Seekampf

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Alpha-2 Negalith naval raid boss.[1]

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[1]Steven Sharif

Seekampf involves different types of Schiffe with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[1][2]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[8]Steven Sharif
  • Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[9]
Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[10]Steven Sharif

Zeitplan für See-Inhalte

See-Inhalte will be introduced into Alpha-2 as an update.[12][1][13]

Naval will be an Alpha-2 in the sense that at after we launch Alpha-2, at some point in Alpha-2, naval will be implemented as an update; and that naval will be the ability to acquire components, construct those components, acquire recipes, construct certain types of ships, navigate those ships on the water, and engage in certain ship-to-ship interactions and ship-to-player interactions and ship-to-content interactions. Now, it won't be the aspect of that, meaning all ships won't be present: all types of those ships, all attachments of those ships. And it will be maybe a little bit janky to start because it's going to be an alpha version of it. But the intent there is to provide the loop where players get to go and interact with content in the ocean. That won't be at the start of Alpha-2, but it will be in Alpha-2.[12]Steven Sharif

Naval PvP

Schiffe moving into an open sea naval PvP zone (open waters/deep ocean areas) will automatically flag players as Combatants (purple).[17][18][19] Corrupted (red) players will remain red while in the open sea.[20][21][22]

Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[18]Steven Sharif
If you are not corrupt and you enter the open seas you will be taking a mitigated form of the death penalties, which means you will have a debuff applied upon death and in addition you will still suffer the gear degradation or gear decay upon death as well. But you will essentially be either significantly reduced in the experience debt accrued through death in the open seas if you're not corrupt, or there won't be experience debt accrued in the open sees if you are not corrupt.[20]Steven Sharif
  • Open sea zones have better resources in more abundance to compensate for the added level of risk.[24]
We have a very intuitive UI that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[23]Steven Sharif

Operators of a ship's weapons platform can initiate naval PvP against another ship in the following cases.[19]

Pistolen und Schießpulver

The Gilded Galleon pre-order pack cosmetic ship skin.[25]

Die Idee des Tränkewerfers wird in die Funktionsweise von Kanonen auf Schiffen integriert; und das werden offensichtlich sehr große Tränkewerfer sein. Die Aufbewahrung dieser Munition wird auch sehr wichtig sein ... Es wird nicht immer derselbe Trank sein. Sie können die Kanone mit verschiedenen Arten von Tränken ausstatten, die vom Munitionsstandpunkt aus unterschiedliche Arten von Effekten haben. und ich denke, das wird ein sehr cooles Gameplay bieten, denn wenn Sie die unterschiedliche Farbe der Spur sehen, die aus dem gestarteten Trank kommt, werden Sie wissen, was Ihr Gegner verwendet und wie sich dies auf Ihr Schiff auswirkt. und Sie können basierend auf der Manövrierfähigkeit kontern, basierend darauf, womit Sie dem entgegenwirken möchten. Ich denke, das wird den Angriffen mit diesen Schiffen eine sehr interessante Dynamik verleihen.[26]Steven Sharif

Waffen aus Schießpilver (Schwarzpulver) werden in Ashes of Creation nicht vorhanden sein.[27][28]

  • Schiffe werden anstelle von Kanonen eine größere Form von Trankwerfern Diese Kanonen können mit verschiedenen Tränken ausgestattet werden, die unterschiedliche Wirkungen haben. [26]
Ich habe zuvor gesagt, dass es in Ashes kein Schießpulver geben wird. Was es geben wird, ist etwas, das dem Schießpulver sehr ähnlich ist, aber eine arkanere Natur hat. Es wird nicht unbedingt durch die konventionellen Mittel der Chemie, Metallurgie und Physik und was nicht erklärbar sein, sondern die Essenz ist die Kernkomponente vieler Arten von Magie, von denen eine offensichtlich die Magie des Hervorrufungstyps sein wird; und diese Evokation kann einige explosive Tendenzen haben.[27]Steven Sharif

Waffen wie Trankwerfer, Belagerungswaffen und Waffen die im Narvalkampf verwendet werden , basieren auf den arkanen Künsten.[26][27][29]

Wie wir in der Vergangenheit gesagt haben, ging es nicht wirklich um das Schwarzpulverleben. Stattdessen wird es sich wirklich auf die arkanen Künste konzentrieren: Die Elemente; die Verwendung von Glanz und Dunkelheit; und dann solche, die in größeren Waffen eingesetzt werden, wie z. B. die Art der Belagerungswaffen zwischen Schiffsschlachten sowie solchen und Belagerungen. Ein Tränkewerfer ist ein Beispiel für die arkanen Energien, die gemeistert werden können, um diese äußerst zerstörerischen alchemistischen Mischungen zu ermöglichen, die erstellt werden können.[29]Steven Sharif

Schiffe

Tea transport PAX East 2018 exclusive cosmetic ship skin.[30]

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's skills: Let's say in combat or traversing just the world.[31]Steven Sharif

Schiffe are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[32][33]

  • Ship creation is generally delegated to players. There won't be many non-player-owned ships.[34]
    • Quest lines may have NPC driven ships.[34]
    • NPC ships will be present on the ocean that are adversaries or monsters that will be targets for players to try to raid or hunt for treasure.[34]
For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[34]Steven Sharif
  • There won't be mechanics for players to hire NPCs to carry out tasks on ships.[35]
  • Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[36][33]
    • Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[36]
    • If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[36]
    • Other ship permissions may include operating weapons, anchors, and utility items.[33]
  • Nothing can move or or block ships, apart from other ships. Ships collisions come with the risk of significant damage to the vessels involved.[39][32]
We adhere to some semblance of real physics feelings with regards to these vehicles; and so ships do have the potential to be pushed in different directions and out of the way for each other. That is an intended collision experience that we want ships to have. But it should come with significant risk and potential damage to the vessels themselves.[39]Steven Sharif

Beschwörung von Schiffen

Schiffe (excluding raft caravans) can only be summoned from a port or harbor.[40][41][42][43]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[43]Steven Sharif
Rivers can only be used by caravan rafts. Ships that are intended for the ocean cannot travel upstream in a river. It is too shallow.[40]Steven Sharif
  • Rivers can only be used by raft caravans.[44] Previously it was stated that ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[45]

Schiffsbau

Zur See concept art.[51]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[52]Steven Sharif

Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[53][54][55][56]

  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[52][60][61] The types of attachments that are available are dictated by the ship's class.[52]
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[66]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[67]Steven Sharif

Ship destructibility

Ship destruction at sea will leave its crew stranded, since ships (excluding raft caravans) may only be summoned from a port or harbor.[41][42][43]

  • Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[68][69]
We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[41]Steven Sharif
  • If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[36]

Kunstwerke

Siehe auch

Einzelnachweise

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Liveübertragung, 2022-03-31 (1:10:43).
  2. 2.0 2.1 2.2 Liveübertragung, 2017-07-28 (47:53).
  3. Liveübertragung, 2022-04-29 (1:03:25).
  4. steven-ship-weapons.png
  5. 5.0 5.1 Liveübertragung, 2023-02-24 (1:23:34).
  6. 6.0 6.1 Liveübertragung, 2022-10-14 (58:46).
  7. steven-island-castle.png
  8. Liveübertragung, 2019-06-28 (1:12:08).
  9. Liveübertragung, 2022-05-27 (1:12:33).
  10. Liveübertragung, 2022-12-02 (1:21:51).
  11. Liveübertragung, 2020-09-30 (41:13).
  12. 12.0 12.1 Interview, 2023-07-09 (1:28:32).
  13. 13.0 13.1 13.2 13.3 Podcast, 2021-09-29 (59:29).
  14. Liveübertragung, 2018-09-27 (54:02).
  15. 15.0 15.1 Interview, 2023-07-09 (1:17:48).
  16. Liveübertragung, 2020-11-30 (24:51).
  17. Liveübertragung, 2022-10-28 (24:28).
  18. 18.0 18.1 Liveübertragung, 2022-08-26 (1:00:14).
  19. 19.0 19.1 19.2 19.3 Liveübertragung, 2021-04-30 (1:06:41).
  20. 20.0 20.1 20.2 20.3 Interview, 2023-07-09 (36:56).
  21. jindrack-naval-pvp.png
  22. jindrack-pvp-events.png
  23. 23.0 23.1 Liveübertragung, 2022-08-26 (1:03:43).
  24. Liveübertragung, 2022-10-28 (1:41:55).
  25. Ashes of Creation Store: The Gilded Galleon.
  26. 26.0 26.1 26.2 Podcast, 2021-09-29 (56:50).
  27. 27.0 27.1 27.2 27.3 Podcast, 2020-11-15 (22:22).
  28. Liveübertragung, 2017-06-16 (43:01).
  29. 29.0 29.1 29.2 29.3 Interview, 2018-08-17 (17:57).
  30. Ashes of Creation Store: Tea transport.
  31. Liveübertragung, 2018-10-31 (54:21).
  32. 32.0 32.1 Liveübertragung, 2023-10-31 (1:30:52).
  33. 33.0 33.1 33.2 33.3 Liveübertragung, 2021-05-28 (1:52:15).
  34. 34.0 34.1 34.2 34.3 Liveübertragung, 2021-09-24 (1:26:46).
  35. Liveübertragung, 2023-01-27 (1:32:00).
  36. 36.0 36.1 36.2 36.3 Liveübertragung, 2023-10-31 (1:27:50).
  37. Liveübertragung, 2021-07-30 (1:14:04).
  38. steven-shops-on-ships.png
  39. 39.0 39.1 Liveübertragung, 2024-03-29 (2:33:50).
  40. 40.0 40.1 Liveübertragung, 2024-01-31 (1:07:57).
  41. 41.0 41.1 41.2 41.3 Liveübertragung, 2022-04-29 (1:08:27).
  42. 42.0 42.1 Liveübertragung, 2020-05-29 (1:28:38).
  43. 43.0 43.1 43.2 Podcast, 2018-05-11 (11:51).
  44. Liveübertragung, 2024-01-31 (1:07:587).
  45. boats-rivers.png
  46. Video, 2024-01-31 (15:35).
  47. Video, 2023-10-31 (28:06).
  48. Liveübertragung, 2020-05-29 (1:28:38).
  49. Liveübertragung, 2020-04-30 (58:05).
  50. Liveübertragung, 2018-04-8 (AM) (15:46).
  51. steven-twitter-background.png
  52. 52.0 52.1 52.2 Liveübertragung, 2022-02-25 (1:15:50).
  53. 53.0 53.1 Liveübertragung, 2024-03-29 (2:36:06).
  54. 54.0 54.1 54.2 Interview, 2023-07-09 (1:20:33).
  55. 55.0 55.1 Liveübertragung, 2022-10-28 (1:39:25).
  56. steven-ships-1.png
  57. 57.0 57.1 57.2 Liveübertragung, 2020-07-25 (1:59:09).
  58. Liveübertragung, 2018-07-09 (30:35).
  59. steven-ships-2.png
  60. Liveübertragung, 2021-10-29 (1:15:57).
  61. Interview, 2018-08-17 (36:29).
  62. 62.0 62.1 Podcast, 2020-11-15 (23:30).
  63. Interview, 2020-07-19 (48:05).
  64. 64.0 64.1 Liveübertragung, 2017-05-19 (50:45).
  65. Liveübertragung, 2022-09-30 (1:19:27).
  66. Liveübertragung, 2022-09-30 (1:19:59).
  67. Liveübertragung, 2022-09-30 (1:20:06).
  68. Liveübertragung, 2024-03-29 (2:25:36).
  69. Liveübertragung, 2019-07-26 (1:13:00).
  70. Liveübertragung, 2024-01-31 (1:07:42).
  71. Liveübertragung, 2018-04-8 (PM) (1:20:03).
  72. Liveübertragung, 2019-07-26 (1:07:22).