Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[37]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Apocalypse:Hemorrhage icon hemorrhage.png - For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[179]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[180]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[181]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[182]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[183]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[38]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[39]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Apocalypse:Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[40]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[41]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[42]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Silence Silence Icon.png Applies a debuff that prevents your opponent from being able to use spells.[184]
  • Duration: 10 sec
  • Cooldown: 10 sec
Applies a debuff that prevents your opponent from being able to use spells.[185]
  • Duration: 10 sec
  • Cooldown: 10 sec
Applies a debuff that prevents your opponent from being able to use spells.[186]
  • Duration: 10 sec
  • Cooldown: 10 sec
Apocalypse:Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[43]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[44]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[45]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[46]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[47]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Apocalypse:Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[187]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[188]
  • Duration: 5 sec
  • Cooldown: 20 sec

Ashes of Creation Apocalypse weapon appearances

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Ashes of Creation Apocalypse weapon rarities

Ashes of Creation Apocalypse weapons and abilities get better with each tier.[164]

  1. Blue – uncommon.[189]
  2. Yellow – rare.[189]
  3. Red – legendary.[189]

Ashes of Creation Apocalypse active blocking

Das Paladin's Might Schild in Ashes of Creation Apocalypse hatte eine eigene Hitbox mit Lebenspunkten (HP). Dieser Schild kann Projektile aktiv abwehren.[190]

  • Die Entwickler sind sich noch uneinig, ob aktives blocken ein Teil des MMOs sein wird. Derzeit neigen sie eher zur traditionellen buff-orientierten universellen Schadensmilderung aber ziehen auch eine Kombination zwischen action-based blocken und dem Wasserfall Stat system in Betracht.[191]

In APOC gab es ein Schild, welches ein aktives Schildblock aktion basiertes system benutzte; die Daten, die wir daraus sammelten, verrieten uns, dass die Anzahl der Spieler, die dieses Schild wirksam und essenziell benutzten, gering war; es besteht die Sorge, dass das Implementieren eines Aktion begrenzten aktiven Schildblocks im Kontrast zu dem Traditionellem, aktivieren eines Buffs, welches eine adjustierte Schildblockrate gewährt, universell gegen einkommenden Schaden wirkt und mit den Stats der Spieler interagiert, steht. Letzteres ist etwas was wir in das hybrid Kampf System integrieren wollen.[191]Steven Sharif

Das ist etwas, was wir weiterhin wiederholt und aktiv im unserem hybrid Kampf System testen werden. Natürlich wollen wir, dass Aktions basierte Komponenten mit dem Waterfall Stat System interagieren; es hört sich für manche wie ein Widerspruch an Aktion und Tab Elemente zu kombinieren, aber das muss es nicht. Aktion Elemente können so zum Beispiel angewandt werden - Gehen wir davon aus man benutzt das Schild um ein herangeflogenes Projektil oder eine Fähigkeit, die aus einer gewissen Zone gefeuert wurde, abzufangen. Durch das Blocken des Projektils oder der Fähigkeit erhält man 80% Schadensreduktion oder 80% Bonus physikalische Verteidigung auf das Schild; und wenn das Projektil oder die Fähigkeit außerhalb einer bestimmten Zone abgefeuert wurde und man diese abfängt, erhält man einen geringeren Bonus; und das ist was passieren würde, wenn man beispielsweise den Stat der physikalischen Verteidigung des Schildes in Betracht zieht, man fügt es als reduzierender Faktor zum eingehenden Schaden hinzu aber man erweitert das System mit dem Waterfall Stat, welcher für die Reduktion des Schadens durch Schilden verantwortlich ist, auch genannt Schildrate; dann würde man beispielsweise statt 80% Schadensreduktion 87% Schadenreduktion erhalten, weil man diesmal die persönlichen Stats in Betracht gezogen hat; und wenn ein Projektil oder eine Fähigkeit nicht in einer bestimmten Zone abgefeuert wurde ist es um 50% wirksamer satt nur um 40%. Dieses Beispiel ist nur dazu da um einen Einblick zu gewähren was es erfordert, um Skills festzulegen und um zu zeigen, wie sie Aktions basierend interagieren.[191]Steven Sharif

Ashes of Creation Apocalypse weapon variants

The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[193]

You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[195]Steven Sharif

Kunstwerke

Siehe auch

Einzelnachweise

  1. Video, 2019-05-28 (3:40).
  2. The mighty beard!
  3. Liveübertragung, 2017-06-30 (27:05).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Liveübertragung, 2017-05-24 (14:15).
  5. clubs.png
  6. 6.0 6.1 Liveübertragung, 2018-05-04 (33:56).
  7. Liveübertragung, 2017-07-28 (45:21).
  8. Lances.jpg
  9. Liveübertragung, 2018-05-04 (33:27).
  10. Liveübertragung, 2017-05-24 (18:40).
  11. Rapiers.png
  12. Liveübertragung, 2017-12-15 (59:49).
  13. Liveübertragung, 2020-05-29 (45:24).
  14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 Liveübertragung, 2020-08-28 (1:15:39).
  15. Liveübertragung, 2017-11-16 (30:45).
  16. 16.0 16.1 Newsletter, 7 August 2018
  17. 17.0 17.1 17.2 17.3 Liveübertragung, 8 April 2018 (PM) (37:57).
  18. 18.0 18.1 Interview, 2019-04-15 (38:03).
  19. 19.0 19.1 19.2 Liveübertragung, 2020-04-30 (1:09:51).
  20. Liveübertragung, 2020-04-30 (40:19).
  21. 21.0 21.1 21.2 21.3 21.4 Podcast, 2018-08-04 (1:07:59).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 Podcast, 2018-08-04 (1:11:05).
  23. steven-action-tab-attack-range.png
  24. Arcanic Power rank 1
  25. Arcanic Power rank 2
  26. Arcanic Power rank 3
  27. Bulwark rank 1.
  28. Bulwark rank 2.
  29. Bulwark rank 3.
  30. 30.0 30.1 Crimson Blast rank 1.
  31. 31.0 31.1 Crimson Blast rank 2.
  32. 32.0 32.1 Crimson Blast rank 3.
  33. 33.0 33.1 Darkness rank 1
  34. 34.0 34.1 Darkness rank 2
  35. 35.0 35.1 Darkness rank 3
  36. 36.0 36.1 Liveübertragung, 2018-08-17 (7:49).
  37. 37.0 37.1 Frost Potion rank 1.
  38. 38.0 38.1 Meteor Storm rank 2.
  39. 39.0 39.1 Meteor Storm rank 3.
  40. 40.0 40.1 Miasma rank 1.
  41. 41.0 41.1 Miasma rank 2.
  42. 42.0 42.1 Miasma rank 3.
  43. 43.0 43.1 Stamina Drain rank 1.
  44. 44.0 44.1 Stamina Drain rank 2.
  45. 45.0 45.1 Stamina Drain rank 3.
  46. 46.0 46.1 Stillblade ability rank 1.
  47. 47.0 47.1 Stillblade ability rank 2.
  48. 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 PAX West 2017 Mage poster.
  49. 49.0 49.1 49.2 Liveübertragung, 2017-10-16 (39:15).
  50. 50.0 50.1 50.2 Liveübertragung, 2017-10-16 (46:52).
  51. 51.0 51.1 51.2 51.3 51.4 51.5 Liveübertragung, 2020-07-31 (1:14:27).
  52. 52.0 52.1 52.2 Liveübertragung, 2020-07-31 (1:14:25).
  53. 53.0 53.1 53.2 53.3 53.4 PAX West 2017 Ranger poster.
  54. 54.0 54.1 54.2 Liveübertragung, 2017-10-16 (44:06).
  55. 55.0 55.1 Liveübertragung, 2020-07-31 (1:02:59).
  56. 56.0 56.1 56.2 Liveübertragung, 2017-10-16 (42:42).
  57. 57.0 57.1 57.2 Liveübertragung, 2017-10-16 (40:14).
  58. 58.0 58.1 58.2 58.3 PAX West 2017 Tank poster.
  59. 59.0 59.1 59.2 Liveübertragung, 2017-10-16 (24:37).
  60. 60.0 60.1 60.2 60.3 60.4 60.5 Liveübertragung, 2017-10-16 (23:02).
  61. 61.0 61.1 61.2 61.3 61.4 61.5 Liveübertragung, 2017-10-16 (28:36).
  62. 62.0 62.1 62.2 Liveübertragung, 2017-10-16 (47:14).
  63. 63.0 63.1 63.2 Liveübertragung, 2017-10-16 (23:30).
  64. 64.0 64.1 64.2 Liveübertragung, 2017-10-16 (33:48).
  65. 65.0 65.1 65.2 Liveübertragung, 2017-10-16 (21:48).
  66. 66.0 66.1 66.2 Liveübertragung, 2017-10-16 (39:02).
  67. 67.0 67.1 67.2 Liveübertragung, 2017-10-16 (38:35).
  68. 68.0 68.1 68.2 Liveübertragung, 2020-07-31 (1:14:38).
  69. 69.0 69.1 69.2 Liveübertragung, 2017-10-16 (46:43).
  70. 70.0 70.1 70.2 Liveübertragung, 2017-10-16 (36:57).
  71. 71.0 71.1 71.2 71.3 71.4 71.5 Liveübertragung, 2017-10-16 (44:49).
  72. 72.0 72.1 72.2 Liveübertragung, 2020-07-31 (1:14:28).
  73. 73.0 73.1 73.2 Liveübertragung, 2017-10-16 (31:58).
  74. 74.0 74.1 74.2 Liveübertragung, 2017-10-16 (40:23).
  75. 75.0 75.1 75.2 Liveübertragung, 2017-10-16 (36:15).
  76. 76.0 76.1 PAX West 2017 Cleric poster.
  77. 77.0 77.1 77.2 Liveübertragung, 2017-10-16 (47:29).
  78. class cleaving.png
  79. weapon augments.png
  80. class weapons.png
  81. Liveübertragung, 9. Februar 2018 (47:05).
  82. Liveübertragung, 4. Mai 2018 (45:37).
  83. Video, 2020-09-30 (2:44).
  84. Liveübertragung, 2020-09-30 (47:47).
  85. Liveübertragung, 2019-07-26 (54:06).
  86. Liveübertragung, 2017-05-26 (44:11).
  87. Liveübertragung, 2017-05-26 (20:46).
  88. 88.0 88.1 88.2 88.3 Podcast, 2018-08-04 (53:43).
  89. 89.0 89.1 89.2 Podcast, 2018-08-04 (55:17).
  90. Liveübertragung, 2020-01-30 (25:39).
  91. Liveübertragung, 2017-07-28 (24:54).
  92. 92.0 92.1 Liveübertragung, 2019-05-30 (1:09:13).
  93. 93.0 93.1 93.2 93.3 93.4 93.5 belt items.jpg
  94. 94.0 94.1 stevenclarification.png
  95. 95.0 95.1 Liveübertragung, 2018-06-04 (19:48).
  96. 96.0 96.1 96.2 96.3 96.4 96.5 96.6 96.7 96.8 96.9 weaponslots.png
  97. Liveübertragung, 2020-01-30 (49:08).
  98. 98.0 98.1 98.2 98.3 Interview, 2018-05-11 (16:32).
  99. 99.0 99.1 99.2 Liveübertragung, 2017-06-30 (47:14).
  100. Liveübertragung, 2017-06-16 (40:06).
  101. Liveübertragung, 2017-07-28 (33:36).
  102. Video, 2018-08-17 (0:01).
  103. 103.0 103.1 Interview, 2020-07-18 (1:03:45).
  104. 104.0 104.1 104.2 Liveübertragung, 2019-05-30 (1:15:58).
  105. Liveübertragung, 2017-07-28 (34:32).
  106. Liveübertragung, 2017-06-16 (43:01).
  107. 107.0 107.1 107.2 107.3 Interview, 2018-08-17 (17:57).
  108. Liveübertragung, 2019-05-30 (58:28).
  109. 109.00 109.01 109.02 109.03 109.04 109.05 109.06 109.07 109.08 109.09 109.10 Liveübertragung, 2020-01-30 (1:28:40).
  110. Liveübertragung, 2018-05-04 (45:37).
  111. 111.0 111.1 111.2 111.3 111.4 111.5 Liveübertragung, 2018-06-04 (1:11:19).
  112. 112.0 112.1 112.2 February 8, 2019 - Questions and Answers.
  113. 113.0 113.1 Liveübertragung, 2018-06-04 (21:37).
  114. 114.0 114.1 114.2 114.3 114.4 Interview, 2020-07-18 (14:22).
  115. Interview, 2020-07-18 (16:34).
  116. 116.0 116.1 116.2 116.3 116.4 enchanting.png
  117. Rng crafting.jpg
  118. 118.0 118.1 Interview, 2020-07-29 (15:04).
  119. Liveübertragung, 2017-05-05 (20:41).
  120. Liveübertragung, 2017-05-17 (58:55).
  121. Interview, 2018-10-20 (2:53:52).
  122. steven-auto-attack-definition.png
  123. 123.0 123.1 123.2 Interview, 2020-07-18 (1:07:51).
  124. 124.0 124.1 Interview, 2020-07-19 (53:59).
  125. Interview, 2020-07-29 (55:44).
  126. 126.0 126.1 126.2 Liveübertragung, 2020-02-28 (1:10:21).
  127. 127.0 127.1 127.2 Liveübertragung, 2017-10-16 (45:21).
  128. Podcast, 2018-05-11 (57:42).
  129. Liveübertragung, 2018-01-18 (22:46).
  130. Interview, 2020-07-18 (1:00:15).
  131. Interview, 2020-07-19 (8:43).
  132. 132.0 132.1 132.2 132.3 132.4 Interview, 2020-07-20 (21:57).
  133. 133.0 133.1 133.2 133.3 Liveübertragung, 8 April 2018 (PM) (55:49).
  134. Liveübertragung, 2020-07-25 (46:08).
  135. Liveübertragung, 2017-05-19 (44:18).
  136. Liveübertragung, 2017-05-15 (38:08).
  137. 137.0 137.1 Liveübertragung, 2018-07-09 (25:34).
  138. Liveübertragung, 8 April 2018 (PM) (51:49).
  139. alpha-1-base-leather-set-concept.png
  140. 140.0 140.1 140.2 140.3 140.4 140.5 Liveübertragung, 2017-11-17 (22:33).
  141. Interview, 2020-07-18 (1:02:08).
  142. 142.0 142.1 Liveübertragung, 2017-11-17 (56:07).
  143. Liveübertragung, 2020-05-29 (1:33:11).
  144. 144.0 144.1 Liveübertragung, 2020-05-29 (50:20).
  145. Interview, 2018-08-24 (5:28).
  146. Liveübertragung, 2018-02-09 (50:29).
  147. Liveübertragung, 2020-07-25 (54:10).
  148. Liveübertragung, 2019-11-22 (1:08:05).
  149. 149.0 149.1 149.2 Liveübertragung, 2017-05-26 (19:51).
  150. 150.0 150.1 Reddit Q&A, 8 January 2019.
  151. oversized.jpg
  152. Liveübertragung, 2017-07-18 (54:56).
  153. Liveübertragung, 2017-07-28 (9:47).
  154. helmet.jpg
  155. Sparkly.jpg
  156. Liveübertragung, 2017-09-03 (48:56).
  157. May The 4th, Be With You... And also some skins.
  158. fightersummoner.png
  159. summoned weapons.png
  160. summoned weapons 2.png
  161. summoned weapons 3.png
  162. Liveübertragung, 2018-12-06 (30:12).
  163. Longsword Skins.
  164. 164.0 164.1 Liveübertragung, 2018-09-27 (22:02).
  165. Interview, 2019-01-25 (11:21).
  166. Alacrity rank 1.
  167. Alacrity rank 2.
  168. Alacrity rank 3.
  169. Bolt of Revealing rank 3.
  170. Chain Lightning rank 1.
  171. Chain Lightning rank 2.
  172. Chain Lightning rank 3.
  173. Divine Light rank 1.
  174. Divine Light rank 2.
  175. Divine Light rank 3.
  176. Divine Protection rank 1.
  177. Divine Protection rank 2.
  178. Divine Protection rank 3.
  179. Hemorrhage rank 2.
  180. Hemorrhage rank 3.
  181. Lifesteal rank 1.
  182. Lifesteal rank 2.
  183. Lifesteal rank 3.
  184. Silence rank 1.
  185. Silence rank 2.
  186. Silence rank 3.
  187. Warp Space rank 2.
  188. Warp Space rank 3
  189. 189.0 189.1 189.2 Interview, 2018-10-20 (2:24:21).
  190. shieldactiveblockA1.png
  191. 191.0 191.1 191.2 Liveübertragung, 2020-06-26 (1:19:50).
  192. 192.0 192.1 2018-12-08 Newsletter.
  193. Liveübertragung, 2018-12-06 (28:45).
  194. Liveübertragung, 2018-12-06 (33:55).
  195. 195.0 195.1 195.2 Liveübertragung, 2018-12-06 (26:12).