Diminishing returns

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Diminishing returns in Ashes of Creation may refer to:

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[4][2]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[6]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[9]
    • In current Alpha-1 testing mounts are not separate from the player.[9]
There's also going to be effects that just stun the mount or stun you on the mount.[9]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[15]
info-orange.pngDieser Abschnitt enthält Informationen aus frühen Testphasen. Er wird aktualisiert, sobald neue Informationen verfügbar sind.
Skill Icon Base skill
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[16] The root effect is nature based.[17]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[18]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[19][20][21]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[22][23]
Condemn Condemn.png Stun target enemy for 3 seconds.[24][25]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[26]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[27][28]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[29]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[30]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[31]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[32][33][34]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[35]

Stats

info-orange.pngDieser Abschnitt enthält Informationen aus Alpha-1-Tests. Sie wird aktualisiert, sobald neue Informationen verfügbar sind.
Charakter stats and attributes.[36][37]
Stat Base stat Stufe 1 Kleriker Stufe 1 Magier Stufe 1 Tank
Gesundheit.[38][39] Gesundheit 224
Mana.[38] Mana 293
Power.[38][36][37] Power 10
Dexterity.[38][36][37] Dexterity 10
Constitution.[38][36][37] Constitution 10
Will.[38] Will 12
Wisdom.[38][36][37] Wisdom 14
Mentality.[38][36][37] Mentality 13
Physical Damage Bonus.[38] Power 13
Physical Disable Modifier.[38] Power 12
Physical Critical Damage Bonus.[38] Power 12
Physical Skill Cooldown.[38] Dexterity 6
Physical Critical Rate Bonus.[38] Dexterity 6
Physical Evasion Bonus.[38] Dexterity 7
Physical Accuracy.[38] Dexterity 192
HP Regeneration.[38] Constitution 3
Physical Defense Mitigation.[38] Constitution 7
Physical Disable Defense Constitution 7
Physical Block Chance.[36][37][40] Constitution 17
Magical Attack Damage.[36][37] Will 24
Magical Critical Damage Will 23
Magical Disable Chance Will 13
Magical Casting Speed Wisdom 6
Magical Cooldown Modifier Wisdom 7
Magical Critical Rate.[40] Wisdom 7
Magical Accuracy Wisdom 8
Mana Regeneration Mentality 3
Magical Defense Mitigation Mentality 8
Magical Disable Defense Mentality 8
Magical Block Chance.[36][37][40] Mentality 18

Die Spieler haben erheblichen Einfluss auf die Zuweisung ihrer Stats - Entwicklung.[41]

  • Basisstats, die durch den primären Archetyp] eines Charakters definiert werden, können basierend auf Ausrüstung, Tattoos, und anderen Verbesserungen, wie z. B. gesockelten Gegenständen, verbessert werden.[41]
Du wirst eine erhebliche Entscheidungsfreiheit bei der Zuteilung deines Statsfortschritts haben. Ja, einiges davon wird basierend auf der Auswahl des Archetyps eingebaut, aber ein großer Teil davon hängt von deiner Auswahl der Gegenstände, der Tätowierungen und anderen ergänzenden Arten von Erweiterungen und Vorteilen ab, die du auf bestimmte Gegenstände anwenden kannst, wie Sockel.''[41]Steven Sharif
  • Es wird bei bestimmten Stats abwertungen geben, aber es gibt keine feste Obergrenze.[1]

Siehe auch

Einzelnachweise