Service buildings

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Alpha-2 Service buildings.[1][2]

The important thing with the service building system for us is that it's a way to shape your node like a character; and to give you an exclusive niche that you can carve out in the world; or a niche that you fight over. If you go down this weaponsmithing path and you build your node to be this mecca of weaponsmithing and the node three doors down builds it, there's reason for you to conflict over it. They're taking your business. Or maybe you are in a zone and there isn't a weaponsmithing thing anywhere near you, and you do want to start to carve that path for yourself to make your node a place people visit and come to.[2]Chris Justo

Service buildings within a node are either default buildings that come with the node, or they are constructed buildings, which are initiated by the mayor and built by players.[1][2][3][4][5][6][7] Service buildings are further broken down into two main types:[1][2]

Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.[8]Chris Justo

Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[1][2]

  • Building expansions unlock higher tier workstations at the cost of dedicating service building plots.[9][5]

Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[1][12]

Default service buildings

Default service buildings are service buildings that come pre-built with a node. Some of these buildings are unique based on the type of node. Others may be present based on the acquisition of relics.[8]

List of default service buildings

Constructible service buildings

Alpha-2 service building construction animation.[14]

Once materials are contributed to it and it's ready to finish, there's gonna be any variable from like 15 to 20 minutes to even a couple of days for it to finish constructing, depending on the power that the building offers to the players.[15]Chris Justo

Constructible service buildings are service buildings that are available to every type of node in every location, and can be placed in any available building plot in a node.[16][8][17]

  • Bürgermeister decide which buildings are placed in which plot (via a node map UI, or physically walking the node).[18] They may select any empty plot in the node but their choices may limit them from placing other buildings in the future.[16][9][6][5]
The plots in a node are predefined but the plots are universal. So you can put any constructed service building in any plot.[17]Chris Justo
  • Service buildings become objectives during events, node sieges and node wars. It is therefore important for mayors to select defensible locations for the most important service buildings.[19]
When it comes to either events, or sieges against the node, and even wars, those building locations also serve as objective locations as well; and there is a varying degree of footprint and level design that's associated with access to those plot locations. So if your smithy that has your workstation to build the T5 stuff is next to the door, there's a difference there in strategy.[17]Steven Sharif
  • When the constructible service building types are determined by the mayor, they can initiate buy orders to bring resources into the node in order to construct the buildings.[1][20][21][5] In addition to buy orders, citizens will be required to come to the node to directly contribute resources to a construction foreman NPC to aid in building construction.[22]
This is our way of ensuring that citizens want the thing that the mayor is asking them to do, or is spending resources on. So if you're a mayor and you're just like 'I'm going to build a bunch of this building that no one wants' then players aren't going to contribute to it and they're not going to get built.[22]Chris Justo
  • Once all resources have been contributed to a building, it will take between 15 minutes to a couple of days for construction to complete depending on the type and tier of building.[23][15] Construction times may be reduced through node policies.[23]
  • Different mayors may destroy and construct different service buildings within their node. Destroying buildings has a node mandate cost and will require player buy-in via a vote.[1][12][5]
  • Materialien contributed toward building a node building are lost if the mayor decides to scrap the project.[24]

List of constructible service buildings

Service building expansions

Alpha-2 service building tech tree work-in-progress UI.[10]

Default buildings they specialize as they expand. So this isn't like a traditional skill tree, it's exclusionary, more like a tech tree. So selecting the next upgrade for it will lock out the other two paths. So as you get better with the building it will continue to narrow, which allows lots of nodes to carve out lots of niches in the world.[10]Chris Justo

Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[1][2]

To upgrade your building, you choose expansions, you build passive buildings to allow you to unlock those expansion slots and just a little- basically specialize your service building down a path; and the building specialization will narrow down a specific path. So you might start as a generalized Blacksmith building and then you'll specialize towards maybe armorsmithing, and then towards specifically, like plate armor through the expansion tree.[2]John Collins
  • Building expansions unlock higher tier workstations at the cost of dedicating service building plots. Lower stage nodes can achieve higher tier service buildings by dedicating a majority of their service plots to that path. Bürgermeister decide how to specialize their node. Once they choose certain things they won't be able to choose other things.[9][6][5]
The pathway of upgrades is exclusionary. So when I choose a path down a particular building type in order to reach a tier five benefit: when I eventually reach a higher stage, or even if I'm lower stage and want to dedicate a majority of my service plots toward one particular crafting building; like I may get a very top tier workstation as a result, even if I'm still a Village node. It's like I'm the village node that makes the T5 swords because I've dedicated all of my plots to that.[9]Steven Sharif
You might have a parent node, or a Regent node, that has a vassalship over your node and you're getting benefits conferred to you through either the prerequisite of the building types that you can construct as well to make a bit more headway there.[9]Steven Sharif

Service building tech trees

Service building upkeep

Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[1][12]

  • Building maintenance is auto-paid from the treasury in order of the most valuable buildings first.[1][12]
  • If maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[1][12] Any NPCs or services offered by that building will not be available until the building is repaired.[4][27]
  • Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[1][12][11][27][28]
    • Larger more advanced buildings will require more resources to repair them. In-node housing will likely require the least resources to repair.[29]
    • Previously building repair was restricted to node-citizens.[27][28]

Service building destruction

Destructible castle.[30]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[31]Steven Sharif

Node-Gebäude (including player housing) have hit points and can be damaged or destroyed by different systems.[11][27]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[1][12]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[1][12] Any NPCs or services offered by that building will not be available until the building is repaired.[4][27]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[1][12][11]

Node layout and style

Die Architektur unterschiedlicher Völker der selben Dorf (Stufe 3) Node auf unterschiedlichen Servern. Dünir Zwerge Ästhetik (oben). Kaelar Menschen Ästhetik (unten). Alpha-1 Nicht NDA Bildschirmfoto.

Das Layout und die Architektur innerhalb des Siedlungsgebiets einer Node werden durch die einflussreichste Volk bestimmt. Eine Node der Stufe 3, bei dem die Mehrheit der Spieler Py'rai sind, wäre zum Beispiel ein Py'rai-Dorf mit Py'rai-Architektur. Die meisten NSCs wären Py'rai-Elfen und würden Questlinien innerhalb der Py'rai-Erzählung anbieten.[41]Margaret Krohn

Der Beitrag eines jeden Spieler wird mit dem entsprechenden Volk und anderen Faktoren makiert. Wenn eine Node aufsteigt, bestimmt das Volk dass am meisten beigetragen hat, den Stil und die Kultur der Node. Dieser Stil und Kulturwechsel kann bei jedem Stufenaufstieg statt finden. Wenn zum Beispiel eine Node auf Stufe 2 – Lager – aufsteigt und 51% der Beiträge von Ren’Kai kamen, wird die Node im Stil der Ren’Kai sein. Wenn die selbe Node zur Stufe 3 - Dorf – aufsteigt und Py’Rai 62% der gesammten Leistung beigetragen haben, dann ist die Node ein Py’Rai Dorf.[42]Margaret Krohn

Das Layout und der Stil einer Node wird durch viele Faktoren bestimmt:[43][44]

Das Node-System ist so konzipiert, dass diese in 18 verschiedenen Biomen existieren können, aber gleichzeitig die kulturellen Merkmale eines Volkes repräsentieren werden, die fester Bestandteil eines spezifischen Bioms sind.[45]Steven Sharif
Derzeit ist das Plattformsystem so konzipiert, dass es die Topografie der Stellfläche der Node unabhängig vom umgebenden Terrain anpassen kann. Der Grund dafür ist, dass wir bei der Gestaltung des Node-Layouts flexibel sein wollen, und zwar sowohl aus ästhetischer Sicht als auch aus mechanischer Sicht mit den Node-Belagerungen - wie sie aufgebaut sind, und diese Bauweise sollte in der Lage sein, eine Vielzahl verschiedener Arten von Topografien zu berücksichtigen. Das heißt, es sollte nicht von der Umgebung abhängig sein. Das heißt aber nicht, dass die Umgebung nicht einen gewissen Einfluss haben wird. Wir experimentieren zum Beispiel ein wenig mit der Plattformtechnologie und stellen eine Node an die Seite eines Berges, am Rande einer Klippe oder an einem Standort, der eine schöne Aussicht bietet. Das sind natürlich Dinge, die wir ausprobieren werden, während wir weiter am Node-Tool arbeiten und daran, wie das Plattformsystem funktioniert, aber die Idee ist, dass die Nodes unabhängig vom umgebenden Terrain sind.[46]Steven Sharif
Einige Teile werden durch das Gebiet bestimmt, in dem sie sich befinden. Einige Teile werden durch den Typ bestimmt, der sie ist. Einige Teile werden durch die Völker bestimmt, und der Rest wird vom Bürgermeister bestimmt.[44]Jeffrey Bard
Alle Nodes, unabhängig davon, ob sie mit einer Burg oder mit einer normalen Node-Struktur verbunden sind, unterliegen kulturellen Einflüssen, die sich auf die gebauten Gebäude und die vorhandenen NPCs auswirken.[52]Steven Sharif
  • Der Rest wird vom Bürgermeister bestimmt.[44]
    • Es wird möglich sein, dass eine Node mehrere Bauprojekte innerhalb der einmonatigen Amtzeit eines Bürgermeisters fertig stellt.[53]
Q: Wie lange werden die Spieler im Durchschnitt brauchen, um einen Node komplett von der Wildnis bis zur Metropole zu bewohnen/auszubauen?
A: Es ist eine Sache, eine Node auf ein bestimmtes Niveau zu bringen: es ist eine andere Sache, diese Node weiter zu entwickeln; und ich kann dir nicht wirklich eine Durchschnittsvorhersage geben, weil eine Menge Variablen im Spiel sind. Es geht darum, wie viele Bürger die Node angezogen hat; welche Art von Verkehr die Node anzieht, basierend auf Dingen wie seinen Steuersätzen oder der Spezialisierung, die sie gewählt hat, basierend auf den Gebäudetypen, die sie gebaut hat. All diese Dinge sind Variablen, die die "durchschnittliche Ausbaudauer" einer bestimmten Node beeinflussen können. Es ist also schwierig, einen Durchschnittswert anzugeben, wenn es so viele Variablen in diesem Bereich gibt. Aber die Idee ist, dass wenn es ein bestimmtes Projekt gibt, an dessen Entwicklung die Spieler interessiert sind, basierend auf der Node-Stufe, dass sie die Möglichkeit haben, mehrere dieser Projekte innerhalb einer einzigen Amtszeit eines Bürgermeisters abzuschließen; und eine Amtszeit eines Bürgermeisters ist ein Monat.[53]Steven Sharif

Bildmaterial

Siehe auch

Einzelnachweise

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Blog: Development Update with Village Node.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Liveübertragung, 2023-08-31 (50:25).
  3. Video, 2023-08-31 (2:59).
  4. 4.0 4.1 4.2 Interview, 2023-07-09 (1:32:45).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Liveübertragung, 2017-05-19 (33:57).
  6. 6.0 6.1 6.2 Liveübertragung, 2018-01-20 (38:17).
  7. Liveübertragung, 2018-04-8 (PM) (51:49).
  8. 8.0 8.1 8.2 Liveübertragung, 2023-08-31 (56:18).
  9. 9.0 9.1 9.2 9.3 9.4 Liveübertragung, 2023-08-31 (52:56).
  10. 10.0 10.1 10.2 10.3 Video, 2023-08-31 (34:37).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 Liveübertragung, 2022-03-31 (1:13:00).
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Liveübertragung, 2023-08-31 (57:23).
  13. Video, 2023-08-31 (49:05).
  14. X.com - From blueprint to bustling Node, watch how Service Buildings are made in this short time-lapse video!
  15. 15.0 15.1 15.2 Video, 2023-08-31 (38:50).
  16. 16.0 16.1 Liveübertragung, 2023-08-31 (2:12:29).
  17. 17.0 17.1 17.2 Liveübertragung, 2023-08-31 (55:21).
  18. Liveübertragung, 2023-08-31 (2:11:54).
  19. Liveübertragung, 2023-08-31 (53:33).
  20. Liveübertragung, 2023-08-31 (59:43).
  21. Interview, 2020-07-08 (1:04:05).
  22. 22.0 22.1 Video, 2023-08-31 (36:14).
  23. 23.0 23.1 Liveübertragung, 2023-08-31 (2:13:22).
  24. Liveübertragung, 2021-07-30 (1:10:09).
  25. Video, 2023-08-31 (46:54).
  26. Liveübertragung, 2023-08-31 (54:44).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 Interview, 2020-07-08 (57:46).
  28. 28.0 28.1 28.2 Liveübertragung, 2019-11-22 (17:59).
  29. Interview, 2020-07-08 (59:38).
  30. Liveübertragung, 2019-10-31 (36:20).
  31. 31.0 31.1 Liveübertragung, 2019-11-22 (16:56).
  32. Forums - Livestream Q&A 2022-08-26.
  33. Interview, 2023-07-09 (1:36:24).
  34. Liveübertragung, 2022-10-14 (52:31).
  35. Podcast, 2021-09-29 (14:21).
  36. Liveübertragung, 2020-04-30 (1:14:44).
  37. siege spoils.png
  38. 38.0 38.1 Liveübertragung, 2020-06-26 (1:02:12).
  39. Liveübertragung, 2017-07-18 (40:14).
  40. Liveübertragung, 2017-11-17 (47:10).
  41. Blog - Know Your Nodes - The Basics.
  42. 42.0 42.1 42.2 Blog - Know Your Nodes - Advance and Destroy.
  43. 43.0 43.1 43.2 Liveübertragung, 2020-10-30 (39:17).
  44. 44.0 44.1 44.2 44.3 44.4 44.5 Liveübertragung, 2018-09-27 (53:06).
  45. 45.0 45.1 Liveübertragung, 2022-02-25 (41:00).
  46. 46.0 46.1 Liveübertragung, 2021-02-26 (1:12:18).
  47. Liveübertragung, 2022-03-31 (4:57).
  48. Podcast, 2021-04-11 (29:47).
  49. Interview, 2018-05-11 (54:34).
  50. Liveübertragung, 2017-05-26 (21:23).
  51. Podcast, 2021-04-11 (23:36).
  52. 52.0 52.1 Interview, 2018-05-11 (47:27).
  53. 53.0 53.1 Liveübertragung, 2022-07-29 (1:13:09).