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Social organizations: Unterschied zwischen den Versionen
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/> | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/> | ||
− | + | There are hierarchical paths pertaining to specific questlines for the organization's thematic. For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization. | |
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== See also == | == See also == |
Version vom 16. Oktober 2017, 03:18 Uhr
Soziale Organisationen are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Vorteile
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Fortschritt
A player progresses through the organisation by accomplishing tasks or quests.[1]
There are hierarchical paths pertaining to specific questlines for the organization's thematic. For example, a Thieves guild may have objectives and quests toward securing a particular item to level up within the organization.