Jahreszeiten

Aus Ashes of Creation Wiki
Version vom 14. Mai 2020, 23:27 Uhr von Wikiadmin (Diskussion | Beiträge) (Text replacement - "start=([0-9]+)\|" to "start=$1|end=999|")

Zur Navigation springen Zur Suche springen

Zones (environments/biomes) change season on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.[4]

In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[5]

Biome (Zones/biomes) experience different seasons based on their location in the world.[6]

  • There will be regions of the map with seasons that are less (or more) temperate.[7]
    For example: Northern, Southern and Tropical regions.[7]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[7]
  • Different crop cycles.[6]
  • Pathways that are open during summer and closed during winter.[6]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[6]
  • Ice will make roads bumpy and slippery.[8]
  • Certain events can bring seasonal weather changes.[6]
  • Gegenstände, crops, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[9]
    • For example, a frost cloak may gain a passive bonus in the winter.[9]

We want to really make the environment immersive and actually affect gameplay.[6]Steven Sharif