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Social organizations are ways for players to interact with the world around them in a different manner.<ref>[[File:social orgs.png|350px]]</ref>
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="social">[[File:social orgs.png|350px]]</ref>
  
* Social organizations function a little bit like factions.
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== Joining ==
** They are about creating micro communities within the game.
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* These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].
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Players may only pledge loyalty to one social organisation.<ref name="social"/>
* A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].
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** There are hierarchical paths pertaining to specific questlines for the group's thematic.
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== Leaving ==
** Thieves guild may have objectives and quests toward securing a particular item to level up within the guild.
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* Players may only pledge loyalty to one social organisation.
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A player can switch organizations, but will lose progress in their previous organization.<ref name="social"/>
** A player can switch organizations, but will lose progress in their previous organization.
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== Benefits ==
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="social"/>
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== Progression ==
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.<br/>
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  For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization.
  
 
== See also ==
 
== See also ==

Version vom 16. Oktober 2017, 03:15 Uhr

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Soziale Organisationen are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Vorteile

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Fortschritt

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.
 For example, a Thieves guild may have objectives and quests toward securing a particular item to level up within the organization.

Siehe auch

Einzelnachweise