Template:Siege mechanics
- When a siege begins, temporary alliances will be formed among attackers and defenders.[1]
- Citizens of the node being attacked are automatically registered as defenders.[2]
- Sieges don't use the PvP flagging system.
- Certain siege mechanics may be gated for specific size groups during sieges.[3]
- NPC's will serve as defense points. Killing them will allow the attackers to gain advantages during the siege.[4]
- NPC's are only killable during a siege and will respawn if the siege is unsuccessful.[5]
- There will be objectives that can be captured that give advantages to attackers, such as increasing defender's respawn time and reducing attacker's casting time.[6]
- Defenders can assault the outposts of the attackers to hinder them.[7]
- A siege will occur over several phases.[7]
- More will be revealed in an upcoming blog entry.[7]