Template:Siege mechanics

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Version vom 15. November 2017, 01:42 Uhr von Lex (Diskussion | Beiträge) (Created - DRAFT ONLY)

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  • When a siege begins, temporary alliances will be formed among attackers and defenders.[1]
  • Citizens of the node being attacked are automatically registered as defenders.[2]
  • Sieges don't use the PvP flagging system.
  • Certain siege mechanics may be gated for specific size groups during sieges.[3]
  • NPC's will serve as defense points. Killing them will allow the attackers to gain advantages during the siege.[4]
  • NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[5]
  • There will be objectives that can be captured that give advantages to attackers, such as increasing defender's respawn time and reducing attacker's casting time.[6]
  • Defenders can assault the outposts of the attackers to hinder them.[7]
  • A siege will occur over several phases.[7]
  • More will be revealed in an upcoming blog entry.[7]
  • siege alliances.png
  • siege auto defenders.png
  • siege mechanics.png
  • siege npcs.png
  • siege npcs killable.png
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  • 7.0 7.1 7.2 siege more info.png