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{{Disambiguation}}
 
 
{{Blacksmithing}}
 
{{Blacksmithing}}
  
== Smithies ==
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== Blacksmith buildings ==
  
{{Forges}}
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{{Blacksmiths}}
  
=== Molds ===
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== Crafted items ==
  
{{Molds}}
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{{Crafted items}}
  
== Service building expansions ==
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=== Skills and stats on gear ===
  
{{Service building expansions}}
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{{Stats on gear}}
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=== Item creation suite ===
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{{Item creation suite}}
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== Artwork ==
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{{#dpl:category = Blacksmiths
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|mode    = gallery
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|namespace= file
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}}
  
 
== See also ==
 
== See also ==
  
* [[Blacksmiths]]
 
 
* [[Crafting]]
 
* [[Crafting]]
 
* [[Weapons]]
 
* [[Weapons]]
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== References ==
 
== References ==
  
[[Category: Crafting]]
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[[Category: Crafting]][[Category:Crafting professions]]

Version vom 5. September 2019, 18:10 Uhr

Schmiedekunst in Ashes of Creation kann sich auf folgendes beziehen:

Blacksmith buildings

Shop sign concept art.[5]

Die Schmiede ist ein Gebäude in Ashes of Creation.[4]

Hergestellte Gegenstände

Handwerkskunst UI. Alpha-1 Bildschirmfoto. Bildnachweis: Guild:Overlord

Hergestellte Gegenstände (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[6][7][8][9][10][11]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[9]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[20]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[25]

Fertigkeiten und Werte auf Ausrüstungsgegenständen

Handwerkerkönnen der Ausrüstung verschiedene Fertigkeiten/Fähigkeiten und Werte zuweisen .[17][18]

Handwerker werden in der Lage sein, Stats neu auszurichten; und es wird ein paar andere Möglichkeiten geben, Dinge zu verschieben, um sowohl das Aussehen als auch den Stat zu erstellen, nach dem ihr sucht. Es wird nicht immer einfach sein. Damit sind viele Herausforderungen verbunden. Aber das Ziel ist es, euch die Möglichkeit zu geben, eure Ausrüstung so anzupassen, wie ihr es wollt[17]Jeffrey Bard

Nicht alle Rüstungssets werden die Vorlage-Art von Set sein. Sie werden die Einflüsse des Handwerkers enthalten, wenn es sich um ein handgefertigtes Set handelt. [18]Steven Sharif

Die Ausrüstung ist in Kernstatistiken und Zusatzstatistiken unterteilt.[27]

Suite zur Gegenstandsherstellung

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[28]

Kunstwerke

Siehe auch

Einzelnachweise