Events

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen

The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.[1]Peter Bisulca

Corrupted area in Alpha-1, design by Mia DelCasino.[2]

I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.[3]Steven Sharif

Events are things that happen in Ashes of Creation as the result of development in the world.[3][4] There are several different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7] Events are scaled to fit local, regional, and global needs.[8][9]

Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[10]
  • Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[11][3][12][13][14]
    • There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[15][16][17]
  • Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[18][9]
There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[15]Steven Sharif
There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[19]Steven Sharif
  • Events have cooldowns in addition to the predicates that are required to trigger them.[19]
Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[20]Steven Sharif
  • If events are not triggered within a certain time period, they could occur randomly.[4]
  • There may be one-off events.[10]
  • Events do not target personal belongings such as freeholds.[6]

Event-Typen

There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7]

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[31][32][33]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[34]

Filmische Events

Ashes of Creation will have in-game cinematics (as opposed to pre-recorded cinematic trailers), utilizing tools to help tell the game's story from the player's perspective.[36][37]

Q: I have been wondering how you will capture the storytelling from a casual point of view. Arguably one of if not the best trailers out there is "Star wars the old republic" where they spend tons of money on capturing an audience through some phenomenal trailers. Are you looking to do the same or what trailers can we expect from Ashes of Creation?
A: There are certain budgetary requirements in order to afford very high-end cinematics and voice actors... and what that means is: how we want to implement on that front is really going to be in-engine, in-game- how we capture those scenes, how we capture those elements of story; and the good thing is that from a lore, narrative, and questing perspective, we have some functionality and tools that we're going to be utilizing to help tell the story from the player's perspective, because so much of the story is derived from player action, from community engagement, from the social interactions and decisions made along these different story arcs that can occur; and each server is different.[36]Steven Sharif

Adaptive Inhalte

pasted image at 2017 10 26 07 13 pm.png

Neue Points of Interest (wie z.B. Dungeon und World Bosse) spawnen, wenn sich Nodes entwicklen.[38] Dieser Content passt sich an die Entwicklung der Zone an, in der er sich befindet.[39]

  • Die Population wird sich verändern.[39]
  • Die Schwierigkeit des Contents wird sich ändern.[39]
  • Der Content ändert sich vielleicht Grundlegend, abhängig davon, was sich wie entwickelt.[39]
  • Verschiedene Arten von Antagonisten mit verschiedenen Storylines.[39]
  • Manche Dungeons werden nur freigeschaltet, wenn sich Nodes zu einer bestimmten Stufe entwickeln.[9]
  • Die Ziele einer Storyline innerhalb von Dungeons hängen davon ab, welche Story Arcs durch das Node System gewählt wurden.[9]
  • Drop Tables in Gebieten und Dungeons werden in die Fortschritt von bestimmten Gebieten eingebunden sein.[9]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[9]

Corrupted areas

Alpha-2 corrupted area in the Riverlands biome.[40]

We just saw a corrupt zone and that zone becomes corrupt after a period of time in which players are not addressing some issues that arise through certain events or through certain story arcs; and that corruption can spread and corruption changes the spawners for resources and for monsters; and that has a fundamental effect on the resource economy of the game.[41]Steven Sharif

Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes and story arcs.[41][42][43][44][45][16][46]

  • These are sources of NPC events that players need to address before they grow out of hand.[41][15][16]
    • Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[41][17]
    • If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[47]
It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[47]Steven Sharif
To degree your mortal coil, as we call it, or what some might consider a soul from your character's perspective within this story- can be influenced and can be changed into a shape that's more in tune with corruption; and that's through doing PvP things you can accomplish that.[48]Steven Sharif
When it enters the corruption state outside of weather, in that corrupt state, you will probably see a little bit less of the influence of the season because really it's adopting that corruption, which in-and-of-itself is a season.[50]Steven Sharif

Saisonale Events

Calendar Events can be seen as holiday-related celebrations or other seasonal content. Imagine these Events as things you may experience annually, based on the cultures within the world. Some of these may derive from the seasons, and how the nodes in those areas are affected by them. These will most often be server-wide and provide unique content for a specific duration of time during the calendar year.[1]

Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[24][54][25]

  • Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[24][54][25]
  • Certain calendar events will incorporate the cultural identity of the various character races.[55]
Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[55]Steven Sharif
  • Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[56]
Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[56]Steven Sharif
  • Holiday events are not going be "campy" or immersion-breaking.[24]
We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[24]Steven Sharif

Events may bring seasonal change.[3][14]

Ankündigungen/Benachrichtigungen

Goblins attacking a Stadt (Stufe 4) node due to a triggered event.[1][11]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[57]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[57][58]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[57]

  • Local events
    • Local events (such as caravan PvP)[60][61][62] may prompt players via the UI asking if they wish to participate or not.[57]
    • Other local events may offer audible or visual cues without any UI notifications.[57]
    • Local events that have not been addressed may start to expand regionally or even globally.[57]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[57]Steven Sharif
Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[59]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[57][58]

Monstermünzen

Monster coin concept art.[1]

Let's say for example you have an event- that is the predicate for this event kicking off was that a raid boss was killed in a nearby dungeon; and it was killed for the 50th time, or it was killed by some particular storyline end or whatever the predicate system is in the world state to say "hey kick this event off". Well, when that event kicks off a number of spawners activate around the node and NPCs start moving towards a node. The node is notified, like "hey there's something happening here, you guys should put up your defenses focus on this thing"; and those with monster coins who are within the area and are not a citizen of the node or an affiliated node can choose to activate the monster coin to become one of the monster types that exist within that event; and that event has a number of targets; and let's say for this particular story arc the thing was we need to find artifacts and better weapons in order to defeat these bosses at the bottom of this dungeon; and a lot of players went through that process they found those weapons and whatnot. Well those things might be stored in three buildings that exist within the node. They might be stored within the armory; they might be stored within the barracks; and they might be stored at a workshop that has access to a workbench that they've chosen to build and that could also potentially serve as a predicate; and when you become the monster those are your three objectives; and you don't need to destroy all three. You potentially just need to destroy one, or you destroy as many as you can if it's a time selected event; and you might have targets that are NPC-related as well, such as the blacksmith that's at the workbench, or the captain of the guard who's at the barracks, or whatever who's at the armory; and you get to go in and you get to kill other players potentially during this who are helping to defend the city; and you can also make it to the objectives and potentially help in destroying the building, or killing the NPCs. That is the type of objectives that would exist within a monster coin system for an event.[65]Steven Sharif

Pre-alpha monster coin system.[66]

Sometimes the disturbed beings could take the form of packs of dire wolves, hordes of zombies roused from their graveyard, or even, rarely, an epic-tier dragon flying out of a volcano once a node reaches its maximum level. In any case, the disturbed monsters have to tackle a series of destructive objectives, which can either be handled by the AI or, more interestingly, by a player. The player in turn would attempt to complete all those actions much as in a multi-objective quest, hopefully before other players brought him or her down.[67]

Monstermünzen enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[68][27][28]

During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[1]

Monstermünzen-Events are system spawned events.[27][69]

  • They are structured in a way to prevent groups from gaming the system.[69]
  • Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[70]
  • Server messages appear for players in the vicinity of these dynamic events.[71]
  • The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objective.[65]
When you're playing as a as a monster from the monster coin use as part of an NPC event that might be targeting a node, or other some other open-world objective or POI, or dungeon, you get to participate as a monster and your focus is completing objectives that have already been prescribed as part of the event.[65]Steven Sharif

Die Uralten are not going to be part of the monster coin system.[74]

Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[75]Steven Sharif

Entwicklung von Monstermünzen

Es gibt ein Fortschrittssystem das die Monsterfähigkeiten eines Spielers abhängig davon steigert, wie oft er an Monsterevents teilnimmt.[76]

In Ashes of Creation dreht sich ein großer Teil des Weltgeschehens um die Reaktion der Umgebung auf den Spieler. Das bedeutet, dass die Umwelt, während Spieler die Welt erkunden und die Zivilisation um sie herum entwickeln, auf diesen Eingriff reagiert, indem sie dynamische Ereignisse und Kreaturen hervorbringt, die diese sich entwickelnden Städte angreifen. Diese Ereignisse treten in drei verschiedenen Typen auf: der Legionsstufe, der Elitestufe und der epischen Stufe. [77]Steven Sharif

Je weiter die Node vorranschreitet, desto größer wird auch die Größe der Monster.[71] Es gibt Ereignisstufen, die das Kaliber der gespawnten Monster angeben. [28]

  • Die Stufe der Monstermünze bestimmt, wie mächtig das Monster ist..[68][78]
Q: Werden Weltbosse wie Tumok an den NPC-Belagerungen von Nodes teilnehmen und können Spieler mit einer Monstermünze als einer dieser Weltbosse in einem Event spielen?
A: Das ist die Absicht, dass wir Monstermünzen unterschiedlicher Qualität zur Verfügung haben werden. Kreaturen wie Tumok können an bestimmten Atrophie-Events oder anderen Arten von Events teilnehmen; Und wenn ihr über die sehr seltene und legendäre Art von Monstermünze verfügt, die für eine Kreatur wie Tumok zur Verfügung steht, dann ja, dann könnt ihr ihn beschwören. Das ist die Absicht des Systems. [68]Steven Sharif

Castle regions

E1G9zelXIAY0WNO.jpg

Gildenschlösser influence a castle region around them.[79]

GM organisierte Events

There will not be Game master (GM) run events initially, but the systems are in place to add these in the future.[85]

Spielergetriebene Erzählung

One of the major goals I feel like we have is to allow player decisions to have consequences and to have meaningful results from the decisions that they make, so it seems like people can really create their own stories.[86]Aimi Watanabe

The world of Verra will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[87]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[10]

It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[89]Steven Sharif

Server Geschichte

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Der Verlauf jedes Server wird verfolgt und für Spieler in der Bibliozhrk einer Node sichtbar. [91][92]

  • Dieses Design hat sich möglicherweise geändert.[93]
Wir werden die Geschichte der Welt im Auge behalten, damit wir den Menschen die Geschichte bis zum heutigen Tag erzählen können. Ein ganz neuer Spieler, der nach sechs Monaten bei uns einsteigt, kann einen Blick auf jeden Server werfen, was jeder Server gemacht hat und wie jeder Server die Handlung angegangen ist; und sie können selbst entscheiden, welcher Gemeinschaft sie beitreten möchten; An welcher Version der Welt wollen sie teilnehmen?[92]Jeffrey Bard
  • Schreiber können möglicherweise Informationen über die Ereignisse in der Welt sammeln und aufzeichnen, so ihr sie aus eurer Sicht betrachtet.[94]

Libraries

At Dorf (Stufe 3) the scientific node's unique building is the Library.[91]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[93]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Players can use the Library to access information, including (but not limited to) the following:[91]

Legendäre Gegenstände

Es gibt eine kleine RNG Chance seltene und legendaräre Gegenstände zu plündern oder Materialen von Mobs herzustellen basierend auf dem Level, Status und Typ des Mobs. Dies gilt auch für das Ernten von Ressourcen mit einem Sammelberuf.[95]

Auf jeder Stufe vom Sammler über den Verarbeiter bis zum Handwerker müsst ihr bestimmte Voraussetzungen erfüllen, bevor diese Elite-Materialarten im Wesentlichen gesammelt, verarbeitet oder hergestellt werden können[97]Steven Sharif

Der erforderliche Aufwand und die gegenseitigen Abhängigkeiten zwischen den verschiedenen Spielertypen – zwischen Raidern und PvPers und Handwerkern und sogar Rollenspielern und den Tavernen und Unternehmen: den Verarbeitern und Sammlern – all diese Systeme werden wahrscheinlich eine Komponente haben, die sich zum Erstellen oder Herstellen eignet dieser legendäre Gegenstand ... Wir wollen uns von dem hochrangigen RNGd-System fernhalten und stattdessen unsere vielfältigen Fortschrittspfade nehmen, die wir den Spielern anbieten, und die Konstruktionskomponenten zum Erreichen dieser legendären Gegenstände in sie einbauen, damit die Gemeinschaften ermutigt werden, zusammenzuarbeiten, weil Es wird schwierig sein, wenn nur eine Person alles zusammenträgt. Um nicht zu sagen, dass sie es wirtschaftlich nicht könnten, indem sie diese Komponenten kaufen, das ist möglich.[98]Steven Sharif

Bestimmte legendäre Gegenstände können jederzeit auf einen pro Server beschränkt sein. [101][102]

  • Wenn der Charakter den Server verlässt, wird der Gegenstand für den Erwerb verfügbar, unabhängig davon, auf welche Weise er zuvor erworben wurde. [101]

Es gibt absolut legendäre Gegenstände, und das sind keine Gegenstände, die leicht zu erlangen sind, noch werden sie in einer Menge vergeben. Es kann sogar Elemente geben, bei denen es sich um einzelne Elemente handelt, die zu einem bestimmten Zeitpunkt auf dem Server vorhanden sind.[102]

Eine legendäre Waffe ist leicht durch ihr optisches Erscheinungsbild zu unterscheiden.[98]

Es wird eine sehr kunstvolle und detaillierte Waffe sein, mehr als alle anderen Waffen oder Ausrüstungsgegenstände im Spiel. Es wird auch einige fantastisch aussehende Effekte enthalten, die nicht zu grell sein werden, ihr wisst, dass sie nicht zu hell und glänzend sein werden, damit es nicht gut aussieht, aber sie werden subtil sein und die Leute werden es bemerken und wissen, wow, dieser Typ hat diese Waffe.[98]Steven Sharif

Legendäre Gegenstände sind nicht dazu gedacht, vorübergehend zu sein. [103]

Die Tatsache, dass es nur einen von ihnen gibt ... oder sehr, sehr wenige von ihnen, je nachdem, was es ist. Ich denke, das ist an und für sich eine richtige Balance-Komponente, und Sie müssen sicherstellen, dass die Spieler, die nach diesen legendären Dingen streben und die Zeit, Energie und Ressourcen aufwenden, um sie zu erreichen, angemessen belohnt werden ... Wir tun es nicht die Absicht haben, legendäre Gegenstände zu haben, die vorübergehend sind.[103]Steven Sharif

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Die Entdeckung legendärer Gegenstände wird weitere Kapitel der Überlieferungen freischalten.[105]

Mobile/web interface

Template:Mobile/web interface

Siehe auch

Einzelnachweise

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Types of Events on Verra.
  2. Liveübertragung, 2021-03-26 (23:33).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Podcast, 2021-04-11 (23:36).
  4. 4.0 4.1 Liveübertragung, 2017-05-03 (46:18).
  5. 5.0 5.1 5.2 Video, 2023-09-29 (2:59).
  6. 6.0 6.1 6.2 Liveübertragung, 2023-04-07 (37:56).
  7. 7.0 7.1 7.2 7.3 kickstarter events.png
  8. Liveübertragung, 2022-04-29 (44:13).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 MMOGames interview, January 2017
  10. 10.0 10.1 10.2 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  11. 11.0 11.1 Liveübertragung, 2022-04-29 (32:29).
  12. Liveübertragung, 2020-06-26 (1:29:06).
  13. Our immersive world - Environments.
  14. 14.0 14.1 14.2 Liveübertragung, 2017-05-08 (20:27).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Liveübertragung, 2021-06-25 (1:13:30).
  16. 16.0 16.1 16.2 Liveübertragung, 2021-03-26 (50:03).
  17. 17.0 17.1 17.2 Liveübertragung, 2020-11-08 (12:47).
  18. Video, 2023-09-29 (9:40).
  19. 19.0 19.1 19.2 Liveübertragung, 2023-09-29 (42:55).
  20. Liveübertragung, 2023-09-29 (43:47).
  21. skotty-story-arc-3.png
  22. Podcast, 2021-04-11 (54:35).
  23. vak-map.png
  24. 24.0 24.1 24.2 24.3 24.4 Liveübertragung, 2022-04-29 (36:51).
  25. 25.0 25.1 25.2 Liveübertragung, 2017-05-10 (40:36).
  26. Video, 2023-10-31 (34:12).
  27. 27.0 27.1 27.2 27.3 27.4 Liveübertragung, 2022-04-29 (39:00).
  28. 28.0 28.1 28.2 kickstarter monster coins.png
  29. 29.0 29.1 29.2 Liveübertragung, 2022-04-29 (40:21).
  30. Liveübertragung, 2022-04-29 (41:30).
  31. Interview, 2020-07-29 (31:05).
  32. Interview, 2020-07-18 (13:13).
  33. Interview, 2020-07-08 (22:37).
  34. steven-wars-prime-time.png
  35. Twitter - From big to small, Thanksgiving is a holiday for all!
  36. 36.0 36.1 36.2 Liveübertragung, 2023-01-27 (4:18).
  37. Liveübertragung, 2018-09-27 (43:21).
  38. Liveübertragung, 2017-11-17 (36:22).
  39. 39.0 39.1 39.2 39.3 39.4 Liveübertragung, 2017-11-17 (18:29).
  40. Video, 2023-11-30 (29:26).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Video, 2023-11-30 (32:36).
  42. 42.0 42.1 Interview, 2023-07-09 (47:05).
  43. skotty-story-arc-2.png
  44. Video, 2023-03-31 (1:22).
  45. Video, 2023-03-31 (3:32).
  46. Liveübertragung, 2021-03-26 (22:53).
  47. 47.0 47.1 Liveübertragung, 2022-01-28 (1:17:12).
  48. 48.0 48.1 Liveübertragung, 2023-03-31 (54:22).
  49. Liveübertragung, 2021-06-25 (1:32:24).
  50. 50.0 50.1 Liveübertragung, 2023-03-31 (58:27).
  51. Liveübertragung, 2023-03-31 (59:10).
  52. Video, 2023-03-31 (16:42).
  53. skotty-story-arc-1.png
  54. 54.0 54.1 Interview, 2018-10-20 (7:31).
  55. 55.0 55.1 Liveübertragung, 2022-04-29 (38:05).
  56. 56.0 56.1 Liveübertragung, 2022-04-29 (50:49).
  57. 57.0 57.1 57.2 57.3 57.4 57.5 57.6 57.7 57.8 Liveübertragung, 2022-04-29 (42:31).
  58. 58.0 58.1 58.2 58.3 58.4 58.5 Liveübertragung, 2018-05-04 (48:14).
  59. 59.0 59.1 59.2 59.3 Interview, 2018-08-17 (24:48).
  60. Interview, 2020-03-27 (16:19).
  61. caravan UI.png
  62. Liveübertragung, 2017-05-22 (40:40).
  63. 63.0 63.1 63.2 63.3 63.4 Liveübertragung, 2021-04-30 (1:01:10).
  64. 64.0 64.1 Liveübertragung, 2020-10-30 (1:01:00).
  65. 65.0 65.1 65.2 65.3 Liveübertragung, 2022-07-29 (1:20:24).
  66. Video, 2017-05-25 (0:02).
  67. IGN: Ashes of Creation first look: An MMO that lets you be the boss.
  68. 68.0 68.1 68.2 Liveübertragung, 2023-06-30 (1:50:52).
  69. 69.0 69.1 monster event spawned.png
  70. Liveübertragung, 2017-05-26 (22:19).
  71. 71.0 71.1 Liveübertragung, 2017-05-03 (36:25).
  72. Liveübertragung, 2017-05-03 (35:25).
  73. Liveübertragung, 2021-06-25 (1:36:05).
  74. Podcast, 2020-11-15 (47:12).
  75. Podcast, 2020-11-15 (51:22).
  76. monster coin leveling.png
  77. Liveübertragung, 2017-05-03 (31:46).
  78. Monster coins2.jpg
  79. castle-influence.png
  80. castle-taxes2.png
  81. 81.0 81.1 castle-region.png
  82. region-overlap.png
  83. castle-metro.png
  84. castle-taxes.png
  85. Liveübertragung, 2018-06-04 (22:27).
  86. Video, 2023-03-31 (28:11).
  87. Liveübertragung, 2017-05-19 (37:03).
  88. Liveübertragung, 2019-12-17 (1:10:30).
  89. Liveübertragung, 2017-05-22 (28:02).
  90. Kickstarter packages.
  91. 91.0 91.1 91.2 91.3 91.4 91.5 91.6 Blog: Know Your Nodes - Scientific Node Type
  92. 92.0 92.1 Interview, 2018-04-20 (9:20).
  93. 93.0 93.1 93.2 Liveübertragung, 2023-09-29 (1:14:29).
  94. Liveübertragung, 2017-05-26 (51:37).
  95. Interview, 2020-07-18 (1:00:15).
  96. Interview, 2020-07-19 (8:43).
  97. 97.0 97.1 97.2 97.3 97.4 Interview, 2020-07-20 (21:57).
  98. 98.0 98.1 98.2 98.3 Liveübertragung, 2018-04-8 (PM) (55:49).
  99. Liveübertragung, 2020-07-25 (46:08).
  100. Liveübertragung, 2021-03-26 (1:02:06).
  101. 101.0 101.1 Liveübertragung, 2022-03-31 (1:15:02).
  102. 102.0 102.1 Liveübertragung, 2017-05-15 (38:08).
  103. 103.0 103.1 Liveübertragung, 2018-07-09 (25:34).
  104. Liveübertragung, 2018-04-8 (PM) (51:49).
  105. Liveübertragung, 2017-05-19 (44:18).