Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Umgebung des Unterreichs

Aus Ashes of Creation Wiki
Version vom 12. November 2020, 15:57 Uhr von Wikiadmin (Diskussion | Beiträge) (Text replacement - "|mode = gallery |namespace= file }}" to "|mode = gallery |noresultsheader = - None - |addeditdate = true |userdateformat = Y-m-d |format=«gallery»,%PAGE%¦link=File:%TITLE%¦«center»%DATE%«/center»\n,,«/gallery» |order = descending |ordermethod = firstedit |namespace = file }}")

Zur Navigation springen Zur Suche springen
Alpha-0 Unterreich environment.[1]

Umgebung des Unterreichss are vast.[2]

  • Karawanen should be able to operate as they do above ground.[2]
  • If there's insufficient room for Drachen, another mount type may be utilized.[2]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Unterreich.[3]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[4]Steven Sharif

Jahreszeiten above ground will affect the Unterreich.[2]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[2]Jeffrey Bard

Unterreich-Nodes

Unterreich-Nodes and nodes directly above them are considered adjacent but do not exist in the same ZOI.[5][6][7]

  • There will be "bleed over" between underrealm nodes and surface nodes in terms of influence and interaction.[6]
    • There may be visual cues above ground that indicate influence from underrealm nodes in that area.[6]

That might be a little bit of a departure from our design in the past. I know originally like two-plus years ago we were discussing how those would be independent of each other, but I think as we further defined the layout of the world map itself it made more sense for those to have some interaction and influence that's combined.[6]Steven Sharif

Ressourcen im Unterreich

Ressourcen will be different in the Unterreich, including unique species of fish.[11][12][2]

Kunstwerke

Siehe auch

Einzelnachweise