Taxes
Taxes in Ashes of Creation refers to.
Knotenpunkt-Steuern
Bürgermeister können Steuersätze für ihre Node festlegen.[1]
- Dazu gehört auch das Festlegen von Steuersätzen, die für Wirtshausspiele gelten.[2][3]
Bürgermeister/Node-Regierungen weisen Ressourcen, Steuern, und Aufträge zu , um bei der Entwicklung der Node zu helfen.[4]
- Steuergelder fließen nur in die Finanzierung der Nodeentwicklung. Dieses Gold kann nicht vom Bürgermeister oder einem anderen Spieler abgehoben werden. [5][6]
- Die Steuersätze skalieren basierend darauf, wann ein Spieler einer Node als Bürger beigetreten ist. Das Ziel ist es, finanziellen Druck auf die Node-Populationen auszuüben, indem die Steuern mit fortschreitenden Nodes, immer teurer werden, anstatt harte Bevölkerungsobergrenzen einzuführen. [7]
Übergeordnete (souveräne) Nodes erhalten einen Teil von allen Steuern aus Unterkünften und Dienstleistungen, welche von ihren Vasallen-Nodes gesammelt werden. [5][8]
- Diese Steuer wirkt sich nicht unbedingt auf den einzelnen Bürger, da die Steuersätze der Bürger von ihren Nodes bestimmt werden , aber die Finanzen der Node wird von der Besteuerung beeinflusst, die von seiner übergeordneten Node erhoben wird.[8]
Housing taxes
When a node reaches stage 3 (Dorf) and a player run government has formed, all player housing will pay taxes.[9]
- A player's tax charge will be determined by the number of structures built on their plot.[10][6]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[11][12][13][10][6]
- Buildings that require permits will have additional upkeep costs.[11]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[11]
- Housing foreclosures result from failing to pay property taxes or other fees.[11]
Housing foreclosures
Housing foreclosures result from failing to pay property taxes or other fees.[14][11]
- Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[14]
- The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[15]
- Materialien and resources (such as livestock) that were stored on foreclosed freeholds will be included in the auction for the deed to that freehold. Stored and placed props, such as furniture will be returned to the previous owner.[11]
- If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[11]
- Non-payment of the game subscription will also result in loss of player housing.[16]
Vasallen-Nodes
Village (stage 3) or higher nodes enslave nearby nodes, converting them into vassal nodes.[18][19]
- A Metropole (Stufe 6) can control up to two Großstadt (Stufe 5) nodes. A Großstadt (Stufe 5) can control one Stadt (Stufe 4) and one Dorf (Stufe 3) node. A Dorf (Stufe 3) can control an Feldlager (Stufe 2) or an Expedition (Stufe 1). If the Dorf (Stufe 3) gets destroyed through a siege, its dependant Feldlager (Stufe 2) and Expedition (Stufe 1) nodes are also destroyed.[17]
- There is a layer of intricacy between how the neighboring nodes advance and what potential parent structure they have in the vassalship tree.[20] – Steven Sharif
- Vassal nodes gain benefits from their regent node (also referred to as sovereign node or parent node) even if the node type of the parent is different to the vassal.[21][22]
- It is not a bad thing to be vasseled, it is a good thing to be vasseled. It brings many benefits from the Sovereign, which is the ultimate parent of that vassal network down to the vassal node itself; and it allows that vassal node to even live outside of its normal mechanics. You get to adopt some of the benefits that the node type of your sovereign is, even if your node type as a vassal node isn't the same.[22] – Steven Sharif
- Regent nodes collect taxes from their vassal nodes. These taxes cannot be taken by the mayor or other players.[5]
- Vassal nodes must remain at least one node stage below their parent node.[18]
- Neighboring/Adjacent nodes from Expedition (Stufe 1) upward block the growth of their immediate neighbors. This was intended to be tested in Alpha-1.[24][19]
- Vassal nodes first apply any experience earned to their own deficit (see Atrophie des Knotenpunkts). It then applies excess experience earned to its parent node.[25]
- If the parent node advances, the vassal is once again able to advance.[18]
- Vassal nodes give excess experience to their parent node and may have their own vassals; so long as they fall within the parent node’s zone of influence.[5][18]
- If a node is capped and is both a vassal and has its own vassals, any experience earned from itself or its Vassals is first applied to its own deficit. Experience beyond that is then sent to its parent node.[25]
- When the vassal reaches its cap it overflows experience up to the parent; and so it can be very good early on for parents to get vassal nodes that are very productive- that have a lot of traffic.[5] – Steven Sharif
- Vassals are subject to the government, alliances, wars, taxes, and trade of their parent node, and are able to receive federal aid from them.[18]
- Vassal nodes cannot declare war on their parent node or any of their vassals.[18]
- Citizens of vassals are bound by the diplomatic states of the parent node.[18]
- If a Node is a Vassal Node and is capped from advancing further, it first applies any experience earned to its own deficit (see Node Atrophy section), and then applies excess experience earned to its Parent Node. If the Parent Node advances and the Vassal is able to grow, it becomes uncapped. If a Node is capped and is both a Vassal and has its own Vassals, any experience earned from itself or its Vassals is first applied to their own deficit. Any experience beyond that is then sent to its Parent Node.[25] – Margaret Krohn
Castle taxes
Gildenschlösser impose a tax on all revenue for the nodes within its region.[27][28]
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.[26]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[29]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[30]
- Part of the tax and resources gathered are applied to the castle for improvements.[27][31][32]
- The remainder of tax income can be used by the guild for whatever they want.[27][33]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[34]
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[27] – Steven Sharif
Mobil-/Webschnittstelle
Eine Begleit-App (Mobile App/Web Interface) ermöglicht Spielern, die nicht beim Spiel angemeldet sind, die Autorität über bestimmte Dienste und Mechaniken zu haben.[35][36] Einige Funktionen können nach dem Launch verfügbar sein. [37]
- Ernte Rotations.[36][37][38]
- Spieler Läden (Kioske).[37]
- Bürgermeisterlichepflichten. [37][39]
- Steuern zahlen.[37]
- Angeln (möglicherweise).[37]
- Gesellschaftsspiele (Tavernen games).[37][40]
- Benachrichtigung zu Weltereignissen.[37]
- Node Staatsbürgerschafts Benachteiligungen.[37]
- Benachritigung zumSpielerbehausungen.[37]
- Gildenführungstools wie Kalenderbenachrichtigungen sind ein mögliches Feature.[41]
- Spezifische Termine, die ihr als Erinnerungen in eurer Gilden-Benutzeroberfläche laufen lassen könnt, sind etwas, das ich auch gerne in der mobilen Companion-App verfügbar haben würde. Im Wesentlichen könnt ihr also Benachrichtigungen über ein Kalender-Update zu Gildenereignissen erhalten, die die Anführer oder Offiziere im Spiel anheften können, und euch auch Benachrichtigungen in der mobilen App geben. Das ist zumindest meine Absicht. [41] – Steven Sharif
- Einiges davon kommt vielleicht nach der Veröffentlichung … aber wir möchten, dass die Leute mit dem Spiel auf ihren Handys interagieren, wenn sie nicht am Computer sind; und wir werden so viel wie möglich tun, um das cool zu machen. [37] – Jeffrey Bard
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 Liveübertragung, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ 5.0 5.1 5.2 5.3 5.4 Liveübertragung, 2022-08-26 (1:10:16).
- ↑ 6.0 6.1 6.2
- ↑ Interview, 2020-03-27 (0:30).
- ↑ 8.0 8.1 Interview, 2018-05-11 (57:02).
- ↑
- ↑ 10.0 10.1 Liveübertragung, 2023-06-30 (1:45:22).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Interview, 2023-07-09 (54:46).
- ↑ 14.0 14.1 Liveübertragung, 2023-08-31 (24:13).
- ↑ Liveübertragung, 2023-07-28 (1:29:07).
- ↑ Liveübertragung, 2017-05-24 (42:22).
- ↑ 17.0 17.1 17.2 Liveübertragung, 2022-08-26 (1:07:34).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Blog - Know Your Nodes - The Basics.
- ↑ 19.0 19.1
- ↑
- ↑ Liveübertragung, 2023-08-31 (52:56).
- ↑ 22.0 22.1 Liveübertragung, 2022-08-26 (1:04:35).
- ↑
- ↑
- ↑ 25.0 25.1 25.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 26.0 26.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 27.0 27.1 27.2 27.3 Liveübertragung, 2021-04-30 (1:01:10).
- ↑
- ↑ Liveübertragung, 2020-08-28 (1:39:02).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Liveübertragung, 2018-01-18 (30:18).
- ↑ 36.0 36.1 Liveübertragung, 2017-11-17 (11:00).
- ↑ 37.00 37.01 37.02 37.03 37.04 37.05 37.06 37.07 37.08 37.09 37.10 Liveübertragung, 2018-05-04 (54:09).
- ↑ Liveübertragung, 2017-05-09 (28:57).
- ↑ Liveübertragung, 2017-11-17 (9:49).
- ↑ Liveübertragung, 2017-11-17 (11:53).
- ↑ 41.0 41.1 Podcast, 2020-11-15 (52:50).