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Version vom 10. Juli 2020, 01:36 Uhr
Auf Node-Stufe 4, der Stadt, wird das einzigartige Gebäude der wirtschaftlichen Node zur Börse. Zusätzlich zu den Möglichkeiten der Märkte stellt die Börse weitere Diesntleistungen zur Verfügung, einschließlich (aber nicht beschränkt auf):[1]
- Handelsbeauftragter (wird durch Node-Diplomatie eingeführt; bietet Börsen-Interface mit Bürgern fremder Nodes).[1]
- Erweitertes Auktionshaus, in dem alle Waren/Gegenstände registriert werden können.[1]
- Stufe 1 Arbeitsaufträge (diese können nur von der Node-Regierung einer Node angefordert werden).[1]
- Stufe 1 Aufrüstungszertifikate des Laderaums einer Karawane.[1]
- Informationen über die durchschnittlichen Verkaufspreise der Auktionen in der Region.[1]
- Karte von aktiven Handelsmissionen- und Anfragen von der Weltkarte.[1]
- Exotischer Jägerladen (Stufe 2 Kreaturen Kopfgelder).[1]
- Stufe 1 Geschäftslizenzen.[1]
Wirtschaft
The economy in Ashes of Creation is regionalized.[4][5][6]
- Gatherable resources shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[7][8][9][10][6]
- There is no central auction house or warehouse.[11][6]
- Auktionshäuser in up to two economic metropolises (including their vassal nodes) can be linked with the linked economy superpower.[12]
- There will be item decay (material sinks), deconstruction mechanics and other gold sinks to combat inflation.[13][14]
- The developers are considering the use of adaptive price points in merchant shops based on the amount of gold being generated or sunk in the economy.[13]
- There will be player to player trading.[15][16]
- The primary method to generate gold in the economy is through glint, which is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements.[17][18][19][20][21][22]
- Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[23]
Wirtschaftliche Nodes
Wirtschaftliche Nodes are focused on trade and merchants.[24]
If playing the game of supply and demand is something you enjoy, the Economic Node Type is one you’ll want to find citizenship in. Whether it’s trading goods across land and sea, hoarding the income you make, or purchasing whatever you fancy, Economic Nodes provide a plethora of ways for players in Ashes of Creation to grow their fortune, build their reputation, and attain rare goods or fame. During the Expedition stage of this Node, players will encounter merchants looking for the help of brave adventurers and curious artisans. If you choose to aid them, the once-small Expedition could grow into a sprawling Metropolis with rare items from lands afar![1]
Vorteile einer ökonomischen Node
Wirtschaftliche Nodes auf der Metropolen-Stufe schalten die vernetzte Wirtschaft-Superkraft frei. Ökonomische Nodes mit dieser Superkraft teilen die Angebote ihres Aktionshauses mit anderen Auktionshäusern.[1]
- Bis zu zwei ökonomische Metropolen können sich vernetzen.[12]
- Ökonomische Metropolen schalten globale Verkaufspreise für Auktionshäuser in ganz Verra frei.[1]
- Gegenstände, welche in einer ökonomischen Node angeboten werden, können von anderen ökonomischen Nodes innerhalb des Netzwerks gekauft werden.[1]
- Verbundene Wirtschaftsräume verbinden nicht nur ökonomische Metropolen, sondern auch deren Vasallen.[1]
Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[1]
The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[1]
Unique node buildings
Jeder Art von Node ist ein einzigartiges Node-Gebäude zugeordnet, das ab der Entwicklungsstufe Dorf der Node aktiviert werden kann. Dieses einzigartige Gebäude spielt eine zentrale Rolle in dem Fortschritt der Zivilisation eines Server.[1]
Auction house
Auktionshäuser enable players to list items at specific nodes.[11][6]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[27]
- Auction houses allow items and resources to be listed for sale at a specific node location.[11] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[27]
- Vasallen-Nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[27]
- Items listed are also visible in community boards (bulletin boards).[28]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[28]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[29][27]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[29]
- There may be a taxation difference between auction houses versus other player businesses.[27]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[30]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[31]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[31] – Jeffrey Bard
Kunstwerke
- No results -
Siehe auch
Einzelnachweise
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Know Your Nodes: Economic Node Type.
- ↑ Ashes of Creation Press Kit.
- ↑ Video, 2017-04-30 (8:02).
- ↑
- ↑
- ↑ 6.0 6.1 6.2 6.3 Unreal Engine Interview, 2017-05-23.
- ↑ Liveübertragung, 2022-05-27 (1:00:23).
- ↑ Liveübertragung, 2020-07-31 (1:05:58).
- ↑ Liveübertragung, 2020-07-25 (1:04:50).
- ↑ Liveübertragung, 2017-05-08 (54:26).
- ↑ 11.0 11.1 11.2
- ↑ 12.0 12.1
- ↑ 13.0 13.1 Podcast, 2021-04-11 (31:02).
- ↑ Liveübertragung, 2017-05-10 (10:47).
- ↑ Liveübertragung, 2017-05-15 (10:32).
- ↑ Liveübertragung, 2018-01-18 (46:56).
- ↑ Liveübertragung, 2023-10-31 (1:06:32).
- ↑ Video, 2023-10-31 (3:34).
- ↑ Interview, 2023-09-10 (53:47).
- ↑ Liveübertragung, 2021-10-29 (1:06:31).
- ↑ Interview, 2020-07-18 (27:11).
- ↑ Liveübertragung, 2017-05-24 (44:14).
- ↑
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Liveübertragung, 2018-09-01 (36:28).
- ↑ Liveübertragung, 2020-03-28 (1:04:49).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 Liveübertragung, 2019-05-30 (1:26:16).
- ↑ 28.0 28.1 Liveübertragung, 2020-07-31 (1:34:06).
- ↑ 29.0 29.1
- ↑ Liveübertragung, 2023-06-30 (1:13:53).
- ↑ 31.0 31.1 Liveübertragung, 2021-03-26 (1:15:03).