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Template:Player movement: Unterschied zwischen den Versionen

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There will likely be a toggleable walk/run (autorun) capability in the game.{{quote|autorun.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/310061437521362945}}
 
There will likely be a toggleable walk/run (autorun) capability in the game.{{quote|autorun.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/310061437521362945}}
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* There is not going to be any "go to waypoint" (auto-pathing) mechanics.{{livestream|4 May 2018|51m57|nff_kdiKdDU}}
  
 
Back-peddling (walking backwards) and [[wikipedia:Strafe (video game)|strafing]] are slower than normal [[Player movement|movement]] speed.{{livestream|15 December 2017|1h35m38|M1bgSjVXDTY}}
 
Back-peddling (walking backwards) and [[wikipedia:Strafe (video game)|strafing]] are slower than normal [[Player movement|movement]] speed.{{livestream|15 December 2017|1h35m38|M1bgSjVXDTY}}

Version vom 13. März 2019, 18:48 Uhr

There will likely be a toggleable walk/run (autorun) capability in the game.[2]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[3]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[4]