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Group dynamics: Unterschied zwischen den Versionen
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[[Category:Player interaction]] | [[Category:Player interaction]] |
Version vom 19. Oktober 2017, 04:32 Uhr
Gruppendynamik aim to bring players together.[2]
- One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[3]
- Ashes of Creation is in development. These systems could change through playtesting and player feedback.[2]