Schlachtzug-Mechaniken
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↑ Forums - Dev Discussion #52 - Boss Mechanics
↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Liveübertragung, 2018-04-8 (PM) (1:14:01).
↑ Liveübertragung, 2022-05-27 (1:14:46).
↑ 4.0 4.1 4.2 Interview, 2023-09-10 (32:16).
Boss fights will have fairly intricate mechanics.[2]
- Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet.[2] – Steven Sharif
- Multiple phase fights.[2]
- Adds.[2]
- Random skill usage.[2]
- Fights will require location, mobility and strategy.[2]
- Boss mechanics may be affected by changes in climate or time of day.[3]
- Telegraphed animations, but no obvious telegraphed templates on the ground.[4][2]
- Players can utilize boss mechanics against other players.[4]
- Anytime the boss is telegraphing an ability, that is an opportunity for you to direct the location of that effect; and so in that sense, yes you could use a boss's mechanics in an interesting way to affect an enemy raid.[4] – Steven Sharif