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Alpha-2 Vendor NPC work-in-progress UI.[1]

Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[2]

  • Merchant NPCs are identified by a golden shimmer on their nameplates.[3]
  • Merchant NPCs will in general be able to buy items from players.[4]

List of items sold by merchants

- None -

Tavernen-NPCs

Tavernen von Spielern auf Grundbesitz können NPC-Barkeeper einsetzen, um Drinks zu verteilen, die für diese Taverne hergestellt wurden.[5]

Artisan classes timeline

Handwerksklassen (Sammeln, Verarbeitung, Handwerkskunst) is expected to come online fully in Alpha-2 and the Betas.[6][7]

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[7]Steven Sharif

Player merchants

Spieler-Stände, personal shops, and auction houses enable buying from and selling to other players.[9]

Spieler-Stände Personal shops Auction houses
Cost
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[19][11][12]
  • Player must be online and present at the shop.[19][12]
N/A
Storage
Advertising
PvP
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[20]
N/A

Kunstwerke

Siehe auch

Einzelnachweise