Handwerkskunst
Handwerkskunst is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[2][3]
- Crafting in Ashes of Creation is recipe-based not RNG based.[4][5][6][7][8]
- Crafting stations are located on freeholds or within nodes.[9][10]
- Higher tier crafting stations are unlocked with node progression.[11]
- Players can only craft up to journeyman level on freeholds.[12]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[13]
- Artisan gear will enable crafting of stronger items.[14][15]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[16]
- Not every crafting profession is able to craft consumables.[17]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[18][19]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[18]
- This will be revealed when it is ready to be showcased.[18]
- There will not be a labor or energy system in Ashes of Creation.[20]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[20] – Steven Sharif
Berufe der Handwerkskunst
Rezepte
Handwerkskunst in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[4][5][6][7][8]
- Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[5][22]
- Artisans must have the required artisan certification to learn recipes at that level (or lower).[23]
- Recipes can be traded or sold prior to them being committed into a player's recipe book.[22]
- In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[5]
- Once a recipe is learned, it cannot be shared with other characters, including alts.[24]
- Rezepte have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[4][25][26][27][28] Choosing different selectable materials can also result in crafted items with different statblocks and unique properties.[29][30]
- These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[27] – Mike Han
- Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[25][32]
- Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[32] – Mike Han
- While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[33][31][34]
- Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
- A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[33] – Steven Sharif
Erhalten von Rezepten
Crafting recipes in Ashes of Creation can be obtained in different ways.[5][31][35][36]
- From profession NPCs.[37]
- Purchasing from vendors.[38][37][5]
- Trading/buying from other players.[5][31]
- Drops from mobs and bosses.[38][37][5][31][35]
- Ruf rewards.[37]
- Deconstructing/disassembling rare item drops from bosses can yield recipes that can be used to replicate that item.[31][36]
- Through treasure hunting.[38][31]
- Through repetition of specific activities.[31]
- Fortschritt within a social organization, such as the Thieves' guild or Scholar's academy.[38][35]
- Based on status within a religious organization/church.[38][35]
- Recipes have differing rarities and may be locationally dependent.[31]
- We're definitely going to have rare recipes. We're going to have a very active recipe market that how players find them and how they discover them is going to be very diverse. It's not just going to be drop oriented. It's going to be discovery, adventurism, treasures, repetition of a particular activity that might yield something, deconstruction that might learn how to create a recipe. There's a lot of different functionality that's present that's going to be utilized.[31] – Steven Sharif
- Completing questlines.[35]
- Becoming Mayor may unlock specific node-related recipes.[35]
- Gaining a title.[35]
- By constructing certain buildings on a freehold.[35]
- A royalty system where players can license recipes to other players for a certain amount of time and collect royalties was discussed as a possibility.[36]
Rassen- oder Klassenbeschränkungen im Handwerk
Handwerkskunst will not be race or class locked.[39]
Handwerksmechaniken
The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[19]
- For example, if you're creating a sword, and you are crafting that sword, you will have an interface- a gameplay layer that you will see and you will begin to hammer actually that sword into an appropriate outline. And your performance there can help influence the outcome of that craft.[19] – Steven Sharif
- It is likely that Star Wars Galaxies inspired crafting mechanics will be present in Ashes of Creation.[41]
- Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[41] – Steven Sharif
- Previously it was stated that repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[41][42]
- We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - for lack of a better term - mini-game to be something that becomes repetitive and makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[42] – Steven Sharif
Handwerksmaterialien
Handwerksmaterialien (also known as Processed goods) are obtained in the following ways:
The rarity of crafting materials influences the quality of the crafted items.[4][26][27][28]
- Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
- A: Yes.[4] – Steven Sharif
It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[48]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[48] – Cody Peterson
Players drop materials and other items upon death, based on their applicable death penalties.[49][50][51][52]
Hochwertige Materialien
Materialien for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[46]
Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[46] – Steven Sharif
Hergestellte Gegenstände
Hergestellte Gegenstände (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[53][54][55][56][9][10]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[57][53][58]
- Crafted gear is considered best-in-slot in Ashes of Creation.[56]
- Previously it was stated that crafted items will be on-par with boss dropped items.[59][60][61]
- Crafters will be able to assign different skills/abilities and stats on gear.[62][63]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[62][64]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[56] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[61]
- Stats on crafted items will vary based on the item's rarity.[65]
- Erscheinungsbild der Ausrüstung is influenced by the rarity of the crafted item.[18]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[65] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[62][66]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[67]
- A crafter's name is embedded in the items they craft.[68]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[2]
Fertigkeiten und Werte auf Ausrüstungsgegenständen
Handwerkerkönnen der Ausrüstung verschiedene Fertigkeiten/Fähigkeiten und Werte zuweisen .[62][63]
- Handwerksmeister können einige (aber nicht alle) Werte ihrer hergestellten Gegenstände beeinflussen. [62][64]
- Die Stats von hergestellten Gegenständen variieren je nach Seltenheit des Gegenstands.[65]
- Es wird auch Methoden zum Verschieben von Stats geben, aber das wird nicht unbedingt eine leichte Aufgabe sein.[69][62]
- Alle Ausrüstungen können beliebige Werte zugewiesen werden.[62]
Handwerker werden in der Lage sein, Stats neu auszurichten; und es wird ein paar andere Möglichkeiten geben, Dinge zu verschieben, um sowohl das Aussehen als auch den Stat zu erstellen, nach dem ihr sucht. Es wird nicht immer einfach sein. Damit sind viele Herausforderungen verbunden. Aber das Ziel ist es, euch die Möglichkeit zu geben, eure Ausrüstung so anzupassen, wie ihr es wollt[62] – Jeffrey Bard
Nicht alle Rüstungssets werden die Vorlage-Art von Set sein. Sie werden die Einflüsse des Handwerkers enthalten, wenn es sich um ein handgefertigtes Set handelt. [63] – Steven Sharif
Die Ausrüstung ist in Kernstatistiken und Zusatzstatistiken unterteilt.[70]
Suite zur Gegenstandsherstellung
An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[71]
Relikte
Relikte sind Errungenschaften für einen Knotenpunkt, die im Laufe der Zeit freigeschaltet werden. Sie ermöglichen es den Bürgern des Knotenpunkts, bestimmte legendäre Gegenstände herzustellen und Fortschritte in bestimmten legendären Questreihen zu erzielen.[74]
Handwerkliche Lieferkette
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[75][45] Each stage of the chain may require caravans to transport goods from one artisan to another.[43]
- Obtaining raw materials:[76]
- Refining the raw materials with the Verarbeitung profession.[45]
- Handwerkskunst the finished product using its crafting recipe.[45]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[78] – Steven Sharif
Sammeln
Sammeln is one of the artisan classes in Ashes of Creation.[82][83]
- Many of the visible resources (such as Trees and Ore) in the open world are gatherable.[79]
- The exact type of resource present within a resource node is not known until the node is harvested.[81]
- There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.[81] – Kory Rice
- Gathering is intended to be accessible to both solo and group-based gatherers.[85]
- Gathering requires the creation and use of tools.[6][86]
- Gatherers who complete the gathering interaction first will gain the resources. Gathering speed can be improved as follows:[87]
- Higher levels of artisan progression.[87][88]
- Better quality artisan gear and gathering tools.[87][89][88]
- Surveying plays a key role in helping gatherers identify resources in particular locations.[90][91]
- Gathering within a node's Einflussbereich (ZOI) will contribute to its experience growth.[82]
- Certain low level gatherables will have a tiered progression into higher level crafting.[92]
- Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[92] – Steven Sharif
Verarbeitung
Verarbeitung is one of the artisan classes in Ashes of Creation.[44]
- Processing involves the refining of raw materials obtained from gathering and item deconstruction.[44]
- Each processing profession has four processing stations that unlock as players progress.[93][12]
- The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[16]
- Processing up to journeyman level can be carried out in nodes.[94][95][98][55][97]
- There will be public spaces in nodes where processing artisans can carry out lower-tier animal husbandry and farming activities.[99]
- The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[99] – Steven Sharif
Aufwertung von Gegenständen
Verzaubern ist kein eigenständiger Handwerksberuf. Schriftgelehrte erstellen Schriftrollen die von verschiedenen Berufen verwendet werden können, um Verzauberungen zu erschaffen , die sich auf diesen Beruf beziehen. [100][101]
- Verzauberungrollen können auf dem freien Markt verkauft werden.[100][102]
- Verzaubern erhöt nicht die Stufenanforderung einesItem's .[103]
- Du forcierst nicht wirklich die Stufenanforderungen oder die Identität dieses Gegenstands. Du kannst es verbessern, du kannst es verzaubern, aber es ist immer noch der Gegenstand, der es ist.[103] – Steven Sharif
- Beim Verzaubern von Waffen werden visuelle Effekte wie Glühen und Farben angewendet.[104]
Reparieren von Gegenständen
Reparatur von Gegenständen will cost crafting materials.[107][106][108]
- 0% durability will unequip items, increasing its repair cost.[109]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[110][111][106]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[112]
- There is no limit to the number of times an item can be repaired.[113]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[114]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[114] – Steven Sharif
Treuhandsystem
- An escrow system is planned to prevent griefing in the crafting system.[115]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[115]
Komponenten für Karawanen
Zertifikate, um eine Karawane zu erstellen, werden von bestimmten NPCs innerhalb einer Node, oder an gewissen Sehenswürdigkeiten ausgestellt. Diese Zertifikate enthalten mehrere Komponenten:[116]
- Achsen.[117]
- Rüstung (Schadensminderung).[117][116]
- Kapazität.[118]
- Fahrgestell.[116]
- Lebenspunkte.[117][116]
- Wendigkeit.[117]
- Anzahl der angeworbenenNPC-Wachen.[118]
- Geschwindigkeit.[117][118]
- Rosse (Zugtiere).[116]
- Räder.[117][116]
Karawanen-Komponenten von Handwerkern haben Stats, die von dem Können des jeweiligen Fachhandwerkers bestimmt werden.[116]
- Durch den Beruf des Tierzüchters gezüchtete Reittiere können als Zertifikate für den Bau einer Karawane verwendet werden.[119]
Schiffsbau
Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[122][123][124][125]
- Various professions can craft ship components.[123][124] These components can be sold to other players.[126]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[122] Previously this was stated to be coastal nodes.[123][126][127][128]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[121][129][130] The types of attachments that are available are dictated by the ship's class.[121]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[135]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[136] – Steven Sharif
Rucksäcke
Ein Rucksack ist ein von Handwerkern gefertigter Gegenstand, der Platz für persönliches Inventar bietet.[138]
- Je höher das Level des Rucksacks, desto größer ist das verfügbare Inventar.[138]
- Verschiedene Rucksacktypen eignen sich für unterschiedliche Aktivitäten.[138]
- Die Rucksäcke von Sammlern sind dazu ausgelegt, Sammelobjekte zu tragen.[138]
- Die Rucksäcke von Abenteurern sind für den Transport von Verbrauchsgegenständen und Gegenstände geeignet.[138]
In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[137] – Steven Sharif
Kunstwerke
Community guides
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2023-06-30 (50:07).
- ↑ 2.0 2.1 2.2 About Ashes of Creation.
- ↑
- ↑ 4.0 4.1 4.2 4.3 4.4 Liveübertragung, 2023-11-30 (1:58:55).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Video, 2023-11-30 (3:49).
- ↑ 6.0 6.1 6.2 Interview, 2020-03-27 (9:00).
- ↑ 7.0 7.1 Liveübertragung, 2017-05-05 (20:41).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 Liveübertragung, 2020-01-30 (1:38:26).
- ↑ 10.0 10.1 Liveübertragung, 2017-05-12 (1:00:18).
- ↑ Interview, 2020-07-19 (6:38).
- ↑ 12.0 12.1 12.2 Development Update with Freehold Preview.
- ↑ Liveübertragung, 2023-12-19 (1:50:51).
- ↑ Liveübertragung, 2022-06-30 (1:17:34).
- ↑ Liveübertragung, 2021-03-26 (1:06:50).
- ↑ 16.0 16.1 Podcast, 2021-04-11 (40:20).
- ↑ Liveübertragung, 2023-11-30 (2:00:22).
- ↑ 18.0 18.1 18.2 18.3 Liveübertragung, 2023-11-30 (1:40:11).
- ↑ 19.0 19.1 19.2 Liveübertragung, 2022-10-14 (35:22).
- ↑ 20.0 20.1 Interview, 2018-10-20 (2:31:39).
- ↑ Video, 2023-11-30 (3:15).
- ↑ 22.0 22.1 Interview, 2021-02-07 (37:26).
- ↑ Podcast, 2023-12-03 (17:10).
- ↑ Liveübertragung, 2023-11-30 (1:57:38).
- ↑ 25.0 25.1 Liveübertragung, 2023-11-30 (1:54:37).
- ↑ 26.0 26.1 Liveübertragung, 2023-11-30 (1:38:47).
- ↑ 27.0 27.1 27.2 Video, 2023-11-30 (59:21).
- ↑ 28.0 28.1 Interview, 2018-10-20 (17:31).
- ↑ Video, 2023-11-30 (1:01:04).
- ↑ Liveübertragung, 2017-05-26 (5:25).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 31.9 Liveübertragung, 2022-01-28 (1:19:48).
- ↑ 32.0 32.1 Video, 2023-11-30 (1:02:15).
- ↑ 33.0 33.1 Liveübertragung, 2023-11-30 (1:56:01).
- ↑ Interview, 2021-02-07 (38:15).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 Liveübertragung, 2018-04-8 (PM) (28:38).
- ↑ 36.0 36.1 36.2 36.3 Liveübertragung, 2017-05-26 (26:00).
- ↑ 37.0 37.1 37.2 37.3 Podcast, 2023-12-03 (4:44).
- ↑ 38.0 38.1 38.2 38.3 38.4 Liveübertragung, 2023-12-19 (1:48:18).
- ↑ Liveübertragung, 2017-07-28 (22:36).
- ↑ 40.0 40.1 Liveübertragung, 2023-02-24 (39:43).
- ↑ 41.0 41.1 41.2 Interview, 2021-02-07 (45:41).
- ↑ 42.0 42.1 Podcast, 2018-05-11 (27:20).
- ↑ 43.0 43.1 Liveübertragung, 2017-05-10 (6:12).
- ↑ 44.0 44.1 44.2 Liveübertragung, 2017-05-05 (34:15).
- ↑ 45.0 45.1 45.2 45.3 45.4 Liveübertragung, 2017-05-10 (8:22).
- ↑ 46.0 46.1 46.2 46.3
- ↑ Liveübertragung, 2021-07-30 (1:16:05).
- ↑ 48.0 48.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Liveübertragung, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Interview, 2020-07-18 (27:11).
- ↑ 53.0 53.1
- ↑
- ↑ 55.0 55.1 55.2 Liveübertragung, 2023-04-07 (31:49).
- ↑ 56.0 56.1 56.2 Liveübertragung, 2022-06-30 (1:18:55).
- ↑
- ↑ Interview, 2023-09-10 (47:13).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 61.0 61.1 Liveübertragung, 2017-05-10 (14:45).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 Liveübertragung, 2020-11-30 (1:05:22).
- ↑ 63.0 63.1 63.2 Podcast, 2018-08-04 (59:58).
- ↑ 64.0 64.1
- ↑ 65.0 65.1 65.2 Liveübertragung, 2020-12-22 (1:15:01).
- ↑ Liveübertragung, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ Podcast, 2021-09-29 (52:58).
- ↑ Liveübertragung, 2020-08-28 (1:14:54).
- ↑ Liveübertragung, 2017-05-24 (24:20).
- ↑ Liveübertragung, 5. Mai 2017 (28:09).
- ↑ Liveübertragung, 12. Mai 2017 (49:50).
- ↑ Liveübertragung, 9. Februar 2018 (29:26).
- ↑ Interview, 2020-07-20 (20:17).
- ↑ 76.0 76.1 76.2 76.3 76.4 Liveübertragung, 2017-05-08 (20:41).
- ↑ Liveübertragung, 2017-07-18 (38:30).
- ↑ Interview, 2018-05-11 (24:18).
- ↑ 79.0 79.1 79.2 79.3 Video, 2022-10-28 (0:47).
- ↑ Video, 2022-10-28 (12:31).
- ↑ 81.0 81.1 81.2 Video, 2022-10-28 (9:19).
- ↑ 82.0 82.1 82.2 Liveübertragung, 2017-09-03 (10:48).
- ↑
- ↑ Liveübertragung, 2021-07-30 (1:11:58).
- ↑ Liveübertragung, 2023-11-30 (1:58:35).
- ↑ Interview, 2018-05-11 (38:25).
- ↑ 87.0 87.1 87.2 Liveübertragung, 2023-12-19 (1:53:02).
- ↑ 88.0 88.1 Video, 2022-10-28 (26:14).
- ↑ Video, 2023-06-30 (3:14).
- ↑ Video, 2022-10-28 (10:52).
- ↑ Liveübertragung, 2022-04-29 (25:16).
- ↑ 92.0 92.1 Podcast, 2018-05-11 (1:00:07).
- ↑ Liveübertragung, 2023-06-30 (33:26).
- ↑ 94.0 94.1 Video, 2023-11-30 (49:24).
- ↑ 95.0 95.1 Video, 2023-11-30 (44:18).
- ↑ Video, 2023-06-30 (16:02).
- ↑ 97.0 97.1 Liveübertragung, 2022-06-30 (1:08:02).
- ↑
- ↑ 99.0 99.1 Interview, 2023-07-09 (51:26).
- ↑ 100.0 100.1 Liveübertragung, 2022-05-27 (1:20:00).
- ↑ Liveübertragung, 2017-05-26 (51:37).
- ↑ Liveübertragung, 2017-05-17 (58:55).
- ↑ 103.0 103.1 Liveübertragung, 2021-03-26 (1:15:57).
- ↑ Liveübertragung, 2022-01-28 (56:12).
- ↑
- ↑ 106.0 106.1 106.2 Interview, 2020-07-19 (51:11).
- ↑ Interview, 2021-02-07 (13:14).
- ↑ Podcast, 2017-05-13 (25:55).
- ↑
- ↑ Interview, 2020-07-29 (16:46).
- ↑
- ↑ Liveübertragung, 2021-05-28 (1:53:04).
- ↑ Liveübertragung, 2020-09-30 (1:01:45).
- ↑ 114.0 114.1 114.2 Liveübertragung, 2021-05-28 (1:04:29).
- ↑ 115.0 115.1 Liveübertragung, 2017-05-10 (32:22).
- ↑ 116.0 116.1 116.2 116.3 116.4 116.5 116.6 Liveübertragung, 2017-07-28 (20:56).
- ↑ 117.0 117.1 117.2 117.3 117.4 117.5 Liveübertragung, 2020-05-29 (46:36).
- ↑ 118.0 118.1 118.2 Liveübertragung, 2017-05-22 (40:41).
- ↑ Liveübertragung, 2020-05-29 (43:19).
- ↑
- ↑ 121.0 121.1 121.2 Liveübertragung, 2022-02-25 (1:15:50).
- ↑ 122.0 122.1 Liveübertragung, 2024-03-29 (2:36:06).
- ↑ 123.0 123.1 123.2 Interview, 2023-07-09 (1:20:33).
- ↑ 124.0 124.1 Liveübertragung, 2022-10-28 (1:39:25).
- ↑
- ↑ 126.0 126.1 126.2 Liveübertragung, 2020-07-25 (1:59:09).
- ↑ Liveübertragung, 2018-07-09 (30:35).
- ↑
- ↑ Liveübertragung, 2021-10-29 (1:15:57).
- ↑ Interview, 2018-08-17 (36:29).
- ↑ 131.0 131.1 Podcast, 2020-11-15 (23:30).
- ↑ Interview, 2020-07-19 (48:05).
- ↑ 133.0 133.1 Liveübertragung, 2017-05-19 (50:45).
- ↑ Liveübertragung, 2022-09-30 (1:19:27).
- ↑ Liveübertragung, 2022-09-30 (1:19:59).
- ↑ Liveübertragung, 2022-09-30 (1:20:06).
- ↑ 137.0 137.1 Liveübertragung, 2019-05-30 (1:09:17).
- ↑ 138.0 138.1 138.2 138.3 138.4