Spielergeführte Unternehmen
Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2] – Steven Sharif
Berufe auf dem Grundbesitz
- Artisan buildings on freeholds enable placement of processing and crafting stations.[3][4]
- Business buildings on freeholds allow freehold owners to provide services to other players.[5]
Processing buildings
Verarbeitung is one of the artisan classes in Ashes of Creation.[6]
- Processing involves the refining of raw materials obtained from gathering and item deconstruction.[6]
- Each processing profession has four processing stations that unlock as players progress.[7][5]
- The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[8]
- Processing up to journeyman level can be carried out in nodes.[9][10][12][3][4]
- There will be public spaces in nodes where processing artisans can carry out lower-tier animal husbandry and farming activities.[13]
- The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[13] – Steven Sharif
Entwicklung des Grundbesitzes
Durch denEntwicklung des Grundbesitzes werden neue Boni, Fähigkeiten und Möglichkeiten für freeholds freigeschaltet.[14]
- Gebäude auf dem Grundbesitz können je nach Nutzungsdauer und Produktivität des Eigentums aufgewertet werden. [14]
- Wir möchten, dass es in vielen Systemen einen Fortschritt gibt, und ein Teil des Freehold-Fortschritts besteht darin, dass, wenn ihr diese Basisgebäude errichtet, je länger und produktiver ihr mit diesem Freehold seid und mit diesem Freehold existiert, desto mehr Möglichkeiten haben, diese Gebäude aufzusteigen und Neues anzubieten Boni, neue Fähigkeiten, neue Fähigkeiten; Und schon allein das Überleben in dieser Welt ist eine Leistung für sich, daher wird sie dadurch belohnt, dass man Fortschritte in diesen Dingen ermöglicht.[14] – Steven Sharif
Tavernen
Je länger eine Taverne in Betrieb ist und je mehr Gäste bedient werden, desto schneller steigt eine Taverne auf.[15][2]
- Q: Welche Vorteile erhalten Spieler, wenn sie die Rolle eines Tavernenbesitzers übernehmen?
- A: Sie werden mit den Kreationen auffallen, weil dies den Charakteren angezeigt wird, die diese Dinge konsumieren. Darüber hinaus können sie abhängig von der Anzahl der Kunden, die bedient werden, bestimmte Arten von Einzelpostenprämien erhalten. Sie können auch wirtschaftliche Belohnungen erhalten, beispielsweise Gold aus dem Gasthaus, in dem die Waren verkauft werden. Und dann können bestimmte Arten von Rezepten und/oder Anbietern freischaltet werden, basierend auf der Reputationsstufe, die in dieser bestimmten Node aufgebaut wurde[15] – Steven Sharif
- Tavernen verfügen über Technologiebäume die es dem Tavernenbesitzer ermöglichen, bestimmte Boni und Dienstleistungen des Unternehmens zu spezialisieren und zu verbessern. [16][2]
- Möglicherweise gibt es Aufträge die nur in Tavernen im Besitz des Spielers gesammelt werden können.[2]
Player merchants
Spieler-Stände, personal shops, and auction houses enable buying from and selling to other players.[17]
- Player merchants will not be able to be placed on ships.[18]
Spieler-Stände | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
PvP |
|
N/A |
Spieler-Stände
Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[24], in Marktplätze (the constructible building available for placement by mayors of any Stadt (Stufe 4) node or higher), or as business buildings on freehold plots.[36][25]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[25] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[19]
- Player stalls are rentable by node citizens.[20]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[19]
- Player stalls are linked to a player's warehouse.[28]
- Player stalls do not require the attendance of the character or for that character to be online.[20]
- Players are able to input required items for repair and also purchase required materials for that repair.[37]
- Player stalls may still operate during node siege declaration. This is subject to testing.[38]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[22]
- Anschlagbretter that list the items available in player stalls can be accessed from anywhere in the region.[30]
- These give the location of the stall so players can travel there and purchase the items.[30]
- Stall sales are also listed in auction houses.[17]
- This may no longer be accurate.[21]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Wirtschaftliche Nodes.[21][22][23]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[21][22][23]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[21][23]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[27]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[27] – Steven Sharif
Unternehmensketten
Ich sehe keinen Grund, weshalb du deinen Namen nicht an jemanden lizenzieren könntest, der ebenfalls einen Freehold und ein Gasthaus hat, um mit ihm dann zusammenzuarbeiten.[40] – Jeffrey Bard
Auction house
Auktionshäuser enable players to list items at specific nodes.[42][43]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[24]
- Auction houses allow items and resources to be listed for sale at a specific node location.[42] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[24]
- Vasallen-Nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[24]
- Items listed are also visible in community boards (bulletin boards).[21]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[21]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[29][24]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[29]
- There may be a taxation difference between auction houses versus other player businesses.[24]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[44]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[45]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[45] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Wirtschaftliche Nodes.[26]
- Marktplätze in Dorf level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[26]
- Exchanges in Stadt nodes have expanded auction houses that allow all goods/items to be posted.[26]
- Wirtschaftliche Nodes that have reached the metropolis stage unlock the linked economy superpower.[26]
- Up to two economic metropolises may be linked in this manner.[47]
- Metropole level economic nodes enable worldwide sale prices for auction houses across Verra.[26]
- Items listed in one linked economic node can be bid on from any other linked economic node.[26]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[21][26]
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2019-06-28 (51:37).
- ↑ 2.0 2.1 2.2 2.3 Podcast, 2018-04-23 (29:56).
- ↑ 3.0 3.1 3.2 Liveübertragung, 2023-04-07 (31:49).
- ↑ 4.0 4.1 4.2 Liveübertragung, 2022-06-30 (1:08:02).
- ↑ 5.0 5.1 5.2 Development Update with Freehold Preview.
- ↑ 6.0 6.1 Liveübertragung, 2017-05-05 (34:15).
- ↑ Liveübertragung, 2023-06-30 (33:26).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ 9.0 9.1 Video, 2023-11-30 (49:24).
- ↑ 10.0 10.1 Video, 2023-11-30 (44:18).
- ↑ Video, 2023-06-30 (16:02).
- ↑
- ↑ 13.0 13.1 Interview, 2023-07-09 (51:26).
- ↑ 14.0 14.1 14.2 Podcast, 2018-05-11 (48:29).
- ↑ 15.0 15.1 Liveübertragung, 2022-12-02 (1:22:30).
- ↑ Liveübertragung, 2023-06-30 (27:52).
- ↑ 17.0 17.1 17.2 17.3
- ↑
- ↑ 19.0 19.1 19.2 19.3 19.4 Liveübertragung, 2017-05-10 (16:36).
- ↑ 20.0 20.1 20.2 20.3 20.4
- ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 Liveübertragung, 2020-07-31 (1:34:06).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 Liveübertragung, 2017-10-16 (59:39).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5
- ↑ 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 Liveübertragung, 2019-05-30 (1:26:16).
- ↑ 25.0 25.1 25.2 Interview, 2020-07-08 (55:05).
- ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 Know Your Nodes: Economic Node Type.
- ↑ 27.0 27.1 27.2 27.3 27.4 Liveübertragung, 2020-10-30 (1:03:52).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 Liveübertragung, 2020-10-30 (1:04:59).
- ↑ 29.0 29.1 29.2 29.3
- ↑ 30.0 30.1 30.2 30.3 Liveübertragung, 2017-05-10 (35:16).
- ↑ Interview, 2020-07-08 (57:46).
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑
- ↑ 34.0 34.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Liveübertragung, 2020-05-29 (1:00:57).
- ↑ Liveübertragung, 2023-06-30 (25:05).
- ↑
- ↑ Liveübertragung, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Liveübertragung, 2017-05-26 (50:00).
- ↑ Liveübertragung, 2020-03-28 (1:04:49).
- ↑ 42.0 42.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Liveübertragung, 2023-06-30 (1:13:53).
- ↑ 45.0 45.1 Liveübertragung, 2021-03-26 (1:15:03).
- ↑ Ashes of Creation - The visuals.
- ↑