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{{Religion augments}}
 
{{Religion augments}}
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== Skill transfer ==
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Players will not be able to transfer their skills to other players.<ref name="livestream-17-November-2007-27:35">[https://youtu.be/EAG9mS0U4NQ?t=27m35s Livestream, 17 November 2017 (27:35).]</ref>
  
 
== See also ==
 
== See also ==
  
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* [[Races]]
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* [[Classes]]
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* [[Religions]]
 
* [[Combat]]
 
* [[Combat]]
  

Version vom 22. November 2017, 17:41 Uhr

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Alpha-1 preview primary skills.[1]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[2]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[3]Steven Sharif

Primäre Fähigkeiten (class abilities) are based on a player's archetype.[4][5]

Rassenfähigkeit

Die Wahl der Rasse eines Spielers beeinflusst seine jeweiligen Rassenfähigkeiten.[12]

Jede Rasse hat unterschiedliche Basiswerte.[13]

  • Die Rassen sind nicht geschlechts- oder klassengebunden.
  • Einige Klassen können mit bestimmten Rassen besser funktionieren, allerdings wird keine Kombination erzwungen.

Werte-Zuwachs

Das Wachstum der Werte erfolgt in der folgenden Reihenfolge:[13]

  1. Die Rasse setzt die Basiswerte eines Spielers.
  2. Der primäre Archetyp erhöht die Basiswerte.
  3. Der sekundäre Archetyp (Klasse) erhöht die Werte zusätzlich.

Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any meta for what classes are best used with different races.[14]Steven Sharif

Die Wahl des Berufes hat keinen Einfluss auf die Werte eines Spielers.[15]

Völker-spezifische Erweiterungen

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Völker-spezifische Erweiterungen are based on a character's race and are available to each class.[16]

Religious augments

Strong religions provide unique augments that can be applied to a player's primary skills.[19][20]

  • Religious augments are considered top-tier achievements within a religion.[19]
  • These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[19]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[21]Steven Sharif

Skill transfer

Players will not be able to transfer their skills to other players.[22]

Siehe auch

Einzelnachweise