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== Skills/abilities ==
 
== Skills/abilities ==
  
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=== Aggro ===
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=== Threat meters/addons ===
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=== Siege abilities ===
 
=== Siege abilities ===
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== Tank augments ==
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== Shields ==
 
== Shields ==
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== Artwork ==
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=== Active blocking ===
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== Archetype list ==
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== See also ==
 
== See also ==

Aktuelle Version vom 11. Oktober 2023, 17:54 Uhr

Alpha-2 Tank preview gameplay.{[1]

As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[2]

Tank1.PNG Tank is an archetype in Ashes of Creation.[3]

Ashes of Creation tank will be a pretty classic one: One that tank players are familiar with; and I think that's what people want. We don't need to necessarily redefine what the tank is, but I think we can improve it. There's some things that obviously- you'll have your expected mechanics like threat management and generation, mitigation, control, battlefield control, CC effects; but then we'd also like to see more direct ways of protecting your party members too- exploring, like Aegis, that's just scratching the surface of that thing; but being able to actually actively take damage for your allies, that isn't just manipulating the AI is another thing about tanks that I think a lot of people deal with other games, is they're they're pretty bad in PvP, like when threat is removed from the equation, what am I doing as a tank when players just ignore me? And so we want to offer more direct mechanics that cause even players- or encourage players to attack the tank to make it so that the tank can't protect their allies against you.[4]Tradd Thompson

All classes with Tank as primary archetype will be viable for tanking upper-end raids, dungeons and world bosses.[5][6]

Q: When it comes to tanking, will it be primarily the tank archetypes that will be able to tank, or can other people tank?
A: Other people can tank. It really depends on the setting. If we're talking high-end raiding or dungeoneering and playing in these areas that require a main tank, that role and responsibility lies to the Tank archetype. Now tank archetypes can obviously take secondary archetype selections and they can hybridize across different roles. That'll give them a bit of horizontal utility or horizontal progression to the augment system; and the best tanks are going to be the tanks that double down in that role.[5]Steven Sharif
  • The developers are considering formation-based mechanics that grant effects such as damage mitigation based on positioning of party members.[7]
Also formation-based type effects. For example, there's a really cool skill that we just began working on for the tank, where you have a vector required for players to be within behind that tank that mitigates damage incoming from a different direction. So there's directional-based type situations that require location of players in your party to be cognizant of those locations.[7]Steven Sharif
  • Tanks in general will have some control over encounters but will likely not have total control.[8]
Q: Tanks need to do two things: Mitigate damage and hold aggro. How will tank weapons, shields, and armor balance these two dynamics compared to other gear sets?
A: I think it does so in a few ways. I mean, obviously stack composition and your itemization choices are important. Making sure you're driving up your constitution-based stat allocation through selection of certain set bonuses and/or stat modifiers. But in addition, a big portion of that is not just through itemization, but also through your skill tree selections; and they don't have to be diametrically opposed. The ability to garner additional threat is predicated on your rotational selection and and how you are leveraging certain types of set bonuses that are catered towards that role specifically. So some set bonuses will have specific, very targeted benefits like additional threat generation. But in addition, if you're going to mitigate damage, you need to make sure you're focusing on your health pool: how much health pool do you have available to you? What type of damage are you mitigating- because we have different types of damage mitigation from magic to physical; and that's predicated on who your opponent is, where your adversary lives. Both of those are viable selection or viable strategies.[9]Steven Sharif
Q: What steps are being taken or considered to make the tank archetype viable in PvP engagements?
A: It's important to note that in a lot of MMOs that probably many of us have played. PVP can feel like a slapped on design consideration; and our approach is very holistic in the sense that we take into account the fact this is a PvX game. So when we're designing the class kits, we are making sure that mechanics and designs are targeting applicability both in PvE settings as well as PvP settings. That's very important. There are also special mechanics, like how threat is used in PvP, how taunts are used in PvP. Those things I think require testing, but we have some ideas that will make them relevant so that you don't have abilities that have no relevancy in PvE or PVP, but have some cross application.[11]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Tanks will have different build options:[12]

Tanks will not be forced to have a shield but it will definitely be a viable option.[12]Jeffrey Bard

Background

The name Tank was chosen because it clearly communicates the role in commonly used MMO vernacular. There are no immediate plans to rename the Tank archetype.[13][14]

From a tank perspective, why did I name the tank "tank"? There's a few reasons: One is that there are obviously elements of the tank role that could be considered as different types of names like, Guardian or Steward or whatever. There's things that you could do that but I feel like tank as a vernacular has become embedded within MMO/fantasy players and they use it interchangeably even if the class name was like Guardian or whatever. I feel even though in that scenario players would still refer to it as a tank like in normal conversation with each other, "Oh we need a tank for this fight."[14]Steven Sharif

Tank classes

Class Primär Sekundär
Argent Tank Barde
Guardian Tank Tank
Keeper Tank Beschwörer
Knight Tank Kämpfer
Nightshield Tank Schurke
Paladin Tank Kleriker
Spellshield Tank Magier
Warden Tank Waldläufer

Fertigkeiten/Fähigkeiten

Tank combat abilities

Skill Icon Base skill
Absorption Field Absorption Field.png A field of absorption.[15]
Aegis Aegis New Icon.png Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[16]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[17]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[18][19]
Grit GritIcon.png Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[20]
Hatred V Tank Ability Active.png Single target that adds hate.[21]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[22]
Indomitable Spirit Indomitable Spirit.png 30% increased max HP and 30% increased healing received.[23]
Schützen Protect (Active).png Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[24]
Rush of Courage Rush of Courage.png You feel a surge of resolve - gain 100 Courage.[25]
Shake It Off Shake It Off.png Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[26]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[27]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[28]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[29]

Tank passive abilities

info-orange.pngDieser Abschnitt enthält Informationen aus Alpha-1-Tests. Sie wird aktualisiert, sobald neue Informationen verfügbar sind.
Skill Icon Base skill
Block Chance Block Chance.png Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[30]
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[31]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[31]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[31]
Healing Received Healing Received.png Increase the amount of healing received by 10%.[32]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[31]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[31]
Maximum Health Maximum Health.png Increase maximum health by 75.[31]
Movement Speed Movement Speed.png Increase movement speed by 5%.[31]
Physical Evasion Bonus Physical Evasion Bonus.png Increase physical evasion bonus by 5.[33]

Aggro

Aggro (Bedrohung/Hass) wird eine Rolle spielen.[34]

  • Aggro basiert auf einer Bedrohungstabelle.[34]
box warning orange.pngDieser Bereich enthält Informationen aus frühen Testphasen. Er wird aktualisiert, sobald neue Informationen verfügbar sind.
box warning orange.pngDie hier angezeigten Fähigkeiten werden zu einem späteren Zeitpunkt übersetzt.


Skill Icon Base skill
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[17]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[18][19]
Hatred V Tank Ability Active.png Single target that adds hate.[21]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[22]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[27]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[28]

Threat meters/addons

Addons sind im Allgemeinen nicht erlaubt.[35]

  • Die Entwickler wollen nicht, dass Addons/Mods notwendig sind, um das Spiel zu erleben.[36]
  • Die Entwickler glauben, dass Parser (DPS-Meter) negative Auswirkungen haben können.[35]
  • Das Design der Spiel-API wird derzeit noch geprüft.[38]
    • Es wird Integrationen für Streaming-Dienste wie Twitch und einige andere Dienste geben, aber es ist noch nichts, was über eine API veröffentlicht wird.[39]

Wir werden eine Menge Anpassungen sowohl aus der Sicht der Benutzeroberfläche als auch verschiedene Datenpunkte haben, die natürlich im Spiel vorhanden sein werden, aber wir wollen das Mod-Spiel noch nicht öffnen. Das könnte eine Entscheidung sein, die wir in Zukunft ändern, aber sie ist nicht für das Release geplant.[39]Steven Sharif

Die Idee ist, aus einer Hand zu liefern, wenn es um In-Game-Systeme geht... Wir wollen meiner Meinung nach keine Addons haben.[36]Steven Sharif

Belagerungsfähigkeiten

Acht Spieler desselben primären Archetyps können sich zusammenschließen, um während einer Belagerung monumentale Effekte zu erzielen.[40]

These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[40]Steven Sharif

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
Pre-alpha castle siege combat featuring a Tank siege ability.[41]
If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[42]Steven Sharif

Tank augments

info-orange.pngDieser Abschnitt wird aktualisiert, sobald Informationen von den Entwicklern zur Verfügung gestellt werden

Shields

Shields are a type of weapon in Ashes of Creation.[44]

  • Shields in the MMORPG grant a static defense/damage mitigation value.[45]
  • Shields may also offer additional value/block chances on a directional basis.[45]
  • Shields cannot be dual wielded.[46][47]

Aktives Blocken

Das Paladin's Might Schild in Ashes of Creation Apocalypse hatte eine eigene Hitbox mit Lebenspunkten (HP). Dieser Schild kann Projektile aktiv abwehren.[44]

  • Die Entwickler sind sich noch uneinig, ob aktives blocken ein Teil des MMOs sein wird. Derzeit neigen sie eher zur traditionellen buff-orientierten universellen Schadensmilderung aber ziehen auch eine Kombination zwischen action-based blocken und dem Wasserfall Stat system in Betracht.[48]

In APOC gab es ein Schild, welches ein aktives Schildblock aktion basiertes system benutzte; die Daten, die wir daraus sammelten, verrieten uns, dass die Anzahl der Spieler, die dieses Schild wirksam und essenziell benutzten, gering war; es besteht die Sorge, dass das Implementieren eines Aktion begrenzten aktiven Schildblocks im Kontrast zu dem Traditionellem, aktivieren eines Buffs, welches eine adjustierte Schildblockrate gewährt, universell gegen einkommenden Schaden wirkt und mit den Stats der Spieler interagiert, steht. Letzteres ist etwas was wir in das hybrid Kampf System integrieren wollen.[48]Steven Sharif

Das ist etwas, was wir weiterhin wiederholt und aktiv im unserem hybrid Kampf System testen werden. Natürlich wollen wir, dass Aktions basierte Komponenten mit dem Waterfall Stat System interagieren; es hört sich für manche wie ein Widerspruch an Aktion und Tab Elemente zu kombinieren, aber das muss es nicht. Aktion Elemente können so zum Beispiel angewandt werden - Gehen wir davon aus man benutzt das Schild um ein herangeflogenes Projektil oder eine Fähigkeit, die aus einer gewissen Zone gefeuert wurde, abzufangen. Durch das Blocken des Projektils oder der Fähigkeit erhält man 80% Schadensreduktion oder 80% Bonus physikalische Verteidigung auf das Schild; und wenn das Projektil oder die Fähigkeit außerhalb einer bestimmten Zone abgefeuert wurde und man diese abfängt, erhält man einen geringeren Bonus; und das ist was passieren würde, wenn man beispielsweise den Stat der physikalischen Verteidigung des Schildes in Betracht zieht, man fügt es als reduzierender Faktor zum eingehenden Schaden hinzu aber man erweitert das System mit dem Waterfall Stat, welcher für die Reduktion des Schadens durch Schilden verantwortlich ist, auch genannt Schildrate; dann würde man beispielsweise statt 80% Schadensreduktion 87% Schadenreduktion erhalten, weil man diesmal die persönlichen Stats in Betracht gezogen hat; und wenn ein Projektil oder eine Fähigkeit nicht in einer bestimmten Zone abgefeuert wurde ist es um 50% wirksamer satt nur um 40%. Dieses Beispiel ist nur dazu da um einen Einblick zu gewähren was es erfordert, um Skills festzulegen und um zu zeigen, wie sie Aktions basierend interagieren.[48]Steven Sharif

Zeitplan

The Tank archetype is expected to be present at the start of Alpha-2.[49]

Bildmaterial

Archetype list

Icon Archetype Type.[52]
bard symbol.jpg Barde Magisch
cleric thumb.png Kleriker Magisch
fighter icon.png Kämpfer Physisch
mage thumb.png Magier Magisch
ranger thumb.png Waldläufer Physisch
rogue icon.png Schurke Physisch
Summoner Class.jpg Beschwörer Magisch
tank thumb.png Tank Physisch

Siehe auch

Einzelnachweise

  1. Video, 2023-01-27 (13:23).
  2. Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
  3. Archetype breakdown.
  4. Video, 2023-01-27 (19:05).
  5. 5.0 5.1 5.2 Liveübertragung, 2023-01-27 (1:12:20).
  6. Interview, 2018-05-11 (51:11).
  7. 7.0 7.1 Liveübertragung, 2022-10-14 (20:02).
  8. Liveübertragung, 2023-01-27 (1:24:16).
  9. Liveübertragung, 2023-01-27 (1:26:12).
  10. Liveübertragung, 2023-01-27 (1:25:32).
  11. Liveübertragung, 2023-01-27 (1:28:24).
  12. 12.0 12.1 12.2 12.3 12.4 Liveübertragung, 2017-05-26 (32:59).
  13. Liveübertragung, 2023-01-27 (1:30:50).
  14. 14.0 14.1 Podcast, 2021-09-29 (24:18).
  15. Absorption Field Description.png
  16. Video, 2023-01-27 (9:54).
  17. 17.0 17.1 Ancestral Bolas Description.png
  18. 18.0 18.1 Video, 2023-03-31 (9:55).
  19. 19.0 19.1 Video, 2023-01-27 (10:27).
  20. Video, 2023-01-27 (5:21).
  21. 21.0 21.1 Liveübertragung, 2017-10-16 (21:48).
  22. 22.0 22.1 Video, 2023-01-27 (6:41).
  23. Indomitable Spirit Description.png
  24. Protect Description.png
  25. Rush of Courage Description.png
  26. Shake It Off Description.png
  27. 27.0 27.1 Video, 2023-01-27 (5:07).
  28. 28.0 28.1 Slam Description.png
  29. Video, 2023-01-27 (7:28).
  30. Alpha-1 screenshot.
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 Liveübertragung, 2021-06-25 (23:08).
  32. Alpha-1 screenshot.
  33. Alpha-1 screenshot.
  34. 34.0 34.1 steven-aggro.png
  35. 35.0 35.1 Liveübertragung, 05. Mai 2017 (20:02).
  36. 36.0 36.1 Interview, 20. Oktober 2018 (6:29).
  37. Liveübertragung, 05. Mai 2017 (43:27).
  38. Liveübertragung, 05. Mai 2017 (21:41).
  39. 39.0 39.1 Interview, 11. Mai 2018 (49:03).
  40. 40.0 40.1 40.2 Podcast, 11. Mai 2018 (49:20).
  41. steven-a1-leak-1.png
  42. Podcast, 2018-05-11 (49:20).
  43. Twitter - Carphin Shield.
  44. 44.0 44.1 shieldactiveblockA1.png
  45. 45.0 45.1 shields-quote.png
  46. dual-wield-shields.png
  47. Liveübertragung, 2017-06-16 (40:06).
  48. 48.0 48.1 48.2 Liveübertragung, 2020-06-26 (1:19:50).
  49. Interview, 2023-07-09 (1:11:29).
  50. Interview, 2020-10-17 (53:50).
  51. Newsletter, 2018-08-7
  52. Interview, 2020-07-29 (49:53).