Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Template:List of quest givers: Unterschied zwischen den Versionen

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen
K (Text replacement - "|450px" to "|")
K
Zeile 3: Zeile 3:
 
[[File:SS2023-02-24-Livestream-36:54.png|thumb||[[Alpha-2]] work-in-progress [[Quests|quest dialog]] designed by [[Colby Marchi]].{{livestream|2023-02-24|37m11|3FxHjg0YgiM}} <blockquote>''When you're servicing multiple dialogue trees that have many different options, this approach is really conducive to keeping those options front-and-center to the player: letting them see that and navigating through the dialogue tree with a very easy to interact with quest window.''{{livestream|2023-02-24|37m11|3FxHjg0YgiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
[[File:SS2023-02-24-Livestream-36:54.png|thumb||[[Alpha-2]] work-in-progress [[Quests|quest dialog]] designed by [[Colby Marchi]].{{livestream|2023-02-24|37m11|3FxHjg0YgiM}} <blockquote>''When you're servicing multiple dialogue trees that have many different options, this approach is really conducive to keeping those options front-and-center to the player: letting them see that and navigating through the dialogue tree with a very easy to interact with quest window.''{{livestream|2023-02-24|37m11|3FxHjg0YgiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
{{#dpl:
 
{{#dpl:
 
|noresultsheader = - None -
 
|noresultsheader = - None -
Zeile 10: Zeile 11:
 
|ordermethod = title
 
|ordermethod = title
 
}}
 
}}
 +
</div>

Version vom 18. April 2024, 08:15 Uhr

info-orange.pngDieser Abschnitt enthält Informationen aus Alpha-1-Tests. Sie wird aktualisiert, sobald neue Informationen verfügbar sind.
Alpha-2 work-in-progress quest dialog designed by Colby Marchi.[1]

When you're servicing multiple dialogue trees that have many different options, this approach is really conducive to keeping those options front-and-center to the player: letting them see that and navigating through the dialogue tree with a very easy to interact with quest window.[1]Steven Sharif