Economic regions
Economic regions are static areas defined by geographic points of interest.[2][3][4]
- Castle regions are larger and encompass multiple economic regions.[2]
- Nodes are the glue that hold castle and economic regions together in potential synergy or chaos.[5]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[6]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[3] – Sarah Flanagan
Castle regions
Gildenschlösser influence a castle region around them.[7]
- A castle's region is 1/5th the game world.[8]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[9][6]
- A castle could have a metropolis beside it.[10]
- Castle region boundaries are static.[9]
- Guild castles impose a tax on all revenue for the nodes within its region.[11][12]
Castle taxes
Gildenschlösser impose a tax on all revenue for the nodes within its region.[11][12]
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.[13]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[14]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[15]
- Part of the tax and resources gathered are applied to the castle for improvements.[11][16][17]
- The remainder of tax income can be used by the guild for whatever they want.[11][18]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[19]
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[11] – Steven Sharif
Positionen von Ressourcen
The location a resource is found can affect its benefits, bonuses, and other characteristics of that resource.[21]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[22][23][24]
- Some resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[25][23][24][26][4]
- Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[24] – Steven Sharif
- Once a vein resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[24][26][27]
- There will be moving resources such as herds of animals that are constantly moving around the world.[25][27]
- Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[25] – Steven Sharif
- Corrupted areas house corrupted resources that are necessary components for certain crafting recipes.[28][29]
- Certain types of resources will have a corrupt state... We have a Spirit Bloom, which is a harvestable herbalism plant, but when a Zone becomes corrupt you can potentially yield Corrupted Spirit Blooms; and those are necessary components of certain crafting recipes.[28] – Steven Sharif
- Resources respawn on a cooldown basis.[26]
- Resources won't be locked to the node system.[26]
- Starting resource points may be different on each server.[31][32]
Handelsabkommen
Regierungen von Nodes können Handelsabkommen mit anderen Nodes beschließen. Jede Node, die an einem solchen Handelsabkommen teilnimmt, kann Karawanen mit Materialien zu der anderen senden; wodurch die Wirtschaft beider Nodes verbessert wird. Dies gibt Erfahrung für alle Involvierten, trägt zum Wachstum der Node bei, und hilft bei dem Bau von Gebäuden.[33]
Söldnergilden werden für viele Organisationen einen praktischen Nutzen haben. Ich denke, dass man damit viele Geschäfte machen kann; und eines unserer Systeme in unseren Handselsabkommen, ist die Einrichtung eines Treuhandkontos für genau diese Art von Vereinbarungen (Handelsabkommen zwischen Nodes).[34] – Steven Sharif
Handelsrouten
Handelsrouten in Ashes of Creation beziehen sich auf:
- Roads für den Transport von Gütern über das Karawanensystem.[37]
- Ihr habt vielleicht einen Bergpass und im Winter ist dieser Bergpass immer geschlossen und so ändern sich die Handelsrouten auf dem Land mit Karawanen und das ist etwas, das nicht nur auf zyklischer Ebene existieren kann, sondern auch dynamisch basierend auf Spieleraktivitäten. [37]
- Wirtschaftliche Beziehungen zwischen Nodes, die von Bürgermeister oder Nodebürgern gegründet wurden.[36][35]
- Vereinbarungen werden getroffen, um über NPC-gesteuerte Karawanen Waren zu handeln, welche für bestimmte Nodes oder Nodetypen einzigartig sind.[36][35]
- Aus diplomatischer Sicht die Möglichkeit für den Bürgermeister oder die Bürger, NPC-Handelsrouten zwischen Nodes als Handelsabkommen oder als diplomatischen Prozess einzurichten.[36] – Steven Sharif
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 About Ashes of Creation.
- ↑ 2.0 2.1 2.2
- ↑ 3.0 3.1
- ↑ 4.0 4.1 Unreal Engine Interview, 2017-05-23.
- ↑
- ↑ 6.0 6.1
- ↑
- ↑
- ↑ 9.0 9.1
- ↑
- ↑ 11.0 11.1 11.2 11.3 11.4 Liveübertragung, 2021-04-30 (1:01:10).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Liveübertragung, 2020-08-28 (1:39:02).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Liveübertragung, 2023-04-28 (1:24:36).
- ↑ Video, 2023-11-30 (28:22).
- ↑ 23.0 23.1 Liveübertragung, 2020-07-31 (1:05:58).
- ↑ 24.0 24.1 24.2 24.3 Liveübertragung, 2020-07-25 (1:04:50).
- ↑ 25.0 25.1 25.2 Liveübertragung, 2022-05-27 (1:00:23).
- ↑ 26.0 26.1 26.2 26.3 Liveübertragung, 2017-05-08 (54:26).
- ↑ 27.0 27.1 Liveübertragung, 2019-12-17 (1:14:42).
- ↑ 28.0 28.1 Liveübertragung, 2023-03-31 (59:10).
- ↑ Video, 2023-03-31 (16:42).
- ↑
- ↑
- ↑ Liveübertragung, 2017-05-19 (37:03).
- ↑ Rathaus.
- ↑ Liveübertragung, 2018-04-8 (AM) (18:59).
- ↑ 35.0 35.1 35.2 Video, 2019-07-15 (2:12).
- ↑ 36.0 36.1 36.2 36.3 Podcast, 2021-09-29 (8:38).
- ↑ 37.0 37.1 Video, 2022-05-27 (17:15).
- ↑ Liveübertragung, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!