Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Social organizations: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Lex (Diskussion | Beiträge) K (Minor edits) |
Lex (Diskussion | Beiträge) (Edit category) |
||
Zeile 28: | Zeile 28: | ||
{{Notes}} | {{Notes}} | ||
− | [[Category: | + | [[Category:Player interaction]] |
Version vom 17. Oktober 2017, 05:36 Uhr
Soziale Organisationen are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Vorteile
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Fortschritt
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieves guild may have objectives and quests toward securing a particular item to level up within the organization.