Open-World Schlachtfelder

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The Event system will also create a variety of PvP situations in the open world. From small skirmishes that lead into sieges to battles over capture points during a node or castle siege, PvP objectives will play a crucial role in determining the tide of battle.[1]

The majority of Ashes of Creation players will experience PvP through opt-in objective-based battlegrounds (also called sanctioned PvP events).[2][3][4][5] These are high risk and high reward encounters that do not utilize the corruption system.[4][6][7]

The majority of PvP that players will encounter- the vast majority- will be through consensual systems, meaning opt-in systems like sieges, like caravans, like wars, or going out into the open sea. These are conscious decisions that players will make knowing the risk profile- assessing that- and they will opt-in to those things..[4]Steven Sharif
  • Sanctioned PvP events allow players to join different teams during the event.[2][3][4]
There are going to be events with sanctioned PvP, where there are multiple team options to join.[2]Clayton Stamper
In a sanctioned event- sanctioned meaning that this is something you have the option to opt-out of. That's a castle siege, that's a node siege, that's a caravan, that's a guild war, that's a node war. You can drop your citizenship. You can drop your guild tag. You can drop participating in one of those things. In any of those types of opt-in and opt-out events, the death penalties do not exist. These are sanctioned. They're intended to allow people to engage in PvP. Now if I die to an NPC while I'm out hunting, or if I die to another player through the flagging system, those are where death penalties come into play; and that's where debt experience can be earned; and that's where corruption can be had. So it's important to separate those two realms.[3]Steven Sharif
During PvP events such as caravans, guild wars, and sieges, the death penalties are disabled between participating characters on opposing sides. Attacking and killing players on the opposing side doesn't trigger the purple and red flags, nor does dying drop any resources or loot. However, you can't hide in this state as a Red corrupted player either. If you are Red, you'll still be Red in the siege or caravan and open to anyone to kill you and drop your loot, regardless of the side you are on. Being Red trumps everything.[10]
We will have limited functionality where players can spectate from either ghost camera from fixed positions at certain battlefields; some of which might include castles.[18]Steven Sharif
We will have certain systems that won't lend well to streaming, because certain systems have a requirement of secrecy and/or at least some level of strategic ambiguity. So players need to be conscientious of that fact when they're intending to both stream and play Ashes of Creation. Those are things that we cannot solve because intrigue is an intrinsic part of the game.[19]Steven Sharif
Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[20]Steven Sharif

Karawanen-PvP

Karawanen erzeugen eine offene PvP-Zone, welche Spieler für den Kampf markiert (lila).[22]

  • Durch eine Benutzeroberfläche können Spieler auswählen, ob sie die Karawane angreifen, verteidigen oder ignorieren möchten.[23][24]
  • Um eine Karawane erfolgreich anzugreifen, wird eine Gruppe benötigt.[25][26]
  • Die Karawane bleibt für einen Zeitraum von 5 bis 10 Minuten in der Welt, sollte sich ihr Besitzer abmelden oder die Verbindung zum Server trennen.[27]

Jagdgebiete

You are on the prowl, and notice an unsuspecting player chopping trees. What would you do?[28]

Jagdgebiete are open-world PvP corruption-enabled areas that encompass most of the map.[29]

One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[32]Steven Sharif

Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[31]Steven Sharif

Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[33]

PvP-Statuseffekte

Das Open-World PvP Flagging-System soll Spieler davon abhalten, anderen Spielern den Spielspaß zu verderben (Griefing).[34]

  • Spieler haben die Möglichkeit, am Open-World PvP teilzunehmen, ohne zu morden (siehe Schlachtfelder).[35]
  • Die Strafen für das Töten von anderen Spielern sollen streng genug sein, um Spawn-Camping zu unterbinden.[36]
  • Beschwörungen verwenden das gleiche Flagging-System und teilen den Flagging-Status des Spielers.[37][38]

pvp flagging diagram DE.png

Das Open-World PvP Flagging-System in Ashes of Creation ist in drei Stufen unterteilt.[9]

  • Unbeteiligte (grün)
    • Alle Spieler starten als Unbeteiligte.[39]
    • Nicht-erzwungene Angriffe (zum Beispiel AoE) treffen keine Unbeteiligten.[40]
    • Unbeteiligte, welche von Mobs getötet werden (der Mob setzt den tödlichen letzten Treffer), beeinflussen nicht den Flagging-Status des angreifenden Spielers. Da jedoch die exakte Gesundheit eines Spielers für andere Spieler nicht sichtbar ist (außer sie befinden sich in der selben Gruppe, Raid, Allianz, oder Gilde), besteht für den Angreifer das Risiko, den Spieler ungewollt zu töten und so verdorben zu werden.[41]
    • Das Plündern von Spieler-Leichen beeinflusst den Flagging-Status nicht.[42]

It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.[41]Steven Sharif


  • Kämpfer (lila)
    • Spieler werden als Kämpfer markiert, wenn sie oder ihre Beschwörung andere nicht-verdorbene Spieler mit einer erzwungenen Attacke angreifen. Sollte der angegriffene Spieler zurückschlagen, wird er ebenfalls als Kämpfer markiert, anderenfalls bleibt er ein Unbeteiligter.[37][43][39]
    • Unbeteiligte, welche ein Open-World Schlachtfeld (PvP-Event) betreten, werden automatisch als Kämpfer markiert und behalten diesen Status auch nach dem Verlassen des Schlachtfelds für eine gewisse Zeit bei.[9]
      • Dies betrifft auch Angriffe von Kampfbegleitern (oder andere von Spielern kontrollierten Wesen).[44]
    • Unbeteiligte, welche andere Kämpfer oder Verdorbene heilen, verstärken, oder anderweitig mit ihnen (positiv) interagieren, werden als Kämpfer markiert.[45][46]
    • Spieler können Kämpfer ohne Konsequenzen töten, und werden dazu auch ermutigt, da Kämpfer geringere Bestrafungen für den Tod haben.[39]
    • Spieler können ihren Flagging-Status nicht manuell zu "Kämpfer" setzen.[43]
    • Nach der letzten Attacke auf einen Unbeteiligten oder anderen Kämpfer bleiben Spieler für 90 Sekunden als Kämpfer markiert.[47]
    • Spieler können sich nicht aus dem Spiel abmelden, solange sie als Kämpfer markiert sind.[48]
  • Verdorbene (rot)
    • Wenn ein Spieler, oder seine Beschwörung, einen Unbeteiligten tötet, wird er verdorben.[37][34]
    • Verderbnis multipliziert die Bestrafungen für den Tod und enthüllt die Position des verdorbenen Spielers für Kopfgeldjäger.[34]
    • Die Menge der angesammelten Verderbnis erhöht sich mit jedem getötetem Unbeteiligten.[9]
    • Unbeteiligte, welche einen Verdorbenen angreifen, werden nicht als Kämpfer markiert.[39]
    • Verdorbene Spieler können Kopfgeldjäger angreifen und töten, ohne zusätzliche Verderbnis zu erhalten.[49]
    • Verdorbene Spieler haben einen 60-Sekunden-Timer, bevor sie sich aus dem Spiel abmelden können.[48]

Spieler können (über ein Kontrollkästchen) festlegen, ob ihre AoEs andere markierte Spieler treffen sollen. Ist das Kästchen aktiviert, beeinflusst Flächen-Heilung und -Schaden andere Spieler. Ist das Kästchen deaktiviert treffen AOE-Effekte keine anderen Spieler, und somit wird der ausführende Spieler nicht als Kämpfer markiert.[50]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[50]Steven Sharif

Spieler können keine Mitglieder aus der selben Gruppe, Raid, Gilde oder Allianz angreifen, um sich so als Kämpfer zu markieren.[51]

Belagerungen, Karawanen und Gildenkriege sind vom Flagging-System ausgenommen.[52]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[53]Steven Sharif

Bestrafungen für den Tod

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[55][56][57][58][59]

It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[62]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[63]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[63][64]
  • Death by falling is possible.[68]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[68]
  • Death by drowning is possible.[69][70]
    • Players that drown will respawn on shore.[69]

Ashes of Creation Apocalypse battle royale

Ashes of Creation Apocalypse battle royale lobby screen.[71]

In Apocalypse you have a scene where you have a squad in, or are solo or whatever. That scene will eventually become your house. Your freehold, exactly; and you will earn furniture to place in that freehold and you can build out your house and what-not through special achievements.[72]Steven Sharif

Ashes of Creation Apocalypse battle royale victory screen.[73]

Why did we go with Battle Royale as the first testable arena mode? And the answer for that is honestly, as we're testing and getting people into matches on our servers and testing the replication among players in a battlefield; and making sure that tech is present and capable for hundreds of players on the battlefield: We wanted to have a game mode that was still fun for players to test in: An environment that was fun to test in.[74]Steven Sharif

Ashes of Creation Apocalypse battle royale (also referred to BR mode)[75] was a Battle royale testing mode consisting of up to 100 players.[76][77]

  • This is a last man standing PvP combat mode.[78]
  • Waffen and armor found in the world have unique skills associated with them. These interact with the terrain from defensive, offensive and utility standpoints.[78]
  • Players can build buildings and structures such as watchtowers, defensive pillboxes and arcane structures.[78]
  • Everything in the world apart from rocks and trees is destructible.[79]

It's going to have a lot of high octane energy and activity. It's going to be very streamable. It's going to be no NDA. There's going to be a lot of different weapons and skills that were going to be testing. Each of the weapons and armor that you can find in the world are going to have unique spells and skills associated with them that interact with the terrain from a defensive standpoint, from a utility standpoint, from an offensive standpoint. It's going to be able for you to build buildings, complete structures, watchtowers and defensive pillboxes type structures: Arcane structures. You're going to have a lot of fun activity there.[78]Steven Sharif

Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[80]

Kunstwerke

Siehe auch

Einzelnachweise

  1. 1.0 1.1 Types of Events on Verra.
  2. 2.0 2.1 2.2 Video, 2023-09-29 (2:59).
  3. 3.0 3.1 3.2 3.3 3.4 Liveübertragung, 2023-02-24 (1:29:45).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Liveübertragung, 2022-10-28 (24:28).
  5. 5.0 5.1 5.2 Liveübertragung, 2022-06-30 (1:14:52).
  6. 6.0 6.1 6.2 Liveübertragung, 2022-04-29 (41:27).
  7. 7.0 7.1 7.2 7.3 7.4 Liveübertragung, 2017-05-05 (14:26).
  8. Liveübertragung, 2017-05-19 (45:14).
  9. 9.0 9.1 9.2 9.3 MMOGames interview, January 2017
  10. 10.0 10.1 jindrack-pvp-events.png
  11. Podcast, 2021-04-11 (49:40).
  12. 12.0 12.1 12.2 12.3 pvp meaningful.png
  13. Liveübertragung, 2017-11-17 (45:19).
  14. Liveübertragung, 2022-08-26 (1:00:14).
  15. Liveübertragung, 2021-04-30 (1:06:41).
  16. 16.0 16.1 Liveübertragung, 2021-08-27 (1:22:56).
  17. Liveübertragung, 2020-12-22 (1:13:51).
  18. 18.0 18.1 Twitch Bustin - PvP Spectating.
  19. 19.0 19.1 Liveübertragung, 2023-10-31 (1:14:00).
  20. Video, 2017-04-30 (5:31).
  21. Liveübertragung, 2020-03-28 (1:27:28).
  22. caravan zone.png
  23. caravan UI.png
  24. Liveübertragung, 2017-05-22 (40:40).
  25. Liveübertragung, 2017-05-15 (45:20).
  26. Liveübertragung, 2017-05-22 (40:41).
  27. Liveübertragung, 2020-07-25 (55:32).
  28. Twitter - What a glorious day for ganking!
  29. 29.0 29.1 Liveübertragung, 2018-07-09 (44:56).
  30. Liveübertragung, 2017-11-17 (45:17).
  31. 31.0 31.1 Liveübertragung, 2017-06-01 (35:42).
  32. Liveübertragung, 2017-05-19 (24:17).
  33. pvp about.png
  34. 34.0 34.1 34.2 pvp flagging.png
  35. Liveübertragung, 2017-05-12 (24:52).
  36. pvp camping.png
  37. 37.0 37.1 37.2 steven-summons-pvp-1.png
  38. steven-summons-pvp-2.png
  39. 39.0 39.1 39.2 39.3 Interview, 2017-04-27 (0:17).
  40. PvP.jpg
  41. 41.0 41.1 Liveübertragung, 2021-07-30 (1:10:34).
  42. 42.0 42.1 Podcast, 2021-04-11 (34:41).
  43. 43.0 43.1 Liveübertragung, 2020-11-30 (1:09:06).
  44. Liveübertragung, 2018-10-31 (44:12).
  45. Interview, 2019-04-22 (54:40).
  46. Liveübertragung, 2017-11-17 (29:45).
  47. steven-flagging-duration.png
  48. 48.0 48.1 steven-flagging-logout.png
  49. Interview, 2017-04-27 (1:18).
  50. 50.0 50.1 Interview, 2020-07-08 (1:05:27).
  51. pvp flagging lockouts.png
  52. flagging.jpg
  53. Podcast, 2018-04-23 (49:21).
  54. 54.0 54.1 Video, 2024-02-29 (19:35).
  55. Liveübertragung, 2021-09-24 (51:20).
  56. 56.0 56.1 56.2 Liveübertragung, 2021-03-26 (1:07:33).
  57. a419c5398b542a713545e4f393d67215.png
  58. Podcast, 2017-05-05 (43:05).
  59. Interview, 2020-07-18 (27:11).
  60. Podcast, 2023-07-15 (26:31).
  61. Liveübertragung, 2023-04-28 (1:18:48).
  62. Podcast, 2023-07-15 (28:28).
  63. 63.0 63.1 Liveübertragung, 2021-01-29 (1:24:27).
  64. Liveübertragung, 2018-09-27 (47:46).
  65. vaknar-gold.png
  66. Liveübertragung, 2023-11-30 (1:52:37).
  67. Interview, 2023-09-10 (53:47).
  68. 68.0 68.1 Liveübertragung, 2022-02-25 (1:06:45).
  69. 69.0 69.1 Liveübertragung, 2022-04-29 (1:08:27).
  70. Liveübertragung, 2017-07-28 (50:22).
  71. Liveübertragung, 2019-09-30 (0:10).
  72. Liveübertragung, 2018-10-31 (40:44).
  73. Video, 2019-09-27 (1:08:29).
  74. Liveübertragung, 2018-09-27 (11:03).
  75. Liveübertragung, 2018-10-31 (35:00).
  76. Interview, 2018-08-24 (13:17).
  77. Liveübertragung, 2018-08-17 (30:29).
  78. 78.0 78.1 78.2 78.3 Liveübertragung, 2018-09-01 (56:11).
  79. Interview, 2018-10-20 (3:19:04).
  80. 80.0 80.1 apoc-offline.png