Please note that we will be mostly waiting for the full NDA drop before we post updated information on Alpha-1, but we will continue to post information that has specific citeable sources from Intrepid.


Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen

At the start of the game players may choose from eight Archetypes, which essentially defines a character's role.[2][3]

We're fairly similar to the holy trinity of class identity. I think that the way our primary archetypes and secondary archetypes, the combination of that creating these 64 different classes, it is a goal to kind of blur the line between those identities, that standard Trinity that's present. I think additionally the way that we're developing classes is to be that rock-paper-scissors type of interaction, especially balance them around group vs. group kind of dynamics or group dynamics; and... by utilizing the augment system allows for players to kind of take skills outside of just the realm of their identity and into a different area.[4]Steven Sharif

Icon Archetype Type.[5]
bard symbol.jpg Barde Magisch
cleric thumb.png Kleriker Magisch
fighter icon.png Kämpfer Physisch
mage thumb.png Magier Magisch
ranger thumb.png Waldläufer Physisch
rogue icon.png Schurke Physisch
Summoner Class.jpg Beschwörer Magisch
tank thumb.png Tank Physisch


Barde class symbol.[6]

Barde is an archetype in Ashes of Creation.[7]

Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.

Bards are a support role that makes a party better as a whole.[8]

Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[9]Steven Sharif

Bard classes

Class Primär Sekundär
Magician Barde Magier
Minstrel Barde Barde
Siren Barde Tank
Song Warden Barde Waldläufer
Songcaller Barde Beschwörer
Soul Weaver Barde Kleriker
Tellsword Barde Kämpfer
Trickster Barde Schurke

Bard skills/abilities

Bards are a tactical support class. They will have more significance based on their mobility and placement in the battle.[10]

Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[10]Steven Sharif

  • Bards may offer proximity-based or proc-based healing to a much lesser degree than Clerics.[12]
    • This may be outdated, as Bards have been more recently referred to as a non-healing support class.[10]
  • Bards will have a wide range of abilities to choose from, such as wordsmithing, acting, and musical aspects.[13]
    • Bards may be able to play musical instruments, such as Flutes and Bagpipes.[14][15]

In other games, Bards tend to be a relatively passive kind of way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that kind of stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to kind of help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[17]Jeffrey Bard

Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[18]

  • Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[9]

Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[9]Steven Sharif


Alpha-1 early preview Kleriker.[20]

Kleriker is an archetype in Ashes of Creation.[7]

In a world often fraught with peril, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. As masters over the very essence of vitality, they can sense the broken and corrupted... The strands of this essence connect everything and everyone. Clerics find themselves particularly attuned to the threads that channel life and motive energy. By reinforcing these tendrils, they can heal and even resurrect those that have been wounded. By tearing them, they can steal energy from their foes, turning their enemies’ powers against them amid the frenzied heat of battle.[22]

Cleric classes

Class Primär Sekundär
Apostle Kleriker Tank
High Priest Kleriker Kleriker
Oracle Kleriker Magier
Protector Kleriker Waldläufer
Scryer Kleriker Barde
Shadow Disciple Kleriker Schurke
Shaman Kleriker Beschwörer
Templar Kleriker Kämpfer

Cleric skills/abilities

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[22]

Clerics have control over life and this may relate to utility abilities that relate to corruption.[23]

Skill Icon Rank 1 Rank 2 Rank 3
Benediction BenedictionIcon.png Chain heal that heals up to 3 targets.[24][25]
Castigation CastigationIcon.jpg Lashes your target with holy energy, dealing direct damage. Provides health regeneration and mana restoration for you and surrounding allies.[26][25]
Damnation DamnationIcon.png Curses your target, dealing holy damage over time and lowering their damage output.[27][25]
Devotion DevotionIcon.jpg A swift act that heals your target.[28][25] It's a quick hot.[29]
Divine Censure DivineCensureIcon.jpg Throws a radiant spear at the target, dealing damage. Any time the target is attacked, the attacker has a chance to get healed.[30][25]
Exorcism ExorcismIcon.jpg Holy power rips at your target's spirit, channeling damage over time. A holy energy blast damages nearby enemies at the end of the channel.[31][25]
Hallowed Ground HallowedGroundIcon.jpg Fills the surrounding area with radiant energy, damaging enemies and healing allies.[32][25][33]
Judgment JudgmentIcon.jpg Holy power crushes your target, dealing direct damage and lowering their damage mitigation.[34][25]
Resurrection ResurrectionIcon.jpg Resurrects a dead ally.[35][25]


Kämpfer is an archetype in Ashes of Creation.[7]

The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes.

Fighter classes

Class Primär Sekundär
Bladecaller Kämpfer Beschwörer
Bladedancer Kämpfer Barde
Dreadnought Kämpfer Tank
Highsword Kämpfer Kleriker
Hunter Kämpfer Waldläufer
Shadowblade Kämpfer Schurke
Spellsword Kämpfer Magier
Weapon Master Kämpfer Kämpfer

Fighter skills/abilities

The Kämpfer archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[36]

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[3] - -

What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[37]Steven Sharif


Alpha-1 preview Magier.[38]

Mages tend to have the most direct relationship with essence compared to others, and they manage that bond with a singular will. Passive essence is converted into useful forms and patterns under their direction, which can then take the shape of nearly anything imaginable! Mages can bend space, summon light, or set the very air ablaze – applying force in all its rawness, or in any shade of their elemental fury.[38]

Magier is an archetype in Ashes of Creation.[38][7]

  • Mages tend to have the most direct relationship with The Essence compared to others.[38]

Imagination. Destruction. Power. Mages cause devastation across large areas, and can apply elemental energies to break through any defense. While masters of mass chaos, Mages are also adept at focusing in on the foes at hand.[38]

As Verra brims with high magic, no party would be complete without a Mage. These masters of the arcane bring terrible elements to bear in devastating spells. If reality needs changing in some fashion, ask a Mage to help.[38]

As a Mage’s connection to essence develops further, their power will continue to grow, unfold, and take shape.[38]

Mage classes

Class Primär Sekundär
Acolyte Magier Kleriker
Archwizard Magier Magier
Battle Mage Magier Kämpfer
Shadow Caster Magier Schurke
Sorcerer Magier Barde
Spellhunter Magier Waldläufer
Spellstone Magier Tank
Warlock Magier Beschwörer

Mage skills/abilities

Skill Icon Rank 1 Rank 2 Rank 3
Black Hole Black Hole Icon.jpg Summons a black hole at the target location that slowly pulls in enemy targets.[40] Snares targets after pull.[41] Black hole explodes at the end of the pull duration dealing damage.[41]
Blink Blink Icon.jpg Blinks forward in the direction you are traveling.[42][43] Increased blink distance. Reduces threat on targets nearby upon activation.[44][43] Increased blink distance. Deals area damage upon impact.[44][43]
Drain Essence Drain Essence Icon.jpg Drains your target, converting their health into mana for yourself.[45] Increase damage and mana conversion percentage.[38] Deplete targets near to your foe.[38]
Fireball Fireball Icon.jpg Throws a fireball at your target. Deals instant damage.[46] Becomes a burn (damage over time).[38][47][48] Area of effect around the target.[38][47]
Gift of the Magi Gift of the Magi Icon.jpg Transfers some of your mana to your targeted ally.[49][50] Increased amount of mana transferred. Increased mana transfer efficiency.[49][38] Increased amount of mana transferred. Increased mana transfer efficiency.[49][38]
Lava Storm Lava Storm Icon.jpg Creates a field of lava at the selected location. Deals additional damage in the center of the ability. Deals area damage around the caster upon cast.[51][52] Increased damage. Increased duration.[51][38] Increased damage. Increased duration.[51][38]
Lightning Bolt Lightning Bolt Icon.jpg Shoots forward a beam of lightning that damages enemies in a line in front of you.[53] Adds damage over time to targets hit.[54] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[54]
Meteor Storm Meteor Storm Icon.jpg Summons forth a Meteor Storm, dropping 3 meteors in the target location. Each meteor deals large area damage upon impact.[55] Increase damage and number of impacts. Stun enemies as they are hit.[38] Increase damage and number of impacts. Stun enemies as they are hit.[38]
Prismatic Beam Prismatic Beam Icon.jpg Spawns a giant prismatic beam of energy that can be aimed around you. Deals large damage to enemy targets and slows their movement while being hit.[56] Damages over time after channel.[57] Damages enemies between caster and target in a cone.[58][57]


Waldläufer is an archetype in Ashes of Creation.[7]

Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.

Ranger classes

Clase Primario Secundarios
Bowsinger Waldläufer Barde
Falconer Waldläufer Beschwörer
Hawkeye Waldläufer Waldläufer
Scion Waldläufer Magier
Scout Waldläufer Schurke
Sentinel Waldläufer Tank
Soulbow Waldläufer Kleriker
Strider Waldläufer Kämpfer

Ranger skills/abilities

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[59][60] Prepares four arrows.[60] Prepared shot works on all arrow attacks.[60]
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[61] Arrow explodes upon reaching the end of its distance.[61] Enemies take burning damage for entering the flames.[61]
Fleeting shot fleeting shot icon.png Retreating shot rolls backward and does damage.[62] Increases max range.[62] Breaks crowd control.[62]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[59][63] Adds movement slow.[63] Adds damage over time to targets in the area.[63]
Jump jump icon.png Dash with cooldown.[64] Cooldown is replaced by charges with individual cooldown.[64] Drops a bear trap at the location the ranger dashed from.[64]
Knockback shot knockback shot icon.png Knocks a target back X distance.[65] Adds damage.[65] Add knockdown.[65]
Light armor (passive) Increases armor given by light armor.[66] Further increases armor given by light armor.[66] Each piece of light armor increases damage.[66]
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[59][67] Enemy takes additional magical damage.[67] Increases the duration of this debuff.[67]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[59][68] Chance to cause bleed damage over time.[59][68] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[68]
Ranged passive Reduces minimum range of all abilities.[69] Increases max range of all abilities.[69] Increases crit chance. This effect has a cooldown.[69]
Slice slice icon.png Cone melee attack.[70] Becomes a 360° melee attack.[70] Adds hemorrhage (bleed) damage.[70]
Snare snare icon.png Foot pin roots target in place.[59][67] Adds a bleed.[67] Snares after root expires.[67]
Sniper's eye snipers eye icon.png Summon a zone around you, while within this zone, deal +200% damage for all attacks.[59] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[71] Increased resistance to disable abilities.[71] Clears crowd control when sprint starts and removes silence.[71]
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[59] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[72] Traps stun instead of root.[72] Place up to two traps.[72]


Schurke is an archetype in Ashes of Creation.[7]

The rogue is master of opportunity, using skill, positioning, and the environment to dish out frightening amounts of damage. In their downtime, they provide solid utility, helping their friends navigate dangers otherwise unseen.

Rogue classes

Clase Primario Secundario
Assassin Schurke Schurke
Charlatan Schurke Barde
Cultist Schurke Kleriker
Duelist Schurke Kämpfer
Nightspell Schurke Magier
Predator Schurke Waldläufer
Shadow Guardian Schurke Tank
Shadow Lord Schurke Beschwörer

Rogue skills/abilities

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[74]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[75]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[75]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter you know where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[75]Steven Sharif

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[76] - -


Beschwörer is an archetype in Ashes of Creation.[7]

The summoner is never alone. Two hands are good, but in the summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.

Summoners can shift their roles easily to fill gaps in a group's composition.[8]

Summoner classes

Class Primär Sekundär
Beastmaster Beschwörer Waldläufer
Brood Warden Beschwörer Tank
Conjurer Beschwörer Beschwörer
Enchanter Beschwörer Barde
Necromancer Beschwörer Kleriker
Shadowmancer Beschwörer Schurke
Spellmancer Beschwörer Magier
Wild Blade Beschwörer Kämpfer

Summoner skills/abilities

The summoner uses many abilities that channel through their summon (also referred to as class skill pets). The summoner is essentially playing through their summon.[78]

  • Summoners can summon up to three Summons.[79]
  • Abilities from the summon appear on the summoner's hotbar.[78]
  • Summoner has control over their summon.[78]
  • Summoners can summon Tank, DPS or Support summons.[80]
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[80]
  • Summoners will likely not be able to fuse with their summons (eidolons).[81]
  • Summons can be leveled through the application of skill points to their active skill.[82]
  • Summons will be able to use crowd control (CC).[83]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[84]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[82]Steven Sharif

Summoners summon different summons, depending on the class and augments they choose.[85]

  • Animals.[85]
  • Spirits.[85][86]
  • Zombies, skeletons and other undead creatures.[80][86]
  • Corpses (potentially).[85]
  • Some summoners may summon multiple things.[85]
  • Other summoners may only summon one powerful thing.[85]
  • Certain summoners may only be able to summon effects and/or temporary energies.[85]

Ergänzungen from a secondary archetype can be applied to a summons.[87]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[87]Steven Sharif

Summoner summons are not the same as combat pets.[88]


Alpha-1 preview Tank.[89]

As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[89]

Tank is an archetype in Ashes of Creation.[7]

Protection. Command. Execution. Tanks act as a shield for themselves and their party, altering the battlefield to execute their strategy. A mastery of focus and control allow Tanks to achieve their primary goals - helping their team mitigate incoming damage, and dictating who stands in the line of fire.[89]

As a Tank sharpens their skills and learns to steel themselves against danger, they will find their strength growing in a variety of ways.[89]

Tanks will have different build options:[91]

  • Evasion tanks
  • Control tanks
  • Shield tanks

The game hosts a wide array of progression paths, and some of those paths will grant additional paths to augmenting your threat generation. This can be in the form of enchantments and stats ... and even in the form of augments granted from societies and religions. Gear and skills choice are also a big component.[92]Steven Sharif

All classes with Tank as primary archetype will be viable for tanking upper-end raids.[93]

You will need a tank more or less depending on what's happening in the environment. Certainly in dungeons you will need a tank. I don't picture us creating any encounters that wouldn't need that sort of control. Now we're not just focused on aggro in terms of control and managing mobs... It's not just about mitigating damage, although that's a part of the sort of calculus there, but it's also about making sure that the mobs are doing what you want them to do.[94]Jeffrey Bard

Tank classes

Class Primär Sekundär
Argent Tank Barde
Guardian Tank Tank
Keeper Tank Beschwörer
Knight Tank Kämpfer
Nightshield Tank Schurke
Paladin Tank Kleriker
Spellshield Tank Magier
Warden Tank Waldläufer

Tank skills/abilities

Tanks will not be forced to have a shield but it will definitely be a viable option.[91]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Bulwark Bulwark Icon.jpg Strikes your target and increases your block chance. Generates additional threat.[95][96] Increased damage. Increased duration. Increased block chance.[96] Increased damage. Increased duration. Increased block chance.[96]
Javelin Javelin Icon.jpg Pulls your target to your location. Generates additional threat.[97][98] Increased damage. Now pulls up to 3 targets.[98] Increased damage. Now pulls up to 5 targets. Stuns targets.[98]
Lacerate Lacerate Icon.jpg Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[99][100] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[100] Increased damage.[100]
Myrmidon Myrmidon Icon.jpg Strikes your target and increases your damage mitigation. Generates additional threat.[101][102] Increased damage. Increased duration. Increased mitigation.[102] Increased damage. Increased duration. Increased mitigation.[102]
Onslaught Onslaught Icon.jpg Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[103][104] Increased damage. Increased shielding. Knocks down target.[104] Increased damage. Increased shielding. Knocks up targets along the chargepath.[104]
Resounding Smash Resounding Smash Icon.jpg Smashes the ground in front of you, dealing damage to all targets. A second hit resounds on the primary target. Generates additional threat.[105][106] Increased damage.[106] Increased damage.[106]
Shockwave Shockwave Icon.jpg Stomps the ground in front of you, knocking down and dealing damage to all targets. Generates additional threat.[90][107] Increased damage. Now deals damage over time in the affected area.[107] Increased damage. Increased effect radius.[107]
Ultimate Defense Ultimate Defense Icon.jpg Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.[108][109] Increased duration.[109] Increased duration. Now applies a large mitigation increase to nearby group members.[109]
Weapon Toss Weapon Toss Icon.jpg Throws your weapon at your target, dealing damage. Generates additional threat.[110][100] Increased damage. Bounces up to 2 additional targets.[100] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[100]

Siehe auch


  1. Ashes of Creation Kickstarter.
  2. Interview, 2020-07-18 (1:05:04).
  3. 3.0 3.1 progression.png
  4. Podcast, 2018-05-11 (25:58).
  5. Interview, 2020-07-29 (49:53).
  6. bard quote.png
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Archetype breakdown.
  8. 8.0 8.1 Liveübertragung, 2018-01-18 (45:52).
  9. 9.0 9.1 9.2 Liveübertragung, 8 April 2018 (PM) (46:11).
  10. 10.0 10.1 10.2 Podcast, 2021-04-11 (13:30).
  11. 11.0 11.1 Liveübertragung, 2017-05-17 (1:06:19).
  12. Liveübertragung, 2020-07-25 (58:38).
  13. Liveübertragung, 2019-06-28 (1:21:02).
  14. Liveübertragung, 2017-07-28 (40:15).
  15. Liveübertragung, 8 April 2018 (PM) (1:18:37).
  16. Liveübertragung, 2017-05-19 (39:55).
  17. Liveübertragung, 2017-06-01 (22:58).
  18. Interview, 2020-07-19 (1:00:04).
  19. Video, 2020-11-01 (0:14).
  20. steven-a1-cleric-leak.png
  21. a1-cleric-gameplay.png
  22. 22.0 22.1 Blog: The Gift of Life - Cleric Alpha One Preview.
  23. Liveübertragung, 2017-05-26 (19:03).
  24. Video, 2020-11-01 (0:36).
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 25.8 alpha-1-cleric-spells.png
  26. Video, 2020-11-01 (0:33).
  27. Video, 2020-11-01 (1:02).
  28. Video, 2020-11-01 (1:09).
  29. alpha-1-cleric-devotion.png
  30. Video, 2020-11-01 (0:51).
  31. Video, 2020-11-01 (1:18).
  32. Video, 2020-11-01 (0:45).
  33. Liveübertragung, 2020-03-28 (1:22:45).
  34. Video, 2020-11-01 (1:27).
  35. Video, 2020-11-01 (0:55).
  36. Liveübertragung, 2017-12-15 (1:00:36).
  37. Liveübertragung, 8 April 2018 (PM) (40:23).
  38. 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 38.11 38.12 38.13 38.14 38.15 38.16 Blog: Blazing the way - Mage Alpha One Preview.
  39. steven-a1-mage.png
  40. Video, 2020-12-23 (0:51).
  41. 41.0 41.1 Liveübertragung, 2017-10-16 (42:20).
  42. Video, 2020-12-23 (1:17).
  43. 43.0 43.1 43.2 Liveübertragung, 2020-07-31 (57:33).
  44. 44.0 44.1 Video, 2020-12-22 (7:35).
  45. Video, 2020-12-23 (1:04).
  46. Video, 2020-12-23 (0:31).
  47. 47.0 47.1 Liveübertragung, 2017-10-16 (38:35).
  48. PAX West 2017 Mage poster.
  49. 49.0 49.1 49.2 Video, 2020-12-22 (7:37).
  50. Liveübertragung, 2020-07-31 (1:00:44).
  51. 51.0 51.1 51.2 Video, 2020-12-22 (7:36).
  52. Video, 2020-12-23 (1:29).
  53. Video, 2020-12-23 (0:40).
  54. 54.0 54.1 Liveübertragung, 2017-10-16 (39:15).
  55. Video, 2020-12-23 (1:46).
  56. Video, 2020-12-23 (1:53).
  57. 57.0 57.1 Liveübertragung, 2017-10-16 (42:42).
  58. Liveübertragung, 2020-07-31 (1:02:59).
  59. 59.0 59.1 59.2 59.3 59.4 59.5 59.6 59.7 PAX West 2017 Ranger poster.
  60. 60.0 60.1 60.2 Liveübertragung, 2017-10-16 (45:21).
  61. 61.0 61.1 61.2 Liveübertragung, 2017-10-16 (46:52).
  62. 62.0 62.1 62.2 Liveübertragung, 2017-10-16 (45:09).
  63. 63.0 63.1 63.2 Liveübertragung, 2017-10-16 (45:37).
  64. 64.0 64.1 64.2 Liveübertragung, 2017-10-16 (45:52).
  65. 65.0 65.1 65.2 Liveübertragung, 2017-10-16 (46:43).
  66. 66.0 66.1 66.2 Liveübertragung, 2017-10-16 (47:55).
  67. 67.0 67.1 67.2 67.3 67.4 67.5 Liveübertragung, 2017-10-16 (44:49).
  68. 68.0 68.1 68.2 Liveübertragung, 2017-10-16 (44:06).
  69. 69.0 69.1 69.2 Liveübertragung, 2017-10-16 (48:04).
  70. 70.0 70.1 70.2 Liveübertragung, 2017-10-16 (47:14).
  71. 71.0 71.1 71.2 Liveübertragung, 2017-10-16 (46:22).
  72. 72.0 72.1 72.2 Liveübertragung, 2017-10-16 (47:29).
  73. Liveübertragung, 2017-05-17 (40:07).
  74. Rogue2.jpg
  75. 75.0 75.1 75.2 Liveübertragung, 2020-07-25 (42:49).
  76. Liveübertragung, 2017-05-03 (49:39).
  77. summoner quote.png
  78. 78.0 78.1 78.2 Liveübertragung, 2017-05-19 (10:06).
  79. steven-summoners.png
  80. 80.0 80.1 80.2 Liveübertragung, 2020-07-25 (1:41:46).
  81. Liveübertragung, 2017-05-26 (43:20).
  82. 82.0 82.1 Interview, 2018-08-08 (22:27).
  83. summons-ccs.png
  84. Liveübertragung, 2021-01-29 (1:21:01).
  85. 85.0 85.1 85.2 85.3 85.4 85.5 85.6 Liveübertragung, 8 April 2018 (AM) (0:58).
  86. 86.0 86.1 Liveübertragung, 8 April 2018 (PM) (11:27).
  87. 87.0 87.1 Liveübertragung, 8 April 2018 (PM) (24:11).
  88. Liveübertragung, 2020-10-30 (1:21:14).
  89. 89.0 89.1 89.2 89.3 Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
  90. 90.0 90.1 Video, 2021-02-09 (1:32).
  91. 91.0 91.1 Liveübertragung, 2017-05-26 (32:59).
  92. Official Livestream - May 4th @ 3 PM PST - Q&A
  93. Interview, 2018-05-11 (51:11).
  94. Liveübertragung, 2018-06-04 (16:23).
  95. Video, 2021-02-09 (0:37).
  96. 96.0 96.1 96.2 Liveübertragung, 2020-07-31 (1:14:26).
  97. Video, 2021-02-09 (1:02).
  98. 98.0 98.1 98.2 Liveübertragung, 2020-07-31 (1:14:38).
  99. Video, 2021-02-09 (1:12).
  100. 100.0 100.1 100.2 100.3 100.4 100.5 Liveübertragung, 2020-07-31 (1:14:27).
  101. Video, 2021-02-09 (1:18).
  102. 102.0 102.1 102.2 Liveübertragung, 2020-07-31 (1:14:25).
  103. Video, 2021-02-09 (1:26).
  104. 104.0 104.1 104.2 Liveübertragung, 2020-07-31 (1:14:28).
  105. Video, 2021-02-09 (1:43).
  106. 106.0 106.1 106.2 Liveübertragung, 2020-07-31 (1:14:30).
  107. 107.0 107.1 107.2 Liveübertragung, 2020-07-31 (1:14:29).
  108. Video, 2021-02-09 (0:49).
  109. 109.0 109.1 109.2 Liveübertragung, 2020-07-31 (1:14:33).
  110. Video, 2021-02-09 (0:30).