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[[Guilds]] will be able to sign up to either siege or defend a castle.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
 
[[Guilds]] will be able to sign up to either siege or defend a castle.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
  
* Players don't need to be the guild that owns a castle in order to sign up for the defense of the castle.
+
* Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.
 
* The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.
 
* The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.
 
* Guilds that wish to siege the castle will be required utilize masters of each [[Artisan classes|artisan class]]: [[Gathering]], [[Processing]] and [[Crafting]] in order to create a declaration flag.
 
* Guilds that wish to siege the castle will be required utilize masters of each [[Artisan classes|artisan class]]: [[Gathering]], [[Processing]] and [[Crafting]] in order to create a declaration flag.

Version vom 23. April 2018, 15:52 Uhr

Alpha-1 castle siege gameplay.[1]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[2]

Gilden participate in Burgbelagerungen in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[3]

  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[7][8][9][10]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[11]
  • There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[12]
I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[17]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[18][19]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[18]Steven Sharif
  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Dorf stage through questing.[18][19]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[19][20]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[18][19]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[19][20]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[21]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[22]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[19]Steven Sharif

Burgen-Nodes

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[23]

Siege preparation.[24]

Gildenburgen haben drei benachbarte Knotenpunkte in unmittelbarer Nähe.[3][21]

Burg-Knotenpunkte steigen durch Aufträge auf, die von der besetzenden Gilde oder Allianz durchgeführt werden.[21]

  • Verglichen mit regulären Knotenpunkten, ist das Leveln von Burg-Knotenpunkten ein beschleunigter Prozess.[19]
  • In den Wochen vor einer Burgbelagerung werden Karawanen verwendet, um Vorräte zu transportieren.[27]
  • Das Abschließen dieser Quests entsperrt nützliche Dienstleistungen und Funktionen für die besetzende Gilde und deren Verbündeten, und verstärkt zusätzlich die Verteidigung der Burg.
  • Rivalisierende Gilden sollten Nachschubs-Karawanen zerstören, um das Aufsteigen der Burg und den umliegenden Knotenpunkten zu verhindern.

Sollten sie es in den drei vorangegangenen Wochen nicht schaffen, das Level der Burg zu erhöhen oder die Quests abzuschließen, wird die Burg einen Nachteil haben.[21]Steven Sharif

Als Mitglied der besetzenden Gilde wirst du automatisch zur Garnison der Burg-Knotenpunkten und der Burg selbst.[3]

  • Ausschließlich die Mitglieder der besetzenden Gilde sind Bürger dieses Knotenpunktes.[20]
  • Diese Staatsbürgerschaft unterscheidet sich von der normalen Knotenpunkt-Staatsbürgerschaft. Burg-Knotenpunkte funktionieren anders als normale Knotenpunkte.

Declaring a castle siege

Gilden will be able to sign up to either siege or defend a castle.[28]

  • Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.
  • The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.
  • Guilds that wish to siege the castle will be required utilize masters of each artisan class: Sammeln, Verarbeitung and Handwerkskunst in order to create a declaration flag.
  • Following declaration, the defender has a week grace period to approve defenders, hire mercenary NPCs and set up defensible positions.

Castle siege objectives

  • Attackers capture waypoints in the castle's architecture to diminish their respawn timer and increase the respawn timer of the defenders.[28]
  • Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.[28]
  • Legendary NPCs will be present as commanders that act mini raid boss within the defending and attacking armies. Killing these provides added benefits, such as certain types of drops that grant battlefield benefits to either side.[28]
  • The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.[28]
  • If the attackers reach the inner keep of the castle, the guild leader (or one other delegated officer) must cast a 3 to 5 minute cast to seal ownership of the castle.[28]
    • Casting time is diminished based on on the number of waypoints captured during the siege.

Siege alliances

When a siege begins, temporary alliances are formed among attackers and defenders.[29]

  • For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[30]
  • There are many reasons to participate as an ally in the attack or defence of other nodes.[31]
    • Titles.
    • Items.
    • Materials.
    • Money.
    • Social bonds.

Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[31]Steven Sharif

Siege mechanics

A siege occurs over several phases.[32]

  • Certain siege mechanics may be gated for specific size groups during sieges.[33]
  • There will not be a deserter debuff for leaving a siege before it is complete.[34]
  • More will be revealed in an upcoming blog entry.[32]

Siege weapons

Trebuchet siege weapon in Alpha-1 castle sieges preview.[35]

It wouldn’t be a castle siege without siege weapons. These are massive machines of war that enable attackers to bring down the walls, and defenders to keep their keep safe. Crafters can bring their own powerful schematics to the battlefield, or you can order baseline siege weapons from your friendly neighborhood siege master NPC. The Castle’s defenders will be able to deploy their own defensive weapons and turrets based on how well they maintained and defended their own Nodes. The sky will be illuminated with fire and fury.[23]

Siege weapons and siege vehicles are able to be utilized during sieges.[37]

Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[39]Steven Sharif
Anything that you want to bring into existence in the world is going to be built by players: Whether that is Schiffe, Siege engines, Waffen, Rüstung, etc.[41]Jeffrey Bard

PvP

Sieges don't use the PvP flagging system.[42]

Bestrafungen für den Tod do not apply to objective-based events (such as caravans, guild wars, and node sieges).[43]

NPCs

Siege NPCs, NPC-Wachen, and mercenary NPCs serve as defense points during sieges and other events.[44][45]

  • Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[44][46]
  • Mercenary NPCs can be hired in advance.[44] They are intended to be a significant presence but not the main line of defense in a siege.[47]

Siehe auch

Einzelnachweise

  1. Video, 2021-05-28 (25:44).
  2. About Ashes of Creation.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 castle nodes.png
  4. Liveübertragung, 2022-07-29 (1:12:14).
  5. Interview, 2020-07-29 (31:05).
  6. Interview, 2020-07-18 (13:13).
  7. Liveübertragung, 2021-09-24 (52:48).
  8. Interview, 2021-07-08 (57:19).
  9. Interview, 2020-07-19 (44:28).
  10. castle-siege-scale.png
  11. Twitch Bustin - Practice Sieges?
  12. Liveübertragung, 2022-01-28 (17:50).
  13. 13.0 13.1 Podcast, 2021-04-11 (49:40).
  14. steven-siege-zone.png
  15. Liveübertragung, 2021-04-30 (41:18).
  16. Blog: Creative Director's Letter, April 14 2021
  17. Interview, 2023-09-10 (25:14).
  18. 18.0 18.1 18.2 18.3 Liveübertragung, 2020-08-28 (1:43:03).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 Podcast, 2018-04-23 (21:55).
  20. 20.0 20.1 20.2 Liveübertragung, 2017-08-23 (23:00).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Podcast, 2018-04-23 (15:14).
  22. castle-taxes5.png
  23. 23.0 23.1 Blog: 10 facts about castle sieges in the MMORPG.
  24. Video, 2017-04-20 (8:20).
  25. castle-systems.png
  26. Liveübertragung, 2019-07-26 (1:29:00).
  27. castle-node-caravans.png
  28. 28.0 28.1 28.2 28.3 28.4 28.5 Podcast, 2018-04-23 (15:14).
  29. siege alliances.png
  30. siege auto defenders.png
  31. 31.0 31.1 Official Livestream - May 4th @ 3 PM PST - Q&A
  32. 32.0 32.1 siege more info.png
  33. siege mechanics.png
  34. Liveübertragung, 2017-05-24 (37:05).
  35. Video, 2021-05-28 (25:44).
  36. Video, 2021-05-28 (11:55).
  37. Interview, 2023-09-10 (22:29).
  38. Interview, 2018-08-08 (20:49).
  39. 39.0 39.1 Liveübertragung, 2018-01-18 (37:05).
  40. 40.0 40.1 Liveübertragung, 2021-05-28 (1:04:29).
  41. Liveübertragung, 2017-05-24 (17:08).
  42. Liveübertragung, 2017-05-19 (45:14).
  43. Liveübertragung, 2020-12-22 (1:13:51).
  44. 44.0 44.1 44.2 44.3 Liveübertragung, 2023-08-31 (2:09:32).
  45. siege success.png
  46. siege npcs killable.png
  47. Liveübertragung, 2017-07-28 (36:51).