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+ | == Ashes of Creation Apocalypse castle siege maps == | ||
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+ | == Ashes of Creation Apocalypse castle siege mechanics == | ||
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== Ashes of Creation Apocalypse siege equipment == | == Ashes of Creation Apocalypse siege equipment == | ||
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− | == Ashes of Creation Apocalypse class | + | == Ashes of Creation Apocalypse classes == |
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+ | {{Ashes of Creation Apocalypse classes}} | ||
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+ | == Ashes of Creation Apocalypse == | ||
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+ | === Ashes of Creation Apocalypse release schedule === | ||
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+ | [[File:Timeline05.png|450px|thumb|link=Release schedule]] | ||
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+ | {| class="wikitable" | ||
+ | |- | ||
+ | !scope="col"| Phase | ||
+ | !scope="col"| Release | ||
+ | !scope="col"| Estimated/<span class="kickstarter_highlight">Actual</span> date | ||
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+ | !scope="row" rowspan="8"|APOC | ||
+ | {{Apocalypse release schedule}} | ||
+ | |} | ||
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+ | {{readmore|Release schedule}} | ||
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+ | === Ashes of Creation Apocalypse servers === | ||
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== Ashes of Creation Apocalypse combat == | == Ashes of Creation Apocalypse combat == | ||
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=== Ashes of Creation Apocalypse combat targeting === | === Ashes of Creation Apocalypse combat targeting === | ||
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{{Headshot mechanics}} | {{Headshot mechanics}} | ||
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+ | === Ashes of Creation Apocalypse adventure paths === | ||
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+ | {{Ashes of Creation Apocalypse adventure paths}} | ||
− | {{ | + | === Ashes of Creation Apocalypse cosmetics === |
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+ | {{Ashes of Creation Apocalypse cosmetics}} | ||
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+ | === Ashes of Creation Apocalypse cosmetic rewards === | ||
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+ | {{Ashes of Creation Apocalypse cosmetic rewards}} | ||
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+ | === Ashes of Creation Apocalypse signup gift === | ||
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== Ashes of Creation Apocalypse group sizes == | == Ashes of Creation Apocalypse group sizes == | ||
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− | == Ashes of Creation Apocalypse weapons == | + | == Weapon and armor skills == |
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+ | === Ashes of Creation Apocalypse weapons === | ||
{{Ashes of Creation Apocalypse weapons}} | {{Ashes of Creation Apocalypse weapons}} | ||
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− | == Ashes of Creation Apocalypse | + | == Ashes of Creation Apocalypse system requirements == |
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− | + | == Ashes of Creation Apocalypse user interface == | |
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− | == | + | === Ashes of Creation Apocalypse mini map === |
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− | + | === Ashes of Creation Apocalypse camera settings === | |
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{{Hotkeys}} | {{Hotkeys}} | ||
− | === | + | === Ashes of Creation Apocalypse controller support === |
− | {{ | + | {{Controller support}} |
− | == | + | == Ashes of Creation Apocalypse castle siege videos == |
− | {{ | + | {{#dpl: |
+ | |noresultsheader = | ||
+ | |resultsheader = | ||
+ | |category = Ashes of Creation Apocalypse castle sieges | ||
+ | |category = Videos ¦ Livestreams | ||
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+ | |ordermethod = title | ||
+ | }} | ||
== Screenshots == | == Screenshots == | ||
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== See also == | == See also == | ||
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* [[Castle sieges]] | * [[Castle sieges]] | ||
− | * [[ | + | * [[Ashes of Creation Apocalypse]] |
* [[PvP]] | * [[PvP]] | ||
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* [[Release schedule]] | * [[Release schedule]] | ||
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+ | == External links == | ||
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+ | * [https://store.steampowered.com/app/1133430/Ashes_of_Creation_Apocalypse_Early_Access/ Ashes of Creation Apocalypse Early Access on Steam.] | ||
== References == | == References == |
Version vom 1. April 2020, 19:45 Uhr
Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[4]
- Takes place in and around large destructible castles.[5]
- Matches are expected to last thirty to thirty-five minutes. This duration can be modified by control points captured during the match.[6]
- There will be 200 players in a match (100 v 100).[7][4]
- Invite up to 20 guildmates to a match.[5]
- Klassen-Kits come into play during the testing of Ashes of Creation Apocalypse castle sieges.[8]
- The ability to host a session and challenge an opponent or guild may be present post-launch of castle siege mode.[9]
The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[6] – Margaret Krohn
A potential Alpha-1 implementation of Burgbelagerungen in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[10]
Ashes of Creation Apocalypse castle siege maps
Ashes of Creation Apocalypse castle sieges take place on a 1km2 (one square kilometer) map.[6]
Five castles are intended for the Ashes of Creation MMORPG. It's likely that eventually there will also be five castle maps on Ashes of Creation Apocalypse castle sieges.[12]
- Initially two castle maps are planned for Ashes of Creation Apocalypse castle sieges.[13][6]
On January 11, 2019, we showcased our sneak peek of two siege map designs coming to Ashes of Creation Apocalypse soon - Castle Korgan previously owned by the Aelan humans and Castle Milnar constructed by the great Dünzenkell dwarves. These great castles of Verra were the cornerstone of defense for the Empires that owned them. Once home to legendary battles that turned the tides of power and influence on Verra. Now abandoned by the great powers that have fled Verra through the Divine Gateways, these great pillars of civilization are battlefields in the Apocalypse.[6] – Margaret Krohn
Ashes of Creation Apocalypse castle siege mechanics
Ashes of Creation Apocalypse castle sieges will be objective-based.[4]
A player elects to be either an attacker or defender.[12][6]
- The matchmaker will attempt to assign a player their selected side (referred to as role in the article) but it may allocate another side so as to shorten queue times.[6]
- Once in the match, a player's side will not change.[6]
Players select one of the six classes prior to battle.[12]
- Players can see the numbers of players in their raid who have selected each class.[16]
- Players will have a limited amount of time to lock in their class choice. If they miss the window, the least selected class choice will be automatically chosen for them.[6]
- There is no limit to the number of a specific class that may be on a team, however the developers note that composition will be important from a strategic perspective.[6]
- Classes cannot be swapped during a match, but this may change based on testing.[6]
There will be a timeframe for preparation where attackers and defenders take positions and prepare weaponry.[12]
- Siege weaponry will include ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[12]
When you join into the castle siege in Apocalypse you're going to be able to select one of six classes. Right and upon selecting those classes then you're going to be placed on your starting side, whether it be the attacker or defenders; and then you're going to be able to start preparations. It's gonna be a little bit of a loading time where you have selected those classes. You're going to take positions perhaps and whatnot; and there are siege weaponry that's going to be present there as you see here some ballistas, some trebuchets, a battering ram and maybe some traps and some powder keg stuff available to destroy some things.[12] – Steven Sharif
Attacking team
In the first phase of battle the attackers attempt to penetrate the walls and gates to gain access to the inside of the castle.[12][17]
- Siege weapons available to the attacking side include Trebuchets and Battering Rams.[6]
There will be a variety of siege weapons available to the Attacking side including Trebuchets and Battering Rams. Trebuchets’ range will be long enough to reach the enemy ballistas from their initial placement points. These placement points will be out of player character’s weapon range from the castle walls, but within ballista range, and scattered on the battlefield.[6] – Margaret Krohn
Once inside the castle, the attackers need to hold objectives.[12]
- There are objectives within the castle, such as killing guard captains.[4]
- Attackers must destroy key strategic objectives to swing the battle in their favor.[5]
- Defenders must protect key strategic objectives to maintain advantage.[5]
- Holding capture points increase or decrease the duration of the map, change the opposing side's respawn times and give buffs to the side that holds them.[12][4]
- Players can also respawn on capture points that they hold.[12]
The ultimate objective of the attackers is to reach the center keep of the castle to channel on the final relic that's present in order to achieve victory.[17]
Defending team
The defenders are attempting to hold out as long as possible, but they can also rush the field to the enemy encampment or headquarters to attempt to damage their ability to siege.[17]
- Attempt to take out attacker's siege weapons.[17]
- Attempt to capture attacker's control points to increase their spawn time and decrease the total match time.[17]
If a Defender captures an Attacker’s Control Point, the total match time decreases, the Attacker Teams’ respawn time increases, and it also provides a temporary morale buff to the entire Defender’s side. Defenders will also be able to teleport to any Control Points that have been taken.[6] – Margaret Krohn
Siege weapons available to the defending side include Ballistas and Traps.[6]
Ballistas will have fixed positions on castle towers. Traps will be placeable items that the Defending Team can use to damage and crowd control their enemies. Note that these items are destructible by the Attacking Team.[6] – Margaret Krohn
Respawning
Players have infinite lives in castle siege mode.[6]
- Upon death, players join a respawn queue shared with their teammates.[6]
Ashes of Creation Apocalypse siege equipment
Ashes of Creation Apocalypse siege equipment includes ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[12]
- Siege weapons available to the attacking side include Trebuchets and Battering Rams.[6]
- Siege weapons available to the defending side include Ballistas and Traps.[6]
- Siege weapons are deployable and piloted by players.[5]
With regards to alpha one phase one however in the castle siege system... what will happen is static siege equipment that's placed in the map for the attackers to utilize that will present at focal points of PvP in the match where defenders will know where to target a specific area on the field in order to attack. [20] – Steven Sharif
Ashes of Creation Apocalypse classes
Six classes will be present in Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[21]
- Warrior classes
- DPS classes
- Support classes
These classes relate to the trinity of classes: Tank, DPS and Support.[21][22]
- Skills/abilities are not tied specifically to weapons in castle siege mode.[23]
- It was previously stated that weapon skills are applied to augment a class' base skills.[8]
- Base class skills may be able to be selected from a host of available skills for that class based on a player's progression within that season.[8][24]
We had a little bit of an idea that we're going to explore with regards to each of the classes having a range of skills and abilities that players can customize that skill kit based on their progression within a season, let's say; and that progression can be gained from any of the modes and it would grant you the ability to customize that skill kit for the before the siege mode or the horde mode. But that's something that might come at a later date.[24] – Steven Sharif
Ashes of Creation Apocalypse classes only apply to Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[25]
Ashes of Creation Apocalypse
Ashes of Creation Apocalypse (auch als APOC bezeichnet) [29] war ein kostenloses [30][5] Matchmaking-basiertes Arenaspiel mit drei Hauptmodi.[7]
Ashes of Creation Apocalypse nutzt aktionsbasierte Kämpfe. combat.[7][31][32]
- Ashes of Creation Apocalypse wird parallel zum Ashes of Creation MMORPG implementiert. [33][34]
- 6.25 km2 Kartengröße.[35]
- Die Karte des Waldes von Erinthia ist etwa 1/5 so groß wie die Originalkarte.[36]
- Es steht ein Charakter Editor zur Verfügung, der das Erstellen und Speichern von Charakteren zur Verwendung im MMORPG ermöglicht.[33]
- Richtet Spielerunterkünfte ein und bewahrt die Möbel für die Verwendung auf.[33]
Der Ashes of Creation Apocalypse battle royale early access Test endete am 10. März 2020.[37]
- Zuvor war es auf der Offiziellen the official website|Website und auf Steam zum Download verfügbar.[37]
Ashes of Creation Apocalypse release schedule
Phase | Release | Estimated/Actual date |
---|---|---|
APOC | Ashes of Creation Apocalypse battle royale stress test (NDA).[5] | September 7, 2018.[38] |
Ashes of Creation Apocalypse battle royale stress test (NDA lifted).[39] | October 19, 2018.[39] | |
Ashes of Creation Apocalypse battle royale open beta.[40] | December 18, 2018.[41] | |
Ashes of Creation Apocalypse battle royale early access.[42] | September 24, 2019.[43] | |
Ashes of Creation Apocalypse castle siege mode PI closed testing.[44] | December 19, 2019.[44] | |
Ashes of Creation Apocalypse battle royale testing ends.[45] | March 10, 2020.[37] |
Ashes of Creation Apocalypse servers
Ashes of Creation Apocalypse server selection is driven by the party leader. Whatever region that is selected will apply to their friends and squad.[46][47]
For this play test, no matter where you download and play from, you will be able to queue up and play with your friends from around the world.[47]
Ashes of Creation Apocalypse combat
Ashes of Creation Apocalypse is based on action combat.[31][32][7]
Alpha-1 Kampfziele
Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[50]
- A hot key can be used to toggle reticle mode on and off.[50]
- Left mouse click is used for basic weapon attacks.[51]
- Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[51]
- Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[52]
- Certain weapons and skills have ADS (Aim Down Sights) functionality.[53][54]
There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[53] – Steven Sharif
Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[54] – Steven Sharif
Alpha-1 will test hybrid action/tab combat.[31][55]
Time-to-kill
Time to kill (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[57]
- Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[58]
- The developers do not want one-shots in the final MMORPG.[59]
- Average non-elite mob time-to-kill for a solo player is intended to be around 6 seconds.[60]
- In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[59] – Steven Sharif
Kopfschuss-Mechanik
Kopfschuss-Mechanik (where there is a specific hitbox for a player's head) are not planned for the Ashes of Creation MMORPG.[61][62][63]
- Headshots were a part of Ashes of Creation Apocalypse battle royale.[63]
- Previously it was stated that headshot mechanics may be implemented in the MMORPG along the lines of a higher critical chance[64][65] and that they would not be one hit kills.[64]
- Headshots in action combat are equivalent to a critical hit in tab targeted combat.[66]
- Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[66]
- Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[66]
- A Ranger skill called Headshot was introduced leading up to Alpha-2 testing.[67]
Ashes of Creation Apocalypse progression
The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[69]
- Between 15 and 20 cosmetic rewards are earnable in every chapter.[70]
- Daily and weekly quests will allow players to gain up to 50 levels (matching the intended level cap for the Ashes of Creation MMORPG).[71]
- Advancing through these levels allows players to unlock unique cosmetic rewards, such as weapon skins.[68][71]
You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[71] – Steven Sharif
Ashes of Creation Apocalypse adventure paths
There are adventure paths (also known as Compendiums) in Ashes of Creation Apocalypse (Battle royale, Castle sieges, Horde mode).[68][71]
- The first chapter of Apocalypse is The Exodus. Between 15 and 20 cosmetic rewards are earnable in every chapter.[70]
- There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.[68][70]
- The Legendary Path offers over 50 cosmetic rewards.[73][70]
- Alpha-1 backers and Intrepid pre-order pack owners will be granted a lifetime compendium (battle pass) to the Legendary path.[68][70][73][74]
- Alpha-2, Beta-1 and Beta-2 backers will have access to the first chapter's Legendary path, with over 50 cosmetics available to earn.[68][70]
- Other Kickstarter, summer backers and pre-order pack owners will receive the first chapter of the legendary path for free for 70 days. 71 different cosmetic rewards can be earned starting from December 18th.[73]
- The Legendary path will also have a shop for one-off cosmetics.[73]
- Embers can be used in Ashes of Creation Apocalypse to purchase unique cosmetics or to purchase the Legendary adventure path.[75]
- All Adventure paths in Ashes of Creation Apocalypse allow players to earn embers just for playing. Those embers will carry over into the MMORPG.[75]
Ashes of Creation Apocalypse cosmetics
Ashes of Creation Apocalypse cosmetic rewards
Fortschritts- und Erfahrungstracking für die Teilnahme an Ashes of Creation Apocalypse-Tests berechtigten Spieler, einzigartige kosmetische Belohnungen zu verdienen. Diese verdienten Belohnungen werden in die Spielerkonten bis zum Live-Start des MMORPGs übertragen. [30][77]
- Rüstungserscheinungen.[77]
- Kostüme.[30][70]
- Emotes.[30]
- Skins für Gebäude.[30]
- Möbel.[30]
- Frisuren.[70]
- Reittiere.[30][70]
- Haustiere.[78]
- Waffen Skins.[30][70][68][71]
Einer der Wege, wie wir der Community durch die Teilnahme an diesem Test etwas zurückgeben möchten, besteht darin, Fortschritte, Quests, Belohnungen für Erfolge in Apocalypse bereit zu stellen ... Es wird Belohnungen und Quests und Erfolge geben, die ihr durch eure Teilnahme und Leistung In diesem Spiel, egal ob es sich um die Burgbelagerung, den Horde-Modus oder den Battle Royale handelt, verdienen könnt. Es wird Kostüme, Reittiere, Wohnungen, Möbel, Emots und Waffen Skins geben. Viele davon sind für unser Projekt Ashes of Creation in Entwicklung. Diese werden auf das Konto im MMORPG übertragen.[30] – Steven Sharif
Das Konto, das für Apocalypse verwendet wird, ist das gleiche Konto, das für das MMORPG verwendet wird. Einzigartige Skins, die in Apocalypse verdient wurden, werden dem MMORPG als Belohnungen für die Hilfe bei der Vorbereitung auf die Phasen Alpha und Beta von Ashes of Creation hinzugefügt.[71]
- Kosmetik-Skins können nur auf Dinge angewendet werden, die bereits verdient, gecrafted oder im Ashes of Creation MMORPG gefunden wurden.[79]
- Skins, die in Apocalypse verdient wurden, können auf bestimmten Stufen, Ebenen und/oder Zugangspunkten innerhalb des MMORPG angewendet werden. [79]
Es ist also nicht so, dass du unbedingt einen Gegenstand auf Stufe eins ausrüsten kannst. Dies sind alles kosmetische Skins. Auch hier geht es nicht um das Pay-to-Win- oder Pay-to-Convenience-Leben. Was wir stattdessen tun möchten, ist, dass diese Skins, die du in Apocalypse verdient hast, wenn duAusrüstung im MMORPG verdienst, herstellst oder findes, auf bestimmten Stufen, Ebenen und/oder Zugangspunkten verfügbar sein werden. So haben wir zum Beispiel verschiedene Grade von Reittieren. Wir haben die Basis-1-Landreittiere. Wir haben die königlichen Reittiere. Wir haben die fliegenden Reittiere, wenn du Bürgermeister oder König oder Königin sein solltest. Wir haben legendäre Reittiere. Diese Reittierklassen haben verfügbare Skins, die mit diesen bestimmten Klassen verbunden sind ... Wenn du den Ramstider-Skin hast, der in Apocalypse verdient wurde, kannst du diesen auf dein erstes Landreittier anwenden, das du wahrscheinlich innerhalb de ersten fünf Leveln verdienen wirst. Wenn du jedoch zum Beispiel den Gryphon hast, der ein gleitendes Reittier sein wird oder Mitternachtsvogel kann dieser Skin nur auf ein königliches Reittier aufgetragen werden. Unsere Position ist: Du musst diese Dinge zuerst in Ashes verdienen. Um sie auf dem richtigen Mount nutzen zu können. Diese Skinns können außerhalb von Apocalypse nicht gekauft oder verdient werden. [79] – Steven Sharif
Diese Kosmetika spiegeln lore von Ashes of Creation Apocalypse,die vor Der Fall spielt.[77]
- Das Aussehen von Rüstungen wird die alten Kulturen von Verra widerspiegeln.[77]
'„Eine Sache, die wir unseren Unterstützern von Alpha One angekündigt haben, von der ich weiß, dass sie Klarheit lieben, ist, dass wir auch Fortschritts- und Erfahrungsverfolgung für die Teilnahme und Tests einschließen werden, die sie auch zu einigen einzigartigen Kosmetika berechtigen werden, die die Geschichte widerspiegeln die von "Vor der Fall" handelt. So konnten Sie einige Rüstungen erwerben, die einige der alten Kulturen von Verra widerspiegeln.Welche bei den Live-Start übertragen wird. werden.[77] – Steven Sharif
Als hätten die Vorfahren diese Kuriositäten für dich aufbewahrt.[77] – Jeffrey Bard
Beispiele einiger Kickstarter Belohnungen werden in Ashes of Creation Apocalypse enthalten sein.[80]
Ashes of Creation Apocalypse signup gift
A cosmetic sign-up gift will be implemented during Ashes of Creation Apocalypse.[81]
- This will apply to all regions and all currently registered accounts.[81]
- The gift will be a cosmetic accessory.[82]
As we prepare for the Alpha One Phase 1 deployment, we will be implementing the cosmetic gift for all regions upon sign up, and to all currently registered accounts.[81] – Steven Sharif
Alpha-1 Gruppengrößen
Gruppengrößen in Ashes of Creation Apocalypse.[83]
- Ashes of Creation Apocalypse battle royale will have party sizes of up to 5.[83]
- Guild mode will have parties of raids of up to 20.[83]
- Ashes of Creation Apocalypse castle sieges will have parties of 5 within a raid, with 5 raids for each of the two teams.[83]
- Ashes of Creation Apocalypse horde mode will have a party size of 5 with a total of ten groups, making for 50 players.[83]
There will be an option in the lobby where you are capable of joining a guild based match that you can link parties together up to a maximum of twenty individuals.[83] – Steven Sharif
Ashes of Creation Apocalypse item rarities
Ashes of Creation Apocalypse weapons and abilities get better with each tier.[84]
Weapon and armor skills
Waffen and Rüstung are tied to skills in Ashes of Creation Apocalypse.[86]
- Swapping between weapons will allow players to access the different skills on their hotbar.[86]
- Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[86]
- Weapons are tied to one specific skill in early testing, but this may change.[87]
Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[86] – Steven Sharif
Right now weapons are tied to one specific skill; and that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[86] – Steven Sharif
Ashes of Creation Apocalypse weapons
Ashes of Creation Apocalypse weapons each have an associated ability. Each weapon has three different tiers.[84] Ranged weapons are currently hitscan based, with the exception of Nightfall, which is projectile-based. Melee weapons are currently cone hitscan based.[90]
- APOC:Archmage's Companion
- APOC:Bonesmasher
- APOC:Bronze Axe
- APOC:Crossbow of Revealing
- APOC:Firefrost
- APOC:Greatsword of Haste
- APOC:Grimoire of the Fallen Sky
- APOC:Lifebringer
- APOC:Longbow of Miasma
- APOC:Nightfall
- APOC:Paladin's Might
- APOC:Rusty Sword
- APOC:Spiritpierce
- APOC:Stillblade
- APOC:The Drifter
- APOC:The Silencer
- APOC:Thundering Mace
- APOC:Wand of Light
Ashes of Creation Apocalypse weapon skills
- None -
Ashes of Creation Apocalypse active blocking
Das Paladin's Might Schild in Ashes of Creation Apocalypse hatte eine eigene Hitbox mit Lebenspunkten (HP). Dieser Schild kann Projektile aktiv abwehren.[91]
- Die Entwickler sind sich noch uneinig, ob aktives blocken ein Teil des MMOs sein wird. Derzeit neigen sie eher zur traditionellen buff-orientierten universellen Schadensmilderung aber ziehen auch eine Kombination zwischen action-based blocken und dem Wasserfall Stat system in Betracht.[92]
In APOC gab es ein Schild, welches ein aktives Schildblock aktion basiertes system benutzte; die Daten, die wir daraus sammelten, verrieten uns, dass die Anzahl der Spieler, die dieses Schild wirksam und essenziell benutzten, gering war; es besteht die Sorge, dass das Implementieren eines Aktion begrenzten aktiven Schildblocks im Kontrast zu dem Traditionellem, aktivieren eines Buffs, welches eine adjustierte Schildblockrate gewährt, universell gegen einkommenden Schaden wirkt und mit den Stats der Spieler interagiert, steht. Letzteres ist etwas was wir in das hybrid Kampf System integrieren wollen.[92] – Steven Sharif
Das ist etwas, was wir weiterhin wiederholt und aktiv im unserem hybrid Kampf System testen werden. Natürlich wollen wir, dass Aktions basierte Komponenten mit dem Waterfall Stat System interagieren; es hört sich für manche wie ein Widerspruch an Aktion und Tab Elemente zu kombinieren, aber das muss es nicht. Aktion Elemente können so zum Beispiel angewandt werden - Gehen wir davon aus man benutzt das Schild um ein herangeflogenes Projektil oder eine Fähigkeit, die aus einer gewissen Zone gefeuert wurde, abzufangen. Durch das Blocken des Projektils oder der Fähigkeit erhält man 80% Schadensreduktion oder 80% Bonus physikalische Verteidigung auf das Schild; und wenn das Projektil oder die Fähigkeit außerhalb einer bestimmten Zone abgefeuert wurde und man diese abfängt, erhält man einen geringeren Bonus; und das ist was passieren würde, wenn man beispielsweise den Stat der physikalischen Verteidigung des Schildes in Betracht zieht, man fügt es als reduzierender Faktor zum eingehenden Schaden hinzu aber man erweitert das System mit dem Waterfall Stat, welcher für die Reduktion des Schadens durch Schilden verantwortlich ist, auch genannt Schildrate; dann würde man beispielsweise statt 80% Schadensreduktion 87% Schadenreduktion erhalten, weil man diesmal die persönlichen Stats in Betracht gezogen hat; und wenn ein Projektil oder eine Fähigkeit nicht in einer bestimmten Zone abgefeuert wurde ist es um 50% wirksamer satt nur um 40%. Dieses Beispiel ist nur dazu da um einen Einblick zu gewähren was es erfordert, um Skills festzulegen und um zu zeigen, wie sie Aktions basierend interagieren.[92] – Steven Sharif
Ashes of Creation Apocalypse armor
Ashes of Creation Apocalypse armor comes with associated skills/abilities.[94] There are two types of armor: Upper and lower body.[95]
- APOC:Blink Boots
- APOC:Boots of Arcanic Power
- APOC:Boots of Icy Steps
- APOC:Breastplate of the Bulwark
- APOC:Breastplate of the Dark Pact
- APOC:Catfall Boots
- APOC:Invisibility Aegis
- APOC:Polymorphic Breastplate
Rüstung grants damage mitigation.[94]
- In Ashes of Creation Apocalypse battle royale armor that has lost its damage mitigation can be recharged/repaired to restore damage mitigation points.[94]
- In Ashes of Creation Apocalypse castle sieges armor can be replenished by an Engineer. There may also be items in the world or objectives that replenish armor for the entire team, such as one of the buffs for taking a control point.[96]
- In Ashes of Creation (the MMORPG) armor does not function as a pool. There will be no armor bar as seen in Ashes of Creation Apocalypse.[96]
What you're seeing currently in the Battle Royale feature of Apocalypse is you find armor and that gives you an armor pool and then you can regenerate your armor. What we're going to be experiencing in the castle siege form is each class will have a set amount of armor that they join the match with that's already full and a set amount of health that's already full. Upon losing armor you can either have your armor replenished by an Engineer or there there may be ability for you to find items that are in the world or there could be objectives that replenish armor for the entire team, such as one of the buffs for taking a control point.[96] – Steven Sharif
Ashes of Creation Apocalypse armor skills
- None -
Modular armor
Der Basis-Look für die Figur kann ziemlich langweilig sein, aber was Steven uns vom ersten Tag an vor die Herausforderung gestellt hat, war sicherzustellen, dass sogar die Basis-Optik, das T-Shirt und die Hose, fantastisch aussehen ... Das ist deine Null-Figur, wenn du wirst... Dann kannst du hineingehen und alles anpassen, von den Schulterpolstern bis zu den Ellbogenschützern, dem Gürtel, der sie umgibt; Willst du Duellgürtel, willst du die Kleidung vorne anspannen. Jedes Stück, das du hier siehst, kann also tatsächlich am vorderen Ende anpasst werden. Also skalieren wir das von null, zehn und zwanzig hoch... Wir skalieren es hoch und wir passen es an; und dann möchte ich wirklich betonen, dass jedes dieser Aussehen, wenn Sie Fortschritte machen, anders ist. Wir verwenden nicht nur die gleichen Rüstungsteile wieder. Wir stellen einzigartige Sets her, die sich im Laufe deines Fortschritts ergänzen.[97] – Mat Broome
Ashes of Creation Apocalypse wird drei verschiedene Rüstungsthemen haben: Platte, Leder and Stoff.[98]
Du kannst tatsächlich drei verschiedene Arten von Rüstung haben: Du hast Platte, Leder und Stoff. Für jedes Rüstungsset, das wir auf jeder dieser Stufen zeigen, hast du also tatsächlich neun einzigartige Looks zur Auswahl.[98] – Mat Broome
Ashes of Creation Apocalypse potions
- None -
Ashes of Creation Apocalypse system requirements
Ashes of Creation Apocalypse minimum system specification.[99][100]
- Operating system: Windows 7 SP1, 64-bit
- Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
- Memory: 6 GB
- Graphics: GeForce GTX 460 or Radeon 6870 HD with 1GB and DirectX 12
- Broadband internet connection
- 11 GB available space
Recommended specification.[99][100]
- Operating system: Windows 10, 64-bit
- Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
- Memory: 32 GB
- Graphics: GeForce GTX 970 or Radeon R9 Fury with 4GB and DirectX 12
- Broadband internet connection
- 16 GB available space
Ashes of Creation Apocalypse user interface
Die user interface (UI) und das HUD von Ashes of Creation sind auf individuelle Anpassungen ausgelegt und nicht auf Einheitslösungen ausgelegt. [104][102][105]
- Benutzer können UI-Elemente im Handumdrehen schnell anpassen, um sie an die PvX Natur des Spiels und verschiedene Kampfstile anzupassen. [104]
- Die Anpassung von UI-Elementen, insbesondere im HUD, ist ein höchster Wunschaspekt unseres UI-Teams.[104] – Steven Sharif
- Benutzer können UI Profile, speichern und laden und beispielsweise für Schlachtzüge zu einem benutzerdefinierten UI-Profil wechseln. [106]
- Eines der ersten Dinge, die wir taten, als wir anfingen, die Grundfunktionen unseres HUD-Editors zu blockieren, war, über das Speichern und Laden von Profilen zu sprechen. Wir werden Optionen haben, mit denen ich meine Benutzeroberfläche automatisch auf diese Benutzeroberfläche ändern kann, wenn ich an einem Raid teilnehme.[106] – Colby Marchi
- Die Benutzeroberfläche in Alpha-2 verfügt über Optionen zur Unterstützung des Hover-Over-Castings und der Anwendung von AoE Effekten durch Doppeltippen auf die Cursorposition.[107]
- Eines der großen Ziele unseres UI-Teams und unseres Designteams besteht darin, eine ganze Reihe verschiedener Arten von Benutzeroptionen zu ermöglichen, die sie festlegen können, da wir alle unterschiedliche Spielstile haben; Und in dieser Hinsicht gehören dazu Dinge wie das Zaubern mit dem Mauszeiger oder die Anwendung von AoE-Effekten auf die Cursorposition durch Doppeltippen – einfach viele verschiedene Optionen, weil die Leute gerne auf unterschiedliche Weise spielen.[107] – Steven Sharif
- Es ist sehr wichtig zu beachten, dass ihr in Alpha 1 keine solide UI-Präsentation sehen werdez, und das liegt daran, dass unsere UI derzeit noch in Arbeit ist.[108] – Steven Sharif
Ashes of Creation Apocalypse mini map
In Ashes of Creation gibt es eine Minimap und eine Kompass User Interface im Spiel. [110][111][112]
- Ziel ist es, Pings und andere Kommunikationsmittel über die Minikarte zu ermöglichen. [113]
Alpha-1 Kameraeinstellungen
The Ashes of Creation Apocalypse camera is a tied third-person view, over the shoulder, for the purposes of reticle specific zoom options and aim-down-sights. This is solely intended for the current action combat.[114]
The idea behind our hybrid system is going to obviously be customizable from a traditional higher up third-person view that is seen in MMORPGs; and then to have that customizable so that more action-oriented players might be able to come in closer to the character and have more feasibility there.[114] – Steven Sharif
Ashes of Creation Apocalypse hotkeys
Spieler können ihr Tastatursteuerungsschema in Ashes of Creation anpassen.[116]
- Tastenkombinationen waren noch nicht anpassbar (in Alpha-1).[117]
- Das Action targeting kann über eine Taste umgeschaltet werden, um das Maus-Targeting über ein Fadenkreuz zu ermöglichen, das einem Third-Person-Actionspiel ähnelt.[117]
- Spieler können Fähigkeiten mit Kombinationen verschiedener Tastenanschläge auslösen und dieselben Tasten als Teil verschiedener Kombinationen wiederverwenden. [118]
- Ashes of Creation Apocalypse beinhaltete eine Hotkey Anpassung.[119]
Ashes of Creation Apocalypse controller support
Das Ashes of Creation MMO wird nicht für Controller entwickelt.[121]
- Ashes of Creation Apocalypse wird möglicherweise Controller unterstützen.[122]
Controller-Unterstützung wird wahrscheinlich etwas sein, um das wir uns kümmern, sobald der Launch näher rückt.[123] – Steven Sharif
Ashes of Creation Apocalypse castle siege videos
- 2018-12-06 Video - Ashes of Creation Apocalypse
- 2019-01-11 Livestream
- 2019-01-11 Video - Ashes of Creation Apocalypse Siege Maps Preview
- 2019-03-08 Livestream
- 2019-03-08 Video - Ashes of Creation Apocalypse Castle Siege Gameplay
Screenshots
Siehe auch
Externe Verweise
Einzelnachweise
- ↑ Video, 2019-03-08 (0:00).
- ↑ Liveübertragung, 2019-10-31 (11:05).
- ↑
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Liveübertragung, 2018-08-17 (30:29).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Liveübertragung, 2018-09-01 (54:06).
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 Castle Siege Overview.
- ↑ 7.0 7.1 7.2 7.3 Interview, 2018-08-24 (13:17).
- ↑ 8.0 8.1 8.2 Interview, 2018-08-17 (8:16).
- ↑ Interview, 2018-12-06 (38:10).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Video, 2019-01-11 (0:00).
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 Liveübertragung, 2019-01-11 (35:44).
- ↑ 13.0 13.1 Liveübertragung, 2019-01-11 (34:26).
- ↑ 14.0 14.1
- ↑
- ↑ Liveübertragung, 2019-01-11 (56:11).
- ↑ 17.0 17.1 17.2 17.3 17.4 Liveübertragung, 2019-01-11 (37:45).
- ↑ Video, 2019-07-17 (0:00).
- ↑ Interview, 2018-08-08 (20:49).
- ↑ 21.0 21.1 21.2 Liveübertragung, 2019-01-11 (41:20).
- ↑ Interview, 2018-10-20 (11:38).
- ↑ Liveübertragung, 2019-11-22 (59:37).
- ↑ 24.0 24.1 Liveübertragung, 2019-01-11 (58:40).
- ↑ Reddit Q&A, 2019-01-8.
- ↑ Ashes of Creation Apocalypse official site.
- ↑ 27.0 27.1 Ashes of Creation Apocalypse Early Access.
- ↑ Video, 2019-09-24 (0:10).
- ↑ Liveübertragung, 2018-10-31 (35:00).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 30.8 Liveübertragung, 2018-10-31 (38:47).
- ↑ 32.0 32.1 Podcast, 2018-08-04 (1:07:59).
- ↑ 33.0 33.1 33.2 Liveübertragung, 2018-09-01 (1:05:10).
- ↑
- ↑ Liveübertragung, 2018-09-27 (9:08).
- ↑
- ↑ 37.0 37.1 37.2
- ↑
- ↑ 39.0 39.1
- ↑ Press release - Ashes of Creation Apocalypse Launches December 18.
- ↑
- ↑ Blog: Ashes of Creation Apocalypse heads into early access.
- ↑ @AoCApocalypse on Twitter.
- ↑ 44.0 44.1 Liveübertragung, 2019-12-17 (18:33).
- ↑ Blog: Early Access for Ashes of Creation Apocalypse Battle Royale Testing Ends.
- ↑ Liveübertragung, 2018-09-27 (48:13).
- ↑ 47.0 47.1 47.2 47.3 47.4 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse
- ↑ Video, 2018-08-17 (0:01).
- ↑ Liveübertragung, 2018-09-27 (17:52).
- ↑ 50.0 50.1 Liveübertragung, 2018-07-09 (58:26).
- ↑ 51.0 51.1 Interview, 2018-08-08 (27:04).
- ↑ Interview, 2018-08-17 (3:58).
- ↑ 53.0 53.1 Interview, 2018-08-17 (4:31).
- ↑ 54.0 54.1 Interview, 2018-08-17 (6:03).
- ↑ Liveübertragung, 2018-04-8 (PM) (41:44).
- ↑ Video, 2024-01-31 (5:22).
- ↑ 57.0 57.1 Liveübertragung, 2024-01-31 (59:45).
- ↑ Interview, 2018-10-20 (3:25:46).
- ↑ 59.0 59.1 Interview, 2018-10-20 (9:10).
- ↑
- ↑ Liveübertragung, 2020-10-30 (1:15:59).
- ↑
- ↑ 63.0 63.1
- ↑ 64.0 64.1 Interview, 2018-10-21 (9:10).
- ↑ Interview, 2018-10-20 (3:25:31).
- ↑ 66.0 66.1 66.2 Liveübertragung, 2018-09-27 (34:49).
- ↑
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 68.6 2018-12-08 Newsletter.
- ↑ Liveübertragung, 2018-12-06 (28:45).
- ↑ 70.0 70.1 70.2 70.3 70.4 70.5 70.6 70.7 70.8 70.9 Liveübertragung, 2018-12-06 (33:55).
- ↑ 71.0 71.1 71.2 71.3 71.4 71.5 Liveübertragung, 2018-12-06 (26:12).
- ↑ Liveübertragung, 2019-09-30 (1:34:34).
- ↑ 73.0 73.1 73.2 73.3 Liveübertragung, 2018-12-06 (51:20).
- ↑
- ↑ 75.0 75.1 Liveübertragung, 2018-12-06 (1:00:52).
- ↑ Blog: October Giveaway - Free Armor of the Autumn Knight.
- ↑ 77.0 77.1 77.2 77.3 77.4 77.5 Liveübertragung, 2018-09-27 (27:27).
- ↑
- ↑ 79.0 79.1 79.2 Liveübertragung, 2018-12-06 (41:43).
- ↑
- ↑ 81.0 81.1 81.2 Ashes of Creation Forum post
- ↑
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5 Interview, 2018-08-17 (18:53).
- ↑ 84.0 84.1 Liveübertragung, 2018-09-27 (22:02).
- ↑ 85.0 85.1 85.2 Interview, 2018-10-20 (2:24:21).
- ↑ 86.0 86.1 86.2 86.3 86.4 Interview, 2018-08-17 (6:53).
- ↑ Interview, 2018-08-17 (7:52).
- ↑ Liveübertragung, 2018-12-06 (30:12).
- ↑ Longsword Skins.
- ↑ Interview, 2019-01-25 (11:21).
- ↑
- ↑ 92.0 92.1 92.2 Liveübertragung, 2020-06-26 (1:19:50).
- ↑
- ↑ 94.0 94.1 94.2 Liveübertragung, 2018-09-27 (6:22).
- ↑ Liveübertragung, 2018-09-27 (23:00).
- ↑ 96.0 96.1 96.2 Liveübertragung, 2019-01-11 (53:30).
- ↑ 97.0 97.1 Liveübertragung, 2018-08-17 (20:19).
- ↑ 98.0 98.1 Liveübertragung, 2018-08-17 (22:59).
- ↑ 99.0 99.1 Ashes of Creation Apocalypse: What are the minimum system requirements?
- ↑ 100.0 100.1 Ashes of Creation Apocalypse Open Beta on Steam.
- ↑ Video, 2023-07-28 (37:19).
- ↑ 102.0 102.1 Liveübertragung, 2020-08-28 (1:27:01).
- ↑ Video, 2023-05-31 (0:37).
- ↑ 104.0 104.1 104.2 Liveübertragung, 2022-10-28 (3:34).
- ↑ Liveübertragung, 2017-05-05 (20:02).
- ↑ 106.0 106.1 Liveübertragung, 2023-02-24 (28:45).
- ↑ 107.0 107.1 Liveübertragung, 2022-12-02 (1:00:30).
- ↑ 108.0 108.1 Liveübertragung, 2021-06-25 (29:09).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ 110.0 110.1 Video, 2023-11-30 (16:58).
- ↑
- ↑ Liveübertragung, 2017-12-15 (1:09:36).
- ↑ Liveübertragung, 2021-01-29 (1:23:23).
- ↑ 114.0 114.1 Liveübertragung, 2018-09-27 (31:59).
- ↑
- ↑ Liveübertragung, 2017-05-26 (38:30).
- ↑ 117.0 117.1
- ↑ Liveübertragung, 2021-07-30 (1:10:22).
- ↑ Interview, 2018-08-08 (27:38).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ Liveübertragung, 2017-11-17 (21:24).
- ↑
- ↑ Liveübertragung, 2018-04-8 (AM) (18:04).