Alpha-1
This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[2] – Steven Sharif
Die Alpha-1 ist in Test-Release des Ashes of Creation MMORPGs.[5] Die Alpha 1 wird folgendes testen:
- Hybrides Action-/Tab-Kampfsystem.[6]
- Fortschritt bis Level 20.[6]
- 4 spielbare Rassen.[6]
- Die Archetypen (Klassen) Kleriker, Kämpfer, Magier, Waldläufer, und Tank werden zu Beginn der Alpha 1 verfügbar sein. Der Barde, Schurke, und Beschwörer folgen zu einem späteren Zeitpunkt.[7]
- Sekundäre Archetypen (Zweitklassen) werden in der Alpha 1 nicht vorhanden sein.[8] Diese sind für die Alpha 2 geplant.[9]
- Die Alpha 1-Karte wird viele Inseln und ein Festland-Gebiet haben. Sie wird fast 100 km2 groß sein.[10][11]
- Das sind ca. 20-25% der gesamten Weltgröße.[10][12]
- Die Alpha 1 findet im nordwestlichen Teil der Welt statt.[13]
- Nodes werden voll funktionsfähig sein.[14]
- Node-Entwicklung bis zu Dorf (Stufe 3).[14]
- Frühere Aussagen erwähnten hier Stadt (Stufe 4).[6]
- Es wird 9 Node-Standorte in der Alpha 1 geben.[15]
- Aufträge (Questing).[6]
- Teile der Spielerbehausungen (Housing).[6]
- Wichtigsten Funktionen des Handwerksystems mit Hilfe des Händler (NPC)-Systems.[19]
- Sammeln, Verarbeiten, Herstellen (Crafting) sollen in der Alpha-2 verfügbar sein.[19]
- Zu einem früheren Zeitpunkt waren diese Funktionen für die Alpha-1 geplant.[20][6]
- Was aktuell in der Alpha 1 zu sehen ist, kratzt nicht einmal an der Oberfläche von dem, was das Crafting zu bieten hat.[19] – Steven Sharif
- Gilden.[6]
- Burgen.[21][22]
- Verdorbenheit.[23]
- Charakter-Ersteller.[6]
- Handels-Systeme.[25]
- Handel zwischen Spielern.[25]
- Soziale Organisationen.[6]
- Namensreservierung.[6]
- Zwei bis drei Server.[14]
- Dolche (Doppelwaffen).[28]
- Schiffe für "Inselsprünge".[29][30]
- Beuteregeln.[31]
- UI und Tutorial-Systeme werden bis zur Alpha 2 Platzhalter sein.[18]
Inhaltsverzeichnis
- 1 Alpha-1 availability
- 2 Ashes of Creation
- 3 Alpha-1 playtest schedule
- 4 Alpha-1 testing zone (Alpha island)
- 5 Alpha-1 participation
- 6 Alpha-1 servers
- 7 Alpha-1 NDA
- 8 Alpha testing system requirements
- 9 Alpha-1 player flagging/corruption
- 10 Alpha-1 name reservation
- 11 Alpha-1 account management
- 12 Umgebungen
- 13 Alpha-1 videos
- 14 Alpha-1 screenshots
- 15 Siehe auch
- 16 Einzelnachweise
Alpha-1 availability
15 August 2018 was the last day for purchases of Alpha-1 through Intrepid pre-order packs (History).[6]
- The developers have stated that sales will not be re-opened until stability issues have been addressed with current Alpha-1 testing. Further updates will be provided in the near future.[32][33][34]
- If Alpha-1 sales are opened up again, there will be normal upgrade paths as before for pack holders.[35]
- Ample notice will be given prior to A1 sales being reopened.[36]
We did have our second preview test that was last weekend, and we did hit some snags. That's okay that's a good thing in my opinion and right now this week we have spent the majority of this week- countless hours deep diving into those snags and deploying fixes for them. We will likely be having some additional spot testing with our NDA alpha 1 testers probably starting early next week I'm going to imagine, in order to address some of those issues. As a result I know that I had mentioned I would give an update on the reopening of alpha one sales: At this moment in time I cannot commit to reopening alpha one sales. So we're gonna wait to see if we can get over those issues in a relatively short period of time and then I will come back and give you guys an update on that front- mainly to speak a little bit about you know what we experienced. You know we are obviously trying to push as much as possible getting higher concurrencies on the servers and with that you know we do some changes on the networking side in order to facilitate those those goals and it's a step-by-step process where you know we make changes, we collect data, we analyze the data, we deploy fixes, we make additional changes. This is what the iteration process looks like at least from a technical perspective and how we want to accommodate what our overarching architecture goals are.[32] – Steven Sharif
Ashes of Creation

Ashes of Creation ist ein MMORPG in der Entwicklung, das in einer Welt der hohen fantasie spielt, in der die Entscheidungen der Spieler die Welt um sie herum formen und gestalten werden.[37]
Ashes of Creation ist eine einzigartige Interpretation des MMO-Erlebnisses. Unsere Weltstruktur ist dynamisch und darauf ausgerichtet, auf die Handlungen unserer Spieler zu reagieren. Städte werden aufsteigen und wieder fallen, ihre Bevölkerung basiert auf der Geschichte der Welt, wie sie die Spieler erschaffen. Quests werden freigeschaltet, wenn sich die Völker versammeln, ihre Bedürfnisse wachsen und Geheimnisse freigeschaltet werden.[38]
Da die NSC-Struktur der Welt in Echtzeit aufgebaut wird, haben die Spieler die Möglichkeit, das zu zerstören, was sie geschaffen haben und ebnen den Weg für neue Entwicklungen, neue Bevölkerungsgruppen und echte Veränderungen. Politische Auseinandersetzungen und Intrigen werden eine sehr reale Rolle in der Struktur deiner Welt spielen.[38]
Vorbei sind die Tage der statischen Welten, der Wandel ist hier, um zu bleiben.[38]
Alpha-1 playtest schedule

I am happy to announce the dates for Alpha One testing. This schedule will include Alpha One testers for a 4-day stress test starting on December 18, 2020. Now this first test will remain under NDA, as there will still likely be some considerable polish and bug fixing necessary. I will of course provide some recorded footage of the event so the community at large can see the testing. The gap between the December test and the February test will provide our team with the time necessary to iterate and fix bugs, then in March we will aim to have a 1-week test stood up in preparation for the final month-long test in April.[18] – Steven Sharif
Prior to these testing dates, users who have Alpha One access will receive emails with their testing instructions and a known issues list, along with the testing focuses and objectives. As I said, the Alpha One for Ashes of Creation is intended to test the base mechanics of many systems. We leave much room to iterate depending on how the testing data goes.[18] – Steven Sharif
Phase | Release | Estimated/Actual date |
---|---|---|
Alpha-1 | Alpha-1 early preview livestream.[39] | March 27, 2020.[1] |
Alpha-1 limited QA testing (NDA).[40][41] | May 28, 2020.[42][43] | |
Alpha-1 preview pre-test 1 (NDA).[18] | Dec 18 - Dec 21 2020.[18] | |
Alpha-1 preview pre-test 2 (NDA).[18] | Feb 19 - Feb 22 2021.[32][44] | |
Alpha-1 preview pre-test 3 (no NDA).[18] | Mar 19 - Mar 26 2021.[44][18] | |
Alpha-1 release (no NDA).[18][45] | April 6 - May 6 2021.[44][18] |
The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[18] – Steven Sharif
I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[18] – Steven Sharif
Alpha-1 testing zone (Alpha island)
This is a rather large tropical area; and what we use some of the creatures for is kind of like establishing character for different parts of this tropical place. So that even though it's the same biome, it feels different when you are going from place to place based on what's there and how those things are interacting with the environment.[10] – Jeffrey Bard
Alpha-1 testing takes place in a zone to the north west of the world map.[47] This zone has many islands and a mainland area.[11]
- There are 12 different (sub)zones in the Alpha-1 testing location.[10]
- The Alpha-1 zone is almost 100 km2 in size.[10][11] This is approximately 20-25% of the total world size.[10][12]
- Alpha island (also called Alpha-0 island) was the first open-world testing zone for Alpha-1 participants.[49]
- There are approximately 4 biomes in Alpha-1: Flood plains, Sahara (Desert), Snowy mountains.[50]
- Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[29]
Alpha-1 participation
There are slightly under 10,000 participants in Alpha-1 testing.[51]
- Alpha-1 sales may resume if Alpha-1 testing goes well.[52][53]
Intrepid packs were discontinued to keep the participating testers below the 10k threshold so as not to exceed potential issues on our backend. My statement just now was, if testing goes fine and we are able to handle the number of players fine, I do not see an issue in offering additional intrepid packs. Alpha One was not exclusive. We did indeed end sales for the past 2 years.[52] – Steven Sharif
Alpha-1 servers
Alpha-1 servers will support 1,500 concurrently connected users per server.[26][12][27]
Alpha-1 servers will be provisioned in the following regions.[54]
- NA.[55][54]
- EU (Frankfurt).[55][54][56]
- OCE servers[54] were not included in the latest announcement.[55]
Server wipes
Alpha and Beta servers will be wiped prior to launch.[57]
- Servers may also be wiped between individual tests, unless the developers require progression to be saved for certain spot tests.[58]
As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[59] – Steven Sharif
Alpha-1 NDA
Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[45]
- QA testing prior to the full release of Alpha-1 is covered by NDA.[60][41]
Our plan at the moment is for you to review and accept the NDA as part of the game client itself. Keep an eye out for emails in your inbox on how to test as we get closer![61] – Sarah Flanagan
Alpha testing system requirements
Ashes of Creation alpha testing minimum system specification.[62]
- Operating System: Windows 10 64-Bit
- Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
- Graphics Card: Nvidia GeForce GTX 460 or AMD Radeon 6870 HD with 1GB and DirectX 12
- Memory: 6 GB RAM
- Network: Broadband Internet connection
- Storage: 15 GB of available space
- Sound Card: DirectX Compatible Sound Card
Recommended specification.[62]
- Operating System: Windows 10 64-Bit
- Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
- Graphics Card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12
- Memory: 16 GB RAM
- Network: Broadband Internet connection
- Storage: 15 GB of available space
- Sound Card: DirectX Compatible Sound Card
Alpha-1 player flagging/corruption
Spieler Verderbnis is expected to be implemented in Alpha-1.[23]
Alpha-1 name reservation
Name reservations will begin during Alpha-1.[6]
Alpha-1 account management
Account management systems revamped for Alpha-1 are expected to be launched on 5 October 2018.[63]
Zwei-Faktor-Authentifizierung
Token-based two-factor authentication (2FA) may be in place for Alpha-1.[64]
Umgebungen

We are a high fantasy game... That means that outside of the traditional sorts of environments you're going to start seeing some pretty crazy and wild stuff that will also change based on seasons.[66] – Jeffrey Bard
There are approximately 18 biomes (environments) in Ashes of Creation.[69]
We just wanted to represent just about every biome type under the sun really and just have enough diversity over the world that like when you went from area to area you know, you really just got a contrast of different biome types.[69] – Michael Bacon
2021-02-11 2020-12-01 2020-12-01 2020-05-17 2020-02-28 2018-08-19 2018-07-10
Alpha-1 videos
- 2018-07-09 Video - Ashes of Creation - Alpha-1 Environment Preview
- 2018-09-27 Livestream
- 2018-10-31 Livestream
- 2018-12-13 Livestream
- 2019-01-11 Livestream
- 2019-07-16 Blog: Creative Director's Letter and Mayoral Caravan System
- 2020-03-23 Ashes of Creation - Alpha One Early Preview
- 2020-03-27 Development Update + Alpha One Early Preview Livestream
- 2020-04-30 Livestream
- 2020-05-29 Livestream
- 2020-05-31 Video - Pre-Alpha Gameplay in 4K
- 2020-06-26 Livestream
- 2020-07-31 Livestream
- 2020-08-28 Livestream
- 2020-09-30 Livestream
- 2020-09-30 Video - 4K Footage of Aquatic Mounts
- 2020-10-30 Livestream
- 2020-11-01 Video - Alpha-1 Preview of the Cleric Archetype
- 2020-11-30 Livestream
- 2020-12-22 Livestream
- 2020-12-22 Video - 4K Alpha-1 Preview - Level 10 Boss Fight Footage
- 2020-12-23 Video - Alpha-1 Preview of the Mage Archetype
- 2021-01-29 Livestream
- 2021-02-01 Video - Tropical Biome in 4K - Alpha One Zones Preview
- 2021-02-09 Video - Alpha-1 Preview of the Tank Archetype
- 2021-02-26 Livestream
- 2021-02-26 Video - 4K - Alpha One Gameplay Update
Alpha-1 screenshots
2021-03-01 2021-02-11 2021-01-30 2020-12-23 2020-12-01 2020-12-01 2020-10-31 2020-10-09 2020-08-29 2020-08-28 2020-07-31 2020-07-31 2020-07-31 2020-07-31 2020-07-31 2020-05-29 2020-05-28 2020-05-21 2020-05-17 2020-05-17 2020-05-16 2020-05-14 2020-05-13 2020-04-30 2020-03-28 2020-03-28 2020-03-28 2020-03-28 2020-03-24 2020-02-28 2020-02-28 2019-06-29 2018-11-06 2018-09-28 2018-08-19 2018-08-18 2018-07-10
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 Video, 2020-03-23 (0:01).
- ↑ Liveübertragung, 2020-10-30 (15:35).
- ↑ 3.0 3.1
- ↑ Liveübertragung, 2020-03-28 (54:48).
- ↑ Video, 2018-04-05 (1:01:40).
- ↑ Interview, 2020-10-17 (53:50).
- ↑ Liveübertragung, 2020-03-28 (1:41:11).
- ↑ Interview, 2018-10-20 (12:38).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Liveübertragung, 2020-11-30 (22:43).
- ↑ 11.0 11.1 11.2
- ↑ 12.0 12.1 12.2 12.3 Interview, 2020-07-19 (1:21:49).
- ↑
- ↑ 14.0 14.1 14.2 14.3 Liveübertragung, 2018-09-01 (1:02:99).
- ↑ 15.0 15.1 Liveübertragung, 2020-11-30 (37:16).
- ↑ 16.0 16.1
- ↑
- ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 Blog: Creative Director's Letter, October 16 2020
- ↑ 19.0 19.1 19.2 Interview, 2021-02-07 (35:30).
- ↑ Podcast, 2018-05-11 (59:25).
- ↑ Liveübertragung, 2020-10-30 (20:40).
- ↑ Liveübertragung, 2020-08-28 (1:29:17).
- ↑ 23.0 23.1 Interview, 2018-08-08 (18:55).
- ↑ Liveübertragung, 2019-07-26 (1:10:44).
- ↑ 25.0 25.1 Interview, 2018-08-08 (19:02).
- ↑ 26.0 26.1
- ↑ 27.0 27.1
- ↑ Liveübertragung, 2020-01-30 (35:12).
- ↑ 29.0 29.1 29.2 Liveübertragung, 2020-11-30 (24:51).
- ↑ Liveübertragung, 2020-11-30 (1:01:40).
- ↑ 32.0 32.1 32.2 Liveübertragung, 2021-02-26 (14:58).
- ↑ Liveübertragung, 2021-01-29 (1:27:05).
- ↑
- ↑
- ↑
- ↑ 37.0 37.1 A reactive world - Nodes.
- ↑ 38.0 38.1 38.2 About Ashes of Creation.
- ↑ March 2020 newsletter.
- ↑
- ↑ 41.0 41.1
- ↑
- ↑ Creative Director's Letter, 1 April 2020.
- ↑ 44.0 44.1 44.2 Blog: Creative Director's Letter, January 2021.
- ↑ 45.0 45.1 Liveübertragung, 2018-01-18 (49:26).
- ↑ 46.0 46.1 Liveübertragung, 2020-11-30 (12:09).
- ↑ 47.0 47.1 Liveübertragung, 2020-11-30 (9:51).
- ↑ Liveübertragung, 2020-11-30 (25:45).
- ↑
- ↑ Liveübertragung, 2021-01-29 (26:38).
- ↑ Liveübertragung, 2018-08-17 (24:07).
- ↑ 52.0 52.1
- ↑
- ↑ 54.0 54.1 54.2 54.3 Liveübertragung, 2018-10-31 (35:53).
- ↑ 55.0 55.1 55.2
- ↑
- ↑
- ↑ Liveübertragung, 2020-11-30 (7:27).
- ↑
- ↑ 60.0 60.1 Liveübertragung, 2020-05-29 (31:37).
- ↑
- ↑ 62.0 62.1 What are the minimum requirements for Alpha?
- ↑ Liveübertragung, 2018-09-01 (54:06).
- ↑ Interview, 2018-08-21 (40:44).
- ↑
- ↑ Liveübertragung, 2017-06-01 (29:33).
- ↑ Liveübertragung, 2020-02-28 (1:00:41).
- ↑
- ↑ 69.0 69.1 Liveübertragung, 2021-01-29 (21:55).