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Bulwark: Unterschied zwischen den Versionen
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− | [[File:vlcsnap-2021-02-10-07h04m18s809.png|thumb|450px|[[Alpha-1]] preview [[Tank]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{video|9 February 2021|0m37|-ZkkVKZ64Ns}}]] | + | [[File:vlcsnap-2021-02-10-07h04m18s809.png|thumb|450px|[[Alpha-1]] preview [[Tank]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{video|9 February 2021|0m37|-ZkkVKZ64Ns}}<blockquote>''The VFX are very placeholder. It’s easy in development to share FX types early on IE fire elements and to purpose those across many skills until we standup the additional elements and assign new FX to skills as we iterate and broaden out the VFX library.''{{quote|steven-vfx.png|link=https://discord.com/channels/256164085366915072/256164085366915072/808778159389671476}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
[[Tank]] [[Abilities|ability]]: | [[Tank]] [[Abilities|ability]]: |
Version vom 9. Februar 2021, 20:17 Uhr
They can’t kill what they can’t hit! Bulwark strikes your target and increases your block chance, generating additional threat - its damage, duration, and block chance can all be increased by powering up this skill.[3]