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Version vom 31. Oktober 2018, 21:56 Uhr

Ashes of Creation Apocalypse castle sieges are an Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[4]

The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[6]Margaret Krohn

Alpha-1 siege equipment

Template:Alpha-1 siege equipment

Alpha-1 class kits

Template:Class kits

Alpha-1 testing modes

Template:Alpha-1 testing modes

Alpha-1 Gruppengrößen

Gruppengrößen in Ashes of Creation Apocalypse.[10]

There will be an option in the lobby where you are capable of joining a guild based match that you can link parties together up to a maximum of twenty individuals.[10]Steven Sharif

Ashes of Creation Apocalypse combat

Alpha-1 Kampfziele

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[12]

  • A hot key can be used to toggle reticle mode on and off.[12]
  • Left mouse click is used for basic weapon attacks.[13]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[13]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[14]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[15][16]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[15]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[16]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[17][18]

Kopfschuss-Mechanik

There will likely be no headshot mechanics in the Ashes of Creation MMORPG.[19][20]

Weapon and armor skills

Weapons and Armor are tied to skills in Ashes of Creation Apocalypse.[24]

  • Swapping between weapons will allow players to access the different skills on their hotbar.[24]
  • Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[24]
  • Weapons are tied to one specific skill in early testing, but this may change.[25]

Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that kind of stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[24]Steven Sharif

Right now weapons are tied to one specific skill; and you know that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[24]Steven Sharif

Alpha-1 weapons

Template:Alpha-1 weapons

Alpha-1 weapon skills

Template:Alpha-1 weapon skills

Ashes of Creation Apocalypse active blocking

Das Paladin's Might Schild in Ashes of Creation Apocalypse hatte eine eigene Hitbox mit Lebenspunkten (HP). Dieser Schild kann Projektile aktiv abwehren.[26]

  • Die Entwickler sind sich noch uneinig, ob aktives blocken ein Teil des MMOs sein wird. Derzeit neigen sie eher zur traditionellen buff-orientierten universellen Schadensmilderung aber ziehen auch eine Kombination zwischen action-based blocken und dem Wasserfall Stat system in Betracht.[27]

In APOC gab es ein Schild, welches ein aktives Schildblock aktion basiertes system benutzte; die Daten, die wir daraus sammelten, verrieten uns, dass die Anzahl der Spieler, die dieses Schild wirksam und essenziell benutzten, gering war; es besteht die Sorge, dass das Implementieren eines Aktion begrenzten aktiven Schildblocks im Kontrast zu dem Traditionellem, aktivieren eines Buffs, welches eine adjustierte Schildblockrate gewährt, universell gegen einkommenden Schaden wirkt und mit den Stats der Spieler interagiert, steht. Letzteres ist etwas was wir in das hybrid Kampf System integrieren wollen.[27]Steven Sharif

Das ist etwas, was wir weiterhin wiederholt und aktiv im unserem hybrid Kampf System testen werden. Natürlich wollen wir, dass Aktions basierte Komponenten mit dem Waterfall Stat System interagieren; es hört sich für manche wie ein Widerspruch an Aktion und Tab Elemente zu kombinieren, aber das muss es nicht. Aktion Elemente können so zum Beispiel angewandt werden - Gehen wir davon aus man benutzt das Schild um ein herangeflogenes Projektil oder eine Fähigkeit, die aus einer gewissen Zone gefeuert wurde, abzufangen. Durch das Blocken des Projektils oder der Fähigkeit erhält man 80% Schadensreduktion oder 80% Bonus physikalische Verteidigung auf das Schild; und wenn das Projektil oder die Fähigkeit außerhalb einer bestimmten Zone abgefeuert wurde und man diese abfängt, erhält man einen geringeren Bonus; und das ist was passieren würde, wenn man beispielsweise den Stat der physikalischen Verteidigung des Schildes in Betracht zieht, man fügt es als reduzierender Faktor zum eingehenden Schaden hinzu aber man erweitert das System mit dem Waterfall Stat, welcher für die Reduktion des Schadens durch Schilden verantwortlich ist, auch genannt Schildrate; dann würde man beispielsweise statt 80% Schadensreduktion 87% Schadenreduktion erhalten, weil man diesmal die persönlichen Stats in Betracht gezogen hat; und wenn ein Projektil oder eine Fähigkeit nicht in einer bestimmten Zone abgefeuert wurde ist es um 50% wirksamer satt nur um 40%. Dieses Beispiel ist nur dazu da um einen Einblick zu gewähren was es erfordert, um Skills festzulegen und um zu zeigen, wie sie Aktions basierend interagieren.[27]Steven Sharif

Weapon use ability status

A revised weapon use combo system will be present in Alpha-1.[28][29]

Ashes of Creation Apocalypse healing

Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[31]

We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[31]Steven Sharif

Alpha-1 armor

Template:Alpha-1 armor

Alpha-1 armor skills

Template:Alpha-1 armor skills

Alpha-1 modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[34]Jeffrey Bard

This is what we call our t-shirt and pants. So this gives you a perfect example of just how the most basic you'll ever look in alpha. So even our most basic look, we're really trying to bring it and put a lot of detail in it.[35]Mat Broome

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[34]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[35]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[35]Mat Broome

Alpha-1 user interface

Alpha-1 early preview skills UI.[37]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[38]Steven Sharif

The Ashes of Creation user interface (UI) is built with customization in mind, rather than being one-size-fits-all.[38][40]

  • Resizing, moving, recoloring and different UI flavors will be offered to players.[38]

The UI will be very adaptable for many play styles.[41]Steven Sharif

Alpha-1 mini map

There is an in-game mini map and compass user interface in Alpha-1.[42][43]

Alpha-1 hotkeys

Ashes of Creation Apocalypse gameplay settings.

Players are able to customize their keyboard control scheme.[45]

Ashes of Creation Apocalypse battle royale gryphon redeployment.[47]

Press B to redeploy your gryphon when you're high enough in the air![47]

Alpha-1 Kameraeinstellungen

Template:Alpha-1 camera settings

Controller-Unterstützung

Ashes of Creation Apocalypse wird möglicherweise Controller unterstützen.[49]

Controller-Unterstützung wird wahrscheinlich etwas sein, um das wir uns kümmern, sobald der Launch näher rückt.[51]Steven Sharif

Alpha-1 release schedule

AshesRoadmap11.png
Phase Release Estimated/Actual date
Alpha Alpha-1 early look livestream.[52] March 27, 2020.[53]
Alpha-1 limited QA testing (NDA).[54][55] May 28, 2020.[56][57]
Alpha-1 release (no NDA).[58][54] Fall 2020.[54][57]

Read more...

Alpha-1 testing

Alpha-1 testing is scheduled for fall 2020. Everything prior to this date is considered QA testing that Alpha-1 backers are invited to join in stages.[54]

  • Limited Alpha-1 testing began May 28, 2020 with Royalty and above backers. Initially these tests will be conducted during single day sessions, which over the course of several months will evolve into weekend testing periods.[57]
  • The text and voice NDA has been lifted from this testing phase.[59]
  • The NDA will remain in place until the end of fall.[54]
  • Leader of men pack holders will be invited to start testing in August.[60]
  • Over the summer, Alpha-1 testing will expand to include all Braver of worlds backers and above. They will also start off with weekend testing periods.[57]
  • Closer to fall the aim is to invite all Alpha-1 players to participate in week long testing sessions.[57]

Finally, I am happy to announce that limited Alpha One testing will begin in May of 2020 starting with our highest level Alpha One backers from Kickstarter. This testing will include our Phoenix Initiative backers and above at first. As the game client becomes more stable during this limited testing, we will begin to introduce our Braver-of-World and above backers, and eventually our Intrepid pre-order pack holders. Our goal is to have the Alpha One game client ready for full testing in Fall of 2020. Now obviously this timeline is subject to the preliminary testing and its success during the next several months, so make sure to temper expectations. The whole purpose of testing Ashes is to create a solid and enjoyable experience, while iterating on game design and implementation. The important takeaway of this announcement is that we are making progress towards a playable experience. There is still a long road ahead, and many systems in Alpha One are core systems that require more fleshing out still. And even now I cannot guarantee delays will not occur, but we will strive to be transparent and communicate with you about our successes and failures.[57]Steven Sharif

The initial tests in May with our Phoenix Initiative and above backers will be conducted during single day sessions, which over the course of several months will eventually evolve into weekend testing periods as the Alpha One game client becomes more stable. Over the summer, as we expand the participating Alpha One testers to include Bravers and above, they too will start off with weekend experiences that will test the patience of our players. As we get closer to Fall of this year, we aim to invite all Alpha One players to participate in weeklong testing sessions and push the limits of our Alpha One experience. As we approach these testing periods, we will be updating you with schedules and instructions.[57]Steven Sharif

Alpha-1 stress test

Template:Alpha-1 stress test

Alpha-1 servers

Alpha-1 servers will support 1,500 concurrently connected users per server.[61][62][63]

Alpha-1 servers will be provisioned in the following regions.[64]

Alpha-1 participation

There are slightly under 10,000 participants in Alpha-1 testing.[67]

Intrepid packs were discontinued to keep the participating testers below the 10k threshold so as not to exceed potential issues on our backend. My statement just now was, if testing goes fine and we are able to handle the number of players fine, I do not see an issue in offering additional intrepid packs. Alpha One was not exclusive. We did indeed end sales for the past 2 years.[68]Steven Sharif

Alpha-1 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[70]

  • QA testing prior to the full release of Alpha-1 is covered by NDA.[59][55]
    • The text and voice NDA was lifted from the PI QA testing phase on May 28, 2020.[59]
    • The NDA will remain in place until the end of fall.[54]

Status

Q: There are a lot of concerns about deadlines and expectations not being met when it comes to times that are continually pushed back. Will this be resolved?
A: We are in active development, and understanding that for the betterment of our game, we may sometimes have to delay previously provided times and dates in order to make sure that you, as the player, have the best experience. That being said, we strive to meet our windows of time that we provide and will be transparent if these times change.[71]Margaret Krohn

Screenshots

Siehe auch

Einzelnachweise

  1. Video, 2019-03-08 (0:00).
  2. Liveübertragung, 2019-10-31 (11:05).
  3. steven-a1-leak-3.png
  4. 4.0 4.1 Liveübertragung, 2018-08-17 (30:29).
  5. 5.0 5.1 Liveübertragung, 2018-09-01 (54:06).
  6. 6.0 6.1 Castle Siege Overview.
  7. Interview, 2018-08-24 (13:17).
  8. 8.0 8.1 Interview, 2018-08-17 (8:16).
  9. Interview, 2018-12-06 (38:10).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Interview, 2018-08-17 (18:53).
  11. Liveübertragung, 2018-09-27 (17:52).
  12. 12.0 12.1 Liveübertragung, 2018-07-09 (58:26).
  13. 13.0 13.1 Interview, 2018-08-08 (27:04).
  14. Interview, 2018-08-17 (3:58).
  15. 15.0 15.1 Interview, 2018-08-17 (4:31).
  16. 16.0 16.1 Interview, 2018-08-17 (6:03).
  17. Newsletter, 7 August 2018
  18. Liveübertragung, 8 April 2018 (PM) (41:44).
  19. steven-headshots-1.png
  20. 20.0 20.1 steven-headshots-2.png
  21. 21.0 21.1 Interview, 2018-10-21 (9:10).
  22. Interview, 2018-10-20 (3:25:31).
  23. 23.0 23.1 23.2 Liveübertragung, 2018-09-27 (34:49).
  24. 24.0 24.1 24.2 24.3 24.4 Interview, 2018-08-17 (6:53).
  25. Interview, 2018-08-17 (7:52).
  26. shieldactiveblockA1.png
  27. 27.0 27.1 27.2 Liveübertragung, 2020-06-26 (1:19:50).
  28. 28.0 28.1 Liveübertragung, 2020-01-30 (1:28:40).
  29. Podcast, 2018-05-11 (57:42).
  30. Liveübertragung, 2018-01-18 (22:46).
  31. 31.0 31.1 Interview, 2018-08-08 (19:40).
  32. 32.0 32.1 Interview, 2018-08-17 (12:05).
  33. 33.0 33.1 Interview, 2018-12-06 (2:04).
  34. 34.0 34.1 Liveübertragung, 2018-08-17 (20:19).
  35. 35.0 35.1 35.2 Liveübertragung, 2018-08-17 (22:59).
  36. Liveübertragung, 2018-08-17 (22:33).
  37. Liveübertragung, 2020-08-28 (1:12:50).
  38. 38.0 38.1 38.2 Liveübertragung, 2020-08-28 (1:27:01).
  39. steven-launcher-leak.png
  40. Liveübertragung, 2017-05-05 (20:02).
  41. Ui.jpg
  42. steven-a1-leak-2.png
  43. Liveübertragung, 2017-12-15 (1:09:36).
  44. Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse
  45. Liveübertragung, 2017-05-26 (38:30).
  46. Interview, 2018-08-08 (27:38).
  47. 47.0 47.1 @AoCApocalypse on Twitter.
  48. Intrepid Studios Snapchat, 30 November 2018.
  49. controller.png
  50. Liveübertragung, 2017-11-17 (21:24).
  51. Liveübertragung, 8 April 2018 (AM) (18:04).
  52. March 2020 newsletter.
  53. Video, 2020-03-23 (0:01).
  54. 54.0 54.1 54.2 54.3 54.4 54.5 alpha-1-nda-2.png
  55. 55.0 55.1 alpha-1-nda-1.png
  56. steven-a1-testing-start.png
  57. 57.0 57.1 57.2 57.3 57.4 57.5 57.6 Creative Director's Letter, 1 April 2020.
  58. steven-a1-nda.png
  59. 59.0 59.1 59.2 Liveübertragung, 2020-05-29 (31:37).
  60. Creative Director's Letter, 1 July 2020.
  61. alpha-1-participation.png
  62. Interview, 2020-07-19 (1:21:49).
  63. alpha-1-phase-2.png
  64. 64.0 64.1 64.2 64.3 Liveübertragung, 2018-10-31 (35:53).
  65. 65.0 65.1 65.2 steven-a1-servers.png
  66. eu-servers.png
  67. Liveübertragung, 2018-08-17 (24:07).
  68. 68.0 68.1 alpha-1-sales-2.png
  69. alpha-1-sales-1.png
  70. Liveübertragung, 2018-01-18 (49:26).
  71. Reddit Q&A, 8 January 2019.