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[[File:Siege Preparation.png|thumb|450px|[[Sieges|Siege]] preparation.<ref>[https://youtu.be/44HChA1Kkfk?t=8m19s Ashes of Creation - Nodes part 2 (8:19)]</ref>]]
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When a [[Sieges|siege]] begins, temporary alliances are formed among attackers and defenders.<ref>[[File:siege_alliances.png|350px]]</ref>
 
  
* For [[Node sieges|node sieges]], citizens of the [[Nodes|node]] being attacked are automatically registered as defenders.<ref>[[File:siege_auto_defenders.png|350px]]</ref>
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A [[Sieges|siege]] occurs over several phases.{{quote|siege more info.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270238445824245761}}
  
A siege occurs over several phases.<ref name="siege_info">[[File:siege_more_info.png|350px]]</ref>
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* Certain [[Siege mechanics|siege mechanics]] may be gated for specific size groups during sieges.{{quote|siege mechanics.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/297830808151130113}}
 
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* There will not be a [[Definition:Deserter debuff|deserter debuff]] for leaving a siege before it is complete.{{livestream|24 May 2017|37m05|KCr9yh2Y97I}}
* Certain [[Siege mechanics|siege mechanics]] may be gated for specific size groups during sieges.<ref>[[File:siege_mechanics.png|350px]]</ref>
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* More will be revealed in an upcoming blog entry.{{quote|siege more info.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270238445824245761}}
* More will be revealed in an upcoming blog entry.<ref name="siege_info"/>
 
 
 
=== PvP ===
 
 
 
Sieges don't use the [[Player flagging|PvP flagging system]].<ref name="livestream-19-May-2017-45:14">[https://youtu.be/LUJugtqTBxw?t=45m14s Livestream, 19 May 2017 (45:14)]</ref>
 
 
 
=== NPCs ===
 
 
 
NPC's serve as defense points. Killing them allows the attackers to gain advantages during the siege.<ref>[[File:siege_npcs.png|350px]]</ref>
 
NPC's are only killable during a siege and will respawn if the siege is unsuccessful.<ref>[[File:siege_npcs_killable.png|350px]]</ref>
 
 
 
=== Siege objectives ===
 
 
 
Each node has a number of districts, depending on its stage.<ref name="siege_objectives">[[File:siege_objectives.png|350px]]</ref>
 
 
 
* Districts are taken by defeating a "raid boss" [[Guards|guard]] [[NPCs|NPC]] in that district.
 
* If attackers take over a district, they gain that district as a respawn location.
 
* The respawn time for defenders is increased for each district that is taken.
 
 
 
Defenders can assault the outposts of the attackers to hinder them.<ref name="siege_info"/>
 

Aktuelle Version vom 18. April 2024, 12:36 Uhr

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

A siege occurs over several phases.[1]

  • Certain siege mechanics may be gated for specific size groups during sieges.[2]
  • There will not be a deserter debuff for leaving a siege before it is complete.[3]
  • More will be revealed in an upcoming blog entry.[1]
  • 1.0 1.1 siege more info.png
  • siege mechanics.png
  • Liveübertragung, 2017-05-24 (37:05).