Template:Economic regions/es

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We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions. Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.[1]

Las regiones económicas son zonas estáticas definidas por puntos de interés geográfico.[2][3]

  • Las zonas de castillos son más grandes y abarcan varias regiones económicas.[2]
  • Los nodos son el pegamento que mantiene unidas las regiones económicas y de castillo en una sinergia potencial o en un caos.[4]
    • Las de los nodos son fluidas y cambian su área en función de la progresión del nodo y sus vecinos.[2]
  • Las zonas de castillos, regiones económicas y las ZOI (Zonas de influencia) de nodos pueden solaparse..[5]

The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[3]Sarah Flanagan