Klima
Einige Gebiete (Biome) haben ein beständiges Klima, andere ein wechselndes.[2]
- Wetterbedingungen verändern sich mit den Jahreszeiten.[2][3] – Jeffrey Bard
- Es wird dynamisches Wetter geben, welches auch in der Intensität variiert.[4]
- Zum Beispiel: Nieselregen zu/von Sturm, oder Schneesturm zu/von Schnee.
Jahreszeiten
Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[7][8]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[9]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[10] Other biomes will have fixed climates.[2]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[7]
- Events may radically change the current season a zone is in, or elongate it.[11][12] This includes weather changes.[8]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[10]
- Gegenstände, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[11][13][8]
- Ocean and underwater areas will not have seasonal changes.[14]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[8] – Steven Sharif
- Different seasons may affect access to various roads.[11][12][8]
- Pathways that are open during summer may be closed during winter.[8]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[11][12][15]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[8]
- Ice will make roads bumpy and slippery.[16]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[17]
Seasonal changes
Seasons change on a regular basis, but may also be triggered or elongated by certain events.[19][20][21]
- They might last longer if you don't deal with the dragon, or if you keep that relic active, but these on a cycle on a cyclical perspective as a normal season transition might be exist within a one week timeframe right and then it transitions over a period of hours.[20] – Steven Sharif
- The weather systems, the season systems, that's going to be a obvious point of testing for Alpha 2 of course. We're going to play around with the different cycles and and times and how they impact the economy, the rotation of resources, the movement of goods: all of those things play into the purpose- one of the purposes of having seasonal systems. So that is something that we are going to play with during our Alpha 2 testing and will land on what feels both most comfortable- is visually appealing, but also has the impact on the economy that we desire to see on the design side.[22] – Steven Sharif
- Environmental seasons are not to be confused with PvP seasons, which last for six months.[23]
- In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[15]
Elemente
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[24][25][25][26][27][28]
- Other elemental influences may include Darkness, Light and Planar.[28] The Air Strike ability has a nature based root.[29]
- The Magier archetype offers four elemental schools as augments to a character's primary skills.[26]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[30] This affects both PvE and PvP.[31][32]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[33]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[32] – Steven Sharif
Tag-/Nacht-Zyklus
Es gibt einen Tag/Nacht-Zyklus in Ashes of Creation.[35]
- Verschiedene Monster werden zu unterschiedlichen Zeiten spawnen.[36]
- NPCs und Mobs können zu verschiedenen Tageszeiten wach sein.[35]
- Verschiedene Strahlungseffekte (Leuchteffekte) können bei Nachtlebewesen stärker verbreitet sein.[35]
Fünfzehn Minuten können im Spiel eine Stunde sein.[37]
Dunkelheit
Dunkelheit, als ein umweltbedingtes Hindernis, wird als ein Teil der Spielmechanik angesehen.[39]
Wie sehr wir das vertiefen, hängt davon ab, wie viel Spaß es tatsächlich macht; wir sind noch dabei, das herauszufinden. Sofern wir ein paar interessante Mechaniken finden, und es nicht frustrierender als spaßig ist, solltest du auf jeden Fall deine eigene Fackel mitbringen.
Tides
There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[41]
Kunstwerke
2024-03-03 2024-03-03 2023-10-26 2022-06-27 2022-06-21 2022-05-31 2022-05-28 2022-05-27 2022-05-26 2018-02-15 2018-01-24
Siehe auch
Einzelnachweise
- ↑ Video, 2017-05-30 (0:01).
- ↑ 2.0 2.1 2.2 Liveübertragung, 2017-07-18 (36:47).
- ↑ Liveübertragung, 2017-06-01 (29:33).
- ↑ Liveübertragung, 2017-07-28 (41:25).
- ↑ Video, 2022-05-27 (2:21).
- ↑ Video, 2022-05-27 (9:34).
- ↑ 7.0 7.1 7.2 Liveübertragung, 2022-04-29 (56:24).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Liveübertragung, 2017-05-08 (20:27).
- ↑ Liveübertragung, 2023-03-31 (58:27).
- ↑ 10.0 10.1 Liveübertragung, 2018-09-27 (41:33).
- ↑ 11.0 11.1 11.2 11.3 Podcast, 2021-04-11 (23:36).
- ↑ 12.0 12.1 12.2 Liveübertragung, 2020-06-26 (1:29:06).
- ↑ Liveübertragung, 2019-07-26 (1:32:40).
- ↑ Liveübertragung, 2022-09-30 (1:25:56).
- ↑ 15.0 15.1 Our immersive world - Environments.
- ↑
- ↑ Liveübertragung, 2022-06-30 (1:10:19).
- ↑ Video, 2022-05-27 (6:33).
- ↑ 19.0 19.1 Liveübertragung, 2022-05-27 (1:13:39).
- ↑ 20.0 20.1 20.2 Video, 2022-05-27 (12:50).
- ↑ 21.0 21.1
- ↑ 22.0 22.1 Liveübertragung, 2022-06-30 (2:57).
- ↑ Interview, 2020-07-18 (16:34).
- ↑
- ↑ 25.0 25.1 Liveübertragung, 2023-04-07 (1:11:14).
- ↑ 26.0 26.1 Interview, 2020-07-18 (1:05:04).
- ↑ Liveübertragung, 2017-05-24 (27:47).
- ↑ 28.0 28.1 Liveübertragung, 2018-04-8 (PM) (26:19).
- ↑ Video, 2022-09-30 (15:28).
- ↑ Liveübertragung, 2024-02-29 (55:34).
- ↑ Liveübertragung, 2020-09-30 (1:04:56).
- ↑ 32.0 32.1 Liveübertragung, 2017-06-01 (20:23).
- ↑ Liveübertragung, 2020-06-26 (1:32:16).
- ↑ Ashes of Creation - Screenshots.
- ↑ 35.0 35.1 35.2 Liveübertragung, 2017-05-12 (57:41).
- ↑
- ↑
- ↑ Video, 2017-02-07 (0:02).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Liveübertragung, 2019-06-28 (42:55).
- ↑ Liveübertragung, 2019-07-26 (1:02:49).