Template:Divine Power
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Divine Power is a Kleriker class resource in Ashes of Creation.[1][2][3]
- Generated by casting healing and radiant damage spells.[1]
- Only effective healing done is counted, not overhealing.[4]
- Divine Power can be consumed to instantly complete the remaining cast time of any healing spell currently being cast.[5][1][2][3]
- One of the concerns about that particular energy mechanic that I expressed to the team is how we balance whether or not that gets applied to pretty much any ability, because it is a bit of a subversion in The balancing act. You want to have minimum thresholds that players must in order to confer an effect on a target and so there's some concern there, but that's something we're going to play test and balance out throughout Alpha 2.[6] – Steven Sharif
- Previously Mend returned mana on hit proportional to the amount of Divine Power the player had. This is no longer present in the tooltips.[7][2][3]
Skill | Icon | Description |
---|---|---|
Divine Infusion | Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[1][5][2][3] | |
Mend | Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[8][7] |