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Town hall
Town hall (also called City hall) is a default service building that comes pre-built with nodes.[3][4][5][2]
- Players can interact with the node board to get a list of its citizens.[6] Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[6]
- Bürgermeister and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[7]
- Status of the node's economy.[7]
- Status of upcoming elections.[7]
- Status of trade agreements.[7]
- Status of caravans.[7]
Node-Regierungen
Node-Regierungen werden aus den Bürgern einer Node gewählt, sobald diese Node die Dorf-Stufe (Stufe 3 ) erreicht. [9]
Positionen innerhalb der Regierung einer Node werden durch Titel erlangt, wodurch der Träger Zugang zu besonderen NPCs in der Node erhält.[10]
- Bürgermeister.[7]
- Priester, Bischöfe oder Akolythen in bestimmten Tempeln.[11][10]
- Patron Gildenleiter leader.[10]
- Oberster Kopfgeldjäger.[10]
Es gibt viele Dinge, die ihr innerhalb [einer Node] anstreben könnt, die euch diese besondere Behandlung gewähren.[10] – Steven Sharif
Führungsbefugnisse
Mayoral leadership powers are granted to mayors via the use of mandates.[13][7]
- Initiate buy orders using gold from the node treasury.[4][14][15][16]
- Initiate mayoral commissions to aid node development.[4][17][15][13][18][9]
- Adjust node taxes.[4][13][19] This includes setting tax rates that apply to tavern games.[20][21]
- Tax money may only be used to fund node development.[22]
- Initiate service building construction and expansions.[4][13]
- Improving node defensive structures, such as stronger walls and gates, traps, and siege equipment.[18][23][24][25][9]
- Hiring mercenary NPCs to defend the node during sieges.[26][9]
- Set a message-of-the-day for the node.[27]
- Proposing node policies that are voted on by citizens.[28][29][18]
- Mayors won't have formal systems to carry out surveys/polls of node citizens, but they will be able to utilize node citizen chat or message-of-the-day services.[27]
- Mayors may have special color names in node chat channels.[27]
- Entering into trade agreements with other nodes.[4][28][2]
- Mayors cannot denote players as enemies of the state.[31] Previously this was a potential option.[2][32]
- Mayors are notified when their node is named on a siege declaration scroll.[33]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[34]
- Mayors gain new powers and responsibilities as their node advances.[36]
- Some leadership powers are specific to node type, biome, or dominant race, others are universal.[37]
- There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[37] – Chris Justo
- If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[39][40]
- Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
- A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[39] – Steven Sharif
Node wars
Node-Regierungen können einer anderen Node den Krieg erklären und Bürger für die Sache gewinnen. [2]
- Dadurch werden die Bürger der kriegführenden Node, einschließlich ihrer Verbündeten, gegenseitig als Kombattanten gekennzeichnet. [45]
- Die Aufträge sozialer Organisationen sind entweder kooperativ oder gegnerisch, basierend auf dem Kriegsstatus ihrer übergeordneten Node. [45]
- Vasallen-Nodes können ihrer übergeordneten Node oder ihren anderen Vasallen keinen Krieg erklären. [36]
- Node-Kriege können jederzeit ausgerufen werden, aber die Ziele erscheinen nur während der Server Prime-Time.[46]
- Spieler können sich während des Krieges jederzeit gegenseitig töten (nicht nur während der Server Prime-Time).[46]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[47] – Steven Sharif
Schlachtkarten
Schlachtkarten allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[48]
- Battle maps might not fit into lower level or smaller sized taverns.
- Battle maps are not currently on the official roadmap for launch.[49]
Verwendung
Schlachtkarten offer an interactive command map instead of the standard Weltkarte. The system would be accessed through Rathaus or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[49]
Node politics
Innerhalb der Node wird es keine Bürgerkriegsmechanik geben, aber es wird Spielraum für interne politische Konflikte geben; wie die Untergrabung der derzeitigen Führung und die Störung des Handels.[50]
- Die einzige Möglichkeit, einen gewählten Bürgermeister vor Ablauf seiner Amtszeit zu entfernen, besteht darin, die Node zu zerstören. [51]
Wir möchten, dass die Konsequenzen eine Rolle spielen, und wenn diese Person gewählt wurde, müsst ihr mit den Mitteln der Mechanik arbeiten, um sie abzuwählen.[51] – Steven Sharif
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ Video, 2023-08-31 (49:05).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 City hall.
- ↑ Video, 2023-08-31 (33:07).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Blog: Development Update with Village Node.
- ↑ Liveübertragung, 2023-08-31 (50:25).
- ↑ 6.0 6.1 Liveübertragung, 2020-10-30 (1:01:00).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Liveübertragung, 2017-11-17 (9:49).
- ↑ Liveübertragung, 2020-03-28 (1:02:46).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 MMOGames interview, January 2017
- ↑ 10.0 10.1 10.2 10.3 10.4 Liveübertragung, 2019-07-26 (1:20:48).
- ↑ 11.0 11.1 Liveübertragung, 2020-07-25 (1:52:45).
- ↑ Liveübertragung, 2018-12-12 (14:48).
- ↑ 13.0 13.1 13.2 13.3 Liveübertragung, 2023-08-31 (31:44).
- ↑ Liveübertragung, 2023-08-31 (59:43).
- ↑ 15.0 15.1 Interview, 2020-07-08 (1:04:05).
- ↑ 16.0 16.1 Liveübertragung, 2017-06-30 (53:57).
- ↑ Liveübertragung, 2023-08-31 (39:17).
- ↑ 18.0 18.1 18.2 18.3 Liveübertragung, 2022-04-29 (27:42).
- ↑ Liveübertragung, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ Liveübertragung, 2020-07-25 (1:22:40).
- ↑ Liveübertragung, 2018-01-18 (37:05).
- ↑
- ↑ Liveübertragung, 2020-06-26 (59:11).
- ↑ 27.0 27.1 27.2 Liveübertragung, 2023-08-31 (35:23).
- ↑ 28.0 28.1 Liveübertragung, 2023-08-31 (44:21).
- ↑ Liveübertragung, 2022-08-26 (1:12:40).
- ↑ Liveübertragung, 2023-08-31 (29:04).
- ↑ Liveübertragung, 2023-08-31 (30:41).
- ↑
- ↑ Liveübertragung, 2021-12-23 (1:30:34).
- ↑ 34.0 34.1
- ↑ Liveübertragung, 2023-08-31 (41:15).
- ↑ 36.0 36.1 Blog - Know Your Nodes - The Basics.
- ↑ 37.0 37.1 Liveübertragung, 2023-08-31 (28:30).
- ↑
- ↑ 39.0 39.1 Video, 2023-09-29 (1:52).
- ↑ Liveübertragung, 2023-08-31 (29:33).
- ↑
- ↑ Liveübertragung, 2017-05-19 (36:05).
- ↑ Liveübertragung, 2017-05-19 (36:09).
- ↑
- ↑ 45.0 45.1 Interview, 2020-07-19 (24:34).
- ↑ 46.0 46.1
- ↑ Video, 2018-04-05 (41:48).
- ↑ The mighty beard!
- ↑ 49.0 49.1 Liveübertragung, 2017-10-31 (33:28).
- ↑ Liveübertragung, 2017-05-24 (40:50).
- ↑ 51.0 51.1 Liveübertragung, 2019-06-28 (1:26:14).