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Template:NPCs

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NPCs come and go as required by game mechanics, such as node progression.[3]

  • Some NPC movements and behaviors are dictated by time of day or other rotational cycle, others will be static.[4]

Where we place the NPC rotations that are relevant- those would be kind of rotations that exist perhaps within an hour, not so much within a day so-to-speak. So there might be five minutes of some changing of an organization's acolytes in a temple or something; and that might be because obviously there's a quest related to that rotation.[4]Steven Sharif