Archetypen

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Osiem Klas w Ashes of Creation.[1]

Why did I decide on these eight archetypes? I felt they embodied an equilibrium between them: The martial art and the arcane arts. I felt that these were tending to be the core class identities that have existed across MMORPGS from a fantasy perspective over time. I mean, each of them has their own player segment that people are interested in. Summoners and support, bard and the healer, and mage: Those are all arcane elements that I think embody a lot of what we can do from a from an active ability standpoint that people are traditionally accustomed to. Rogue, ranger, fighter, tank: Those represent I think all of the martial elements of fighting classes that players like to see in fantasy games.[2]Steven Sharif

Na starcie gry, będziesz musiał zdecydować, który spośród 8 Archetypów wybierzesz dla swojej postaci oraz którą rolę.[3][4]

We're fairly similar to the holy trinity of class identity. I think that the way our primary archetypes and secondary archetypes, the combination of that creating these 64 different classes, it is a goal to blur the line between those identities, that standard Trinity that's present. I think additionally the way that we're developing classes is to be that rock-paper-scissors type of interaction, especially balance them around group vs. group dynamics or group dynamics; and... by utilizing the augment system allows for players to take skills outside of just the realm of their identity and into a different area.[6]Steven Sharif
  1. Ashes of Creation Kickstarter.
  2. Podcast, 2021-09-29 (24:18).
  3. Interview, 2020-07-18 (1:05:04).
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  5. steven-class-resources.png
  6. Podcast, 2018-05-11 (25:58).