Looting: Unterschied zwischen den Versionen
Lex (Diskussion | Beiträge) |
Lex (Diskussion | Beiträge) |
||
(20 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
{{Looting}} | {{Looting}} | ||
+ | |||
+ | == Loot tagging == | ||
+ | |||
+ | {{Loot tagging}} | ||
+ | |||
+ | == Loot tables == | ||
+ | |||
+ | {{Loot tables}} | ||
+ | |||
+ | === Glint === | ||
+ | |||
+ | {{Glint}} | ||
+ | |||
+ | === Resource quality === | ||
+ | |||
+ | {{Resource quality}} | ||
+ | |||
+ | === Mount and pet drops === | ||
+ | |||
+ | {{Mount and pet drops}} | ||
+ | |||
+ | === Temporary mounts === | ||
+ | |||
+ | {{Temporary mounts}} | ||
+ | |||
+ | == Caravan looting == | ||
+ | |||
+ | {{Caravan destruction}} | ||
== AoE looting == | == AoE looting == | ||
− | AoE | + | {{AoE looting}} |
== Player death == | == Player death == | ||
{{Player death}} | {{Player death}} | ||
+ | |||
+ | === Full loot === | ||
+ | |||
+ | {{Full loot}} | ||
+ | |||
+ | == Item rendering == | ||
+ | |||
+ | {{Item rendering}} | ||
+ | |||
+ | == Visuals == | ||
+ | |||
+ | {{#dpl:category = {{ROOTPAGENAME}} | ||
+ | |mode = gallery | ||
+ | |noresultsheader = - None - | ||
+ | |addeditdate = true | ||
+ | |userdateformat = Y-m-d | ||
+ | |format=«gallery»,%PAGE%¦class="image" link=File:%TITLE%¦«center»%DATE%«/center»\n,,«/gallery» | ||
+ | |order = descending | ||
+ | |ordermethod = firstedit | ||
+ | |namespace = file | ||
+ | }} | ||
== See also == | == See also == | ||
* [[Economy]] | * [[Economy]] | ||
+ | * [[Group dynamics]] | ||
* [[Encounters]] | * [[Encounters]] | ||
* [[Artisan classes]] | * [[Artisan classes]] | ||
− | + | == References == | |
+ | |||
+ | <references/> | ||
[[Category:Player interaction]][[Category:Economy]] | [[Category:Player interaction]][[Category:Economy]] |
Version vom 8. März 2024, 23:51 Uhr
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[3][4][5]
- Group loot rules are defined on a per-rarity basis.[1]
- A majority of party members must vote to approve any changes to group loot allocation changes.[2]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[6]
- There won't be auto-looting pets.[7]
- It will be possible to kick a player from a party prior to them acquiring loot.[8]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[8] – Steven Sharif
- Free-for-all.[5]
- Whoever is first to loot gets the loot.[3]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[5]
- With round-robin looting, party members take turns looting.[5]
- This is a traditional need before greed system based on dice rolls.[5]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[9]
- Bidding system.[5]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[5]
Beutemarkierung
Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[10][4]
- The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[10][4]
- These numbers will be balanced based on testing.[10]
- At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[10][4]
- We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[10] – Steven Sharif
- Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
- A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[11] – Steven Sharif
Beute-Tabellen
- Mobs drop glint, Gegenstände, and crafting materials in preference to gold.[12][13]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[14][15][16][17][12][18]
- The rarity of glint increases with the mob's level.[19]
- Loot tables are disabled for player controlled monsters.[20]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[21]
- Experience debt decreases the drop rate percentages from monsters.[22]
- Loot (loot tables) from world bosses or dungeon bosses has a small RNG chance of dropping gear (completed items).[23][24]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[23][25][26]
- Legendary equipment is only dropped by Legendary world bosses.[27]
- Loot tables will likely not be affected by weather conditions.[29] This was previously listed as a possible effect.[30]
- There won't be specific loot drops for artisans.[31] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[32]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[31]
Glint
Glint (previously known as Hunting certificates and Monster certificates) is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements. Glint is intended to be the primary method for generating gold in the Ashes of Creation economy.[34][35][15][36][12][13]
- Glint serves a very integral role in the economy within Ashes of Creation. It is a material substance that is acquired through various means, but primarily hunting different antagonists within the world; and it is the physical form of Essence within the beasts of Verra. So when you acquire this it is bound to your character, and that is a very important component of the economic systems here because glint will be used to pay for certain services, such as taxation for buildings that you have, or citizenship dues that are necessary.[37] – Steven Sharif
- Glint is not localized to specific regions.[14][15][16][17][12][18] Previously it was stated that glint was specific to an economic region.[38][12][39][13]
- Glint occupies space within the spatial inventory system and must be transported via crates when in large quantities.[14]
- Glint can be sold directly to commodities vendors at hunting lodges within nodes to "make some quick money".[40]
- Glint may be traded with commodities vendors for player commodities. These commodities can then be transported to other nodes (via caravan or merchant ship) where they can be traded for gold.[15][38][12][39][13] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[41][15]
- Glint will drop as stolen glint on a character's death, based on applicable death penalties.[15][16][17][12][18] Glint taken from caravan wreckages is also classed as stolen.[42] Stolen glint is not bound and may be redeemed for less than its original value at black market locations.[15][16]
- Glint may be used to pay housing taxes and citizen dues.[37][15][36]
- Glint can be stored within node warehouses.[12]
- Glint is not intended as crafting materials.[36]
Resource quality
Ressourcen will have differing tiers of quality for the same resource type.[44] This is somewhat similar to Star Wars Galaxies.[45]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[44][46][47]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[47] – Steven Sharif
Reit- und Haustier-Beute
Reittiere und Haustiere werden nur sehr selten von Wetbossen gedroppt. [48]
Temporäre Reittiere
Temporäre Reittiere that drop from bosses will age and eventually die.[49]
Caravan looting
Wenn eine Karawane zerstört wird (ein Wrack wird), lässt sie einen Teil der Waren fallen, die sie transportiert hat.[50][51][52]
- Es können auch Karawanen-Komponenten fallen gelassen werden, wenn die Karawane zerstört wird. Handelt es sich um höherwertige Komponenten, können diese vom Besitzer der Karawane, oder von anderen Spielern geborgen & wiederverwertet werden.[53]
- Für schwere Güter lassen Karawanen Zertifikate fallen, welche bei der Ausgangs-Node für einen Teil der Güter eingetauscht werden können.[54][52]
The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[52] – Steven Sharif
AoE looting
Plündern im Wirkungsbereich ist zum Zeitpunkt des Schreibens nicht in der Beutemechanik enthalten. Es kann auf der Grundlage von Feedback hinzugefügt werden.[55]
Player death
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[57][16][17][18][12]
- PvP-Statuseffekte is not triggered by looting.[58]
- It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[61] – Steven Sharif
- There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[62]
- If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[62][63]
- Players do not lose gold upon death, no matter their corruption level.[64]
- Glint looted from a dead character by any other player, regardless of affiliation, becomes stolen glint. Character's who loot their own bodies will recover their glint in its non-stolen state.[65][15][16]
Full loot
There will not be a full loot (full drop) system in Ashes of Creation.[69]
There will not be a full drop and the reason for that is because our intention when it comes to progression within the world is we want it to be meaningful and take some investment on behalf of the player; and if even if from a design standpoint we're like yeah but they have to choose to go to the area; we don't want a choice that a player can make where they delete their character so to speak.[69] – Steven Sharif
Darstellung von Objekten
Items that are dragged out of a player's inventory are destroyed.[70]
- Allowing player-dropped items (such as Ausrüstung and Währung) to exist in the world is likely not going to be allowed.[70][71]
Bildmaterial
2023-01-30
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Video, 2023-01-27 (16:44).
- ↑ 2.0 2.1 Video, 2023-01-27 (32:01).
- ↑ 3.0 3.1 Liveübertragung, 2020-11-30 (1:01:40).
- ↑ 4.0 4.1 4.2 4.3 Liveübertragung, 2020-07-25 (1:24:56).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Group dynamics blog.
- ↑ Liveübertragung, 2023-01-27 (1:08:06).
- ↑ Liveübertragung, 2022-04-29 (1:04:52).
- ↑ 8.0 8.1 Liveübertragung, 2023-05-31 (1:07:45).
- ↑ Liveübertragung, 2020-11-30 (1:12:03).
- ↑ 10.0 10.1 10.2 10.3 10.4 Liveübertragung, 2022-03-31 (1:23:06).
- ↑ Liveübertragung, 2022-06-30 (1:16:22).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Interview, 2020-07-18 (27:11).
- ↑ 13.0 13.1 13.2 13.3 Liveübertragung, 2017-05-24 (44:14).
- ↑ 14.0 14.1 14.2
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 Interview, 2023-09-10 (53:47).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Liveübertragung, 2021-03-26 (1:07:33).
- ↑ 17.0 17.1 17.2 17.3
- ↑ 18.0 18.1 18.2 18.3 Podcast, 2017-05-05 (43:05).
- ↑ 19.0 19.1
- ↑ Liveübertragung, 2017-05-03 (35:25).
- ↑ Interview, 2020-07-18 (1:00:15).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 23.0 23.1 Interview, 2020-07-19 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Interview, 2020-07-20 (21:57).
- ↑ Liveübertragung, 2018-04-8 (PM) (55:49).
- ↑ Liveübertragung, 2020-07-25 (46:08).
- ↑ Liveübertragung, 2020-12-22 (1:15:01).
- ↑ Liveübertragung, 2022-05-27 (1:14:46).
- ↑ Video, 2022-05-27 (2:21).
- ↑ 31.0 31.1 Liveübertragung, 2024-02-29 (1:22:09).
- ↑ Podcast, 2018-08-04 (1:44:54).
- ↑ 33.0 33.1 33.2 Video, 2023-10-31 (4:45).
- ↑ Liveübertragung, 2023-10-31 (1:06:32).
- ↑ Video, 2023-10-31 (3:34).
- ↑ 36.0 36.1 36.2 Liveübertragung, 2021-10-29 (1:06:31).
- ↑ 37.0 37.1 37.2 Video, 2023-10-31 (5:06).
- ↑ 38.0 38.1 Interview, 2020-07-19 (1:08:22).
- ↑ 39.0 39.1 Interview, 2019-04-17 (49:55).
- ↑ Video, 2023-10-31 (6:07).
- ↑ Video, 2023-10-31 (8:05).
- ↑
- ↑ Video, 2023-11-30 (30:19).
- ↑ 44.0 44.1 Liveübertragung, 2020-07-25 (1:04:50).
- ↑
- ↑ Liveübertragung, 2020-04-30 (53:11).
- ↑ 47.0 47.1 Interview, 2018-10-20 (2:13).
- ↑
- ↑
- ↑ Liveübertragung, 2017-05-15 (45:20).
- ↑ Liveübertragung, 2017-12-15 (1:04:25).
- ↑ 52.0 52.1 52.2 Interview, 2019-04-15 (26:59).
- ↑ Interview, 2019-04-15 (28:28).
- ↑
- ↑ Liveübertragung, 15. Mai 2017 (48:30).
- ↑ 56.0 56.1 Video, 2024-02-29 (19:35).
- ↑ Liveübertragung, 2021-09-24 (51:20).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ Podcast, 2023-07-15 (26:31).
- ↑ Liveübertragung, 2023-04-28 (1:18:48).
- ↑ Podcast, 2023-07-15 (28:28).
- ↑ 62.0 62.1 Liveübertragung, 2021-01-29 (1:24:27).
- ↑ Liveübertragung, 2018-09-27 (47:46).
- ↑
- ↑ Liveübertragung, 2023-11-30 (1:52:37).
- ↑ 66.0 66.1 Liveübertragung, 2022-02-25 (1:06:45).
- ↑ 67.0 67.1 Liveübertragung, 2022-04-29 (1:08:27).
- ↑ Liveübertragung, 2017-07-28 (50:22).
- ↑ 69.0 69.1 Liveübertragung, 2019-07-26 (1:22:50).
- ↑ 70.0 70.1 Liveübertragung, 2021-04-30 (1:14:49).
- ↑ Liveübertragung, 2017-05-24 (13:19).