Template:Player movement: Unterschied zwischen den Versionen

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[[File:In-Game-Kaelar-and-Empyrean-Freeholds.mp4|thumb|450px|start=29|Walking and running shown in [[Pre-alpha|pre-alpha]] gameplay.{{video|25 May 2017|0m02|-VJkllNESnM}}]]
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[[File:In-Game-Kaelar-and-Empyrean-Freeholds.mp4|thumb|450px|start=29|end=999|Walking and running shown in [[Pre-alpha|pre-alpha]] gameplay.{{video|25 May 2017|0m02|-VJkllNESnM}}]]
  
 
There will likely be a toggleable walk/run (autorun) capability in the game.{{quote|autorun.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/310061437521362945}}
 
There will likely be a toggleable walk/run (autorun) capability in the game.{{quote|autorun.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/310061437521362945}}

Version vom 14. Mai 2020, 23:26 Uhr

There will likely be a toggleable walk/run (autorun) capability in the game.[2]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[3]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[4]